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Animating Weapons for Counter-Strike Source/Applications Used

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<Animating Weapons for Counter-Strike Source

Applications

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All of the applications are free except for Counter-Strike: Source.Let's take a look at the applications that you will be using:

ApplicationUseComes with Source SDK
Steamplatform required for Source SDK to function 
Counter-Strike: Sourcetesting the actual look of your model in the gameyes
Source SDKprovides a source of tools for compiling models 
Cannonfodder's mdl decompilerdecompiles original models as a guideline to compiling a new modelyes
studiomdlcompiling modelsyes
HLMV (Half Life Model Viewer)preview compiled modelsyes
vtexConvert TGA textures to VTF texturesyes
IrfanViewconverting the textures to BMP formatno
GCFScapeextracting the original files out of the gameno
SOFTIMAGE®|XSI® 6 Mod Tool (with ValveSource addon)animating the model and exporting itno
XSI Mod Tool 6 Updateupdating XSI Mod Tool to a more stable versionno
Crosswalkmerging XSI Mod Tool 6 scenesno
SOFTIMAGE®|XSI® 4.2 Mod Tool (withValveSource addon)rigging the model and merging itno
Text editorediting the QC fileno

Why do you need 2 XSI Mod Tools?

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You need two XSI Mod Tools because XSI Mod Tool 6 is not fully functional for our purposes. Mod Tool 6 cannot merge scenes or import smds properly. Here is a feature comparison of the two Mod Tools.

FeatureXSI Mod Tool 6XSI Mod Tool 4.2
import smds with proper skeletonsNoYes
export smds with proper skeletonsYesyes, sometimes doesn't work
Merge Scenesyesyes (easier)
open Mod Tool 4.2 scenesyesyes
open Mod Tool 6 scenesyesno
registration required to save and export scenesnoyes

Clickhere to register XSI Mod Tool 4.2.

Animating Weapons for Counter-Strike Source
QuestionsApplications UsedSetting up the Source SDK
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