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Ubisoft Montpellier

Ubisoft Montpellier is a Frenchvideo game developer and a studio ofUbisoft based inCastelnau-le-Lez. Founded in 1994 asUbi Pictures, it is best known for developing theRayman andBeyond Good & Evil series. At 350 employees as of September 2019, Ubisoft Montpellier is led by co-founder Frédéric Houde astechnical director.[1]

Ubisoft Montpellier
Formerly
  • Ubi Pictures (1994–2003)
  • Ubisoft Pictures (2003)
Company typeSubsidiary
IndustryVideo games
Founded1994; 31 years ago (1994) inCarnon, France
Founders
Headquarters,
France
Key people
Frédéric Houde (technical director)
Revenue34,302,900 euro (2021) Edit this on Wikidata
1,401,900 euro (2021) Edit this on Wikidata
Number of employees
350 (2019)
ParentUbisoft
Websiteubisoft.com/en-us/studio/montpellier

History

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Ubisoft Montpellier was founded byMichel Ancel and Frédéric Houde, two Frenchvideo game designers.[1] Houde, after obtaining aBrevet de technicien supérieur at theLycée Jean-Mermoz [fr] inMontpellier, first met Ancel (at the time still a high school student) in 1987 at Informatique 2000, a local technology store.[1] They co-operated on the development of video games, sometimes spending multiple hours at a time in front of their computers.[1] Houde later went on to serve hismilitary service, while Ancel was hired by French video game companyUbisoft (then named Ubi Soft) to work at itsMontreuil-based studio as a developer.[1] After Houde finished his service, he was also hired by Ubi Soft to aid the company in the launch of aSega Mega Drive game.[1] Thereby, Houde re-encountered Ancel, who by this time was developing car-centric games for Ubi Soft.[1] However, Ancel wanted to leave the Paris area; he presented Houde withRayman, a game he had conceptualised aged 17 and created a prototype for on hisAtari ST.[1][2] Ancel and Houde thus resigned from Ubi Soft and presentedRayman to the company, agreeing to develop the game asfreelancers.[1]

Subsequently, Ancel moved toCarnon in his native Montpellier area; Ubi Soft formally established a new studio out of these operations in 1994 under the name Ubi Pictures.[3][4] Ancel and Houde hired three further people—Eric Pelatan, Alexandra Steible, and Olivier Soleil—to form a core team of five.[1][2] All five worked remotely, exchanging data viabulletin board systems, and met with Ancel at least once per month.[1] AfterRayman was released in 1995, development on a sequel—Rayman 2: The Great Escape—began, and the team began to grow.[1][2] Ubi Pictures briefly operated out of the apartment of Ancel's sister before moving to its first proper offices, located on Rue de l'Ancien Courrier in the centre of Montpellier, in 1995.[1] These new accommodation could fit up to ten people and provided the studio with its first conference system, using which it could frequently communicate with Ubi Soft's other studios.[1] However, the team rapidly grew, wherefore it moved to another office on the nearby Rue de l'Argenterie less than two years later in 1997; this move made room up to thirty people.[1]

Rayman 2 was finished in 1999, allowing Ubi Pictures to relocate again, this time to a 400-years-old farm house (referred to internally as "La Villa") on Avenue de Saint-Maur, also located within the Montpellier city centre and close to theOpéra national de Montpellier.[1][2][5] Part ofLa Villa became an internal sound studio that was set up in the building's attic.[1] By December 2000, Ubi Pictures employed 25 people.[5]

In late 2003, when the studio was known as Ubisoft Pictures, Ubisoft acquired Montpellier-based developer Tiwak and consolidated it and its 17 employees with Ubisoft Pictures, which was rebranded as Ubisoft Montpellier.[1][6] By 2007, Ubisoft Montpellier's staff count had risen to 80 people, led by Xavier Poix asproducer and Ancel ascreative director.[4] By July 2009, Ubisoft Montpellier and Tiwak collectively employed 250 staff members.[7] Tiwak, as well as other Ubisoft-owned properties in the Montpellier area, were formally merged into Ubisoft Montpellier, which also adopted the "Ubisoft Montpellier" name legally, in March 2011.[8] That same year, Ubisoft Montpellier moved to offices in the Bellegardebusiness park inCastelnau-le-Lez, a town neighbouring Montpellier.[1][9]

In July 2014, Ancel opened an independent development studio, Wild Sheep Studio, while simultaneously remaining creative director for Ubisoft Montpellier.[10] In May 2017, Ubisoft Montpellier announced that it was moving to new, larger offices located close to the previous location.[11] The new offices were designed by Philippe Rubio Architectes and built specifically for Ubisoft Montpellier.[11][12] At the time, the studio had 220 employees.[11] After a two-year construction phase, the 4,500 m2 (48,000 sq ft) building (known as "Le Monolithe") was inaugurated on 17 September 2019; Ubisoft Montpellier had 350 employees then and planned to reach 500 within three years.[1][13] Aresearch and development project known asUramate is financed by the regional council ofOccitania, which granted the studio€1.87 million in September 2019.[14]

Ancel left Ubisoft Montpellier, as well as Wild Sheep Studio and thevideo game industry in general, in September 2020 to work with awildlife sanctuary.[15] This move came about in the midst of widespread departures of high-profile employees at Ubisoft due to various misconduct allegations. Ancel had been under investigation of toxic behaviour, which was reported by fifteen employees, since August 2020 but disputed these claims as "fake news" and denounced the link between them and his departure.[16][17]

Technology

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For the development ofBeyond Good & Evil (released in 2003), Ubisoft Montpellier developed agame engine known as Jade, named after the protagonist of the game.[1] Around 2009, Ubisoft Montpellier developed the LyN engine for their gameRabbids Go Home.[18] In response toUbisoft Montreal's drive of developing games with photo-realistic graphics, Ubisoft Montpellier developed theUbiArt Framework engine, which the studio used forRayman Origins, its sequelRayman Legends, andValiant Hearts: The Great War.[19][20] Forvirtual reality games, such as the internally developedSpace Junkies, Ubisoft Montpellier developed the Brigitte engine.[14]

Litigation

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In December 2012, Ubisoft Montpellier fired Alain "Gaston" Rémy, anartist of six years at the studio, overcaricatures of the studio's management.[21] Rémy insisted that the caricatures were intended to be humorous and were not publicised, and opted to challenge the firing; a French labour court was scheduled to make a decision on the matter on 26 July 2013.[21] The court ruled in favour of Rémy and ordered Ubisoft to pay€55,000 in addition to compensation.[22] A second, unnamed artist was also fired in 2012 for employing a "too Franco-Belgian" style; they challenged the decision and the court again ruled in favour of the artist.[22]

Games developed

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YearTitlePlatform(s)
1995RaymanAtari Jaguar,PlayStation,Sega Saturn,MS-DOS,Game Boy Color,Game Boy Advance,Nintendo DSi,iOS,Android
1999Rayman 2: The Great EscapeDreamcast, Game Boy Color, iOS,Microsoft Windows,Nintendo 3DS,Nintendo 64,Nintendo DS, PlayStation,PlayStation 2
2001Rayman MGameCube, Microsoft Windows, PlayStation 2,Xbox
2003Rayman 3: Hoodlum HavocGameCube, Game Boy Advance,macOS, Microsoft Windows,N-Gage, PlayStation 2, Xbox,PlayStation 3,Xbox 360
Beyond Good & EvilGameCube, Microsoft Windows, PlayStation 2, PlayStation 3, Xbox, Xbox 360
2005Peter Jackson's King KongGameCube, Game Boy Advance, Microsoft Windows, PlayStation 2,PlayStation Portable, Xbox, Xbox 360
2006Tom Clancy's Ghost Recon Advanced WarfighterXbox 360, Xbox, PlayStation 2, Microsoft Windows
2006Rayman Raving RabbidsGame Boy Advance, macOS, Microsoft Windows, Nintendo DS, PlayStation 2,Wii, Xbox 360
2009Rabbids Go HomeMicrosoft Windows, Nintendo DS, Wii
2010Michael Jackson: The ExperienceNintendo DS, PlayStation Portable, Wii, PlayStation 3, Xbox 360,Nintendo 3DS,PlayStation Vita, Mac OS, iOS
2011From DustMicrosoft Windows, PlayStation 3, Xbox 360
The Adventures of Tintin: The Secret of the UnicornAndroid, iOS, Microsoft Windows, Nintendo 3DS, PlayStation 3, Wii, Xbox 360,Symbian^3
Rayman OriginsmacOS, Microsoft Windows, Nintendo 3DS, PlayStation 3, PlayStation Vita, Wii, Xbox 360
2012ZombiUMicrosoft Windows,PlayStation 4,Wii U,Xbox One
2013Rayman LegendsMicrosoft Windows, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, Xbox One,Nintendo Switch,Google Stadia
Just Dance 2014PlayStation 3, Wii, Wii U, Xbox 360, PlayStation 4, Xbox One
2014Valiant Hearts: The Great WarAndroid, iOS, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Nintendo Switch, Google Stadia
2015Rayman AdventuresAndroid, iOS
2019Space JunkiesMicrosoft Windows, PlayStation 4
Rayman MiniiOS, macOS (Apple Arcade)
2023Valiant Hearts: Coming HomeAndroid, iOS
2024Prince of Persia: The Lost CrownMicrosoft Windows, PlayStation 4, Xbox One,Xbox Series X/S,PlayStation 5, Nintendo Switch,Amazon Luna
TBABeyond Good and Evil 2TBA

References

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  1. ^abcdefghijklmnopqrstuManilève, Vincent; Molina, Coline; Espié, Maud (26 September 2019)."Ubisoft, passion montpelliéraine" [Ubisoft, a Montpellier passion].Ubisoft Stories (in French).Archived from the original on 16 January 2020. Retrieved18 January 2020.
  2. ^abcdGonzalez, Annette (10 May 2011)."Rayman Origins: Ubisoft Montpellier Studio Tour".Game Informer.Archived from the original on 23 August 2019. Retrieved31 August 2019.
  3. ^"Studio Profiles"(PDF).Ubisoft. 2019.Archived(PDF) from the original on 16 August 2019. Retrieved16 August 2019.
  4. ^ab"Ubisoft (France) – Studio Profile".Develop 100. 2007. pp. 22–23.Archived from the original on 11 September 2010. Retrieved15 August 2019.
  5. ^abGuillaume, Grallet (15 February 2001)."Michel Ancel: Le Rayman d'UbiSoft" [Michel Ancel: The Rayman of UbiSoft].L'Express (in French).Archived from the original on 9 September 2018. Retrieved8 September 2018.
  6. ^Freeman, Will (25 January 2012)."Inside Ubisoft Montpellier: A Ray of light".MCV/Develop.
  7. ^Ramon, Jacques (13 July 2009)."Le secteur des jeux vidéo se structure en filière" [The video games sector is structured in the sector].Les Echos (in French).Archived from the original on 20 August 2019. Retrieved31 August 2019.
  8. ^"Ubisoft Annual Report 2012"(PDF).Ubisoft. 2 July 2012.Archived(PDF) from the original on 9 September 2018. Retrieved8 September 2018.
  9. ^Bonzom, Nicolas (29 May 2017)."Montpellier: Ubisoft se construit un nouveau studio "ultra moderne"" [Montpellier: Ubisoft builds a new "ultra modern" studio].20 minutes (in French).Archived from the original on 20 August 2019. Retrieved31 August 2019.
  10. ^Sarkar, Samit (31 July 2014)."Rayman creator Michel Ancel leading new indie studio Wild Sheep, will stay at Ubisoft (update)".Polygon.Archived from the original on 20 August 2019. Retrieved31 August 2019.
  11. ^abcChaigneau, Cécile (29 May 2017)."Ubisoft va construire un nouveau site montpelliérain" [Ubisoft will build a new site in Montpellier].La Tribune (in French).Archived from the original on 20 August 2019. Retrieved31 August 2019.
  12. ^Sharouda, Islem (30 May 2017)."A new studio for Ubisoft Montpellier".Gamereactor.Archived from the original on 20 August 2019. Retrieved31 August 2019.
  13. ^Ray, Anthony (17 September 2019)."Ubisoft déménage et vise les 500 salariés" [Ubisoft relocates and targets 500 employees].La Tribune (in French).Archived from the original on 18 September 2019. Retrieved19 September 2019.
  14. ^abBonzom, Nicolas (18 September 2019)."Montpellier : Vingt-cinq ans après "Rayman", comment Ubisoft mise toujours à fond sur l'Hérault" [Montpellier: Twenty-five years after "Rayman", how Ubisoft always focuses on Herault].20 minutes (in French).Archived from the original on 26 September 2019. Retrieved26 September 2019.
  15. ^McWhertor, Michael (18 September 2020)."Rayman creator Michel Ancel quits game development".Polygon.Archived from the original on 8 November 2020. Retrieved8 November 2020.
  16. ^Gach, Ethan (25 September 2020)."Report:Beyond Good & Evil 2 Director Michel Ancel Left Ubisoft Amid Investigation Into Complaints Of Toxic Leadership [Update]".Kotaku.Archived from the original on 8 November 2020. Retrieved8 November 2020.
  17. ^Dealessandri, Marie (28 September 2020)."Michel Ancel denies link between departure and Ubisoft abuse scandal".GamesIndustry.biz.Archived from the original on 8 November 2020. Retrieved8 November 2020.
  18. ^Casamassina, Matt (5 May 2009)."Why You'll Love Rabbids Go Home".IGN.Archived from the original on 2 June 2019. Retrieved6 August 2019.
  19. ^French, Michael (11 July 2011)."Ubisoft's Ray of Light".MCV/Develop.
  20. ^Guarné, Michaël (17 October 2017).Beyond Good & Evil: Genèse et coulisses d'un jeu culte [Beyond Good & Evil: Genesis and backstage of a cult game] (in French).Third Éditions.ISBN 9782377840182.Archived from the original on 18 May 2021. Retrieved1 March 2021.
  21. ^abde Matos, Xav (12 April 2013)."Ubisoft Montpellier artist challenges dismissal over caricatures of management".Engadget.Archived from the original on 8 November 2020. Retrieved31 August 2019.
  22. ^abCreusot, Laurence (7 February 2014)."Ubisoft condamné à Montpellier suite au licenciement d'un dessinateur auteur d'un dessin "trop franco-belge"" [Ubisoft sentenced in Montpellier following the dismissal of a cartoonist author of a drawing "too Franco-Belgian"].France 3 Occitanie (in French).Archived from the original on 28 March 2019. Retrieved31 August 2019.

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