TheSuper NES Mouse, sold as theSuper Famicom Mouse[a] in Japan, is a peripheral created byNintendo for theSuper Nintendo Entertainment System. It is designed to imitate the functionality of a standardcomputer mouse to control compatible Super NES games, some of which required it for play.
The peripheral was originally designed for use with the gameMario Paint (1992), with which it was bundled for sale. During the Super NES's life cycle, over 130 games were released with Mouse support.
The Super NES Mouse was sold in a bundle withMario Paint, which also included a plasticmousepad.[4] Although the device closely resembles and mimics the functionality of a two-buttoncomputer mouse, it is smaller than most computer mice of the time and has a significantly shorter cord than thestandard Super NES controller.[5] Due to its proprietary connector, it is not compatible with PC motherboards.
In addition to games, the Super NES Mouse is also compatible with theSuper Game Boy, allowing users to draw in the borders of the screen.[6]
The following is a list of 132 games that support the Super NES Mouse, only 40 of which were released outside of Japan. Certain games released after the Mouse—such asYoshi's Island andKirby Super Star—display a warning message indicating that the mouse is incompatible with that game.[5] Games that require the mouse to play are marked inbold.[7][8]
TheMario Paint and Mouse package sold more than1 million units by March 1993.[63]
In 1999, a mouse accessory was released for the Super NES's successor, theNintendo 64, intended for use with games made for its64DD accessory.[64] Similar to how the Super NES Mouse was bundled withMario Paint, theNintendo 64 Mouse was only available in a bundle with anotherMario art program,Mario Artist: Paint Studio.[65]
In 2017,Hyperkin released the Hyper Click Mouse, an aftermarket Super NES mouse that utilizesoptical motion detection in place of the rolling ball used in the original model.[66]
^Tezuka, Ichiro (August 1992)."SFCは周辺機器も充実してきたぞ!" [The SFC has a wide range of peripherals!].micomBASIC (in Japanese). No. 8. p. 241. RetrievedNovember 13, 2025.
^"Aktuella kassetter under nov-dec 1992" [Current cassettes during Nov-Dec 1992].Nintendo-Magasinet. Atlantic Förlags. October 1992. p. 4.
^abcdefghijk"Chapter 2: Super Famicom Software All Catalogue".スーパーファミコン パーフェクトカタログ [Super Famicom Perfect Catalogue]. Perfect Catalogue (in Japanese).G-Walk. 28 September 2019.ISBN9784862979131.