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Texture memory

From Wikipedia, the free encyclopedia
Type of digital storage

Texture memory is a type ofdigital storage that makestexturedata readily available to videorenderingprocessors (also known asGPUs), typically3D graphics hardware.[1] It was sometimes implemented as specializedRAM (TRAM) that is designed for rapid reading and writing, enabling the graphics hardware increased performance inrendering 3D imagery. Modern GPUs have one kind of RAM for all kinds of buffers, although textures might still have a dedicatedcache.[2]

Larger amounts of texture memory allow for more detailed scenes.

References

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  1. ^Cook, Shane (2013). "Memory Handling with CUDA".CUDA Programming. Elsevier. pp. 107–202.doi:10.1016/b978-0-12-415933-4.00006-5.ISBN 978-0-12-415933-4.
  2. ^Chang-Tsun, Li (2009-11-30).Handbook of Research on Computational Forensics, Digital Crime, and Investigation: Methods and Solutions. Hershey, PA: IGI Global. p. 243.ISBN 978-1-60566-837-6.


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