Resident Evil, known asBiohazard (バイオハザード,Baiohazādo) inJapan, is a Japanesehorror game series andmedia franchise created byCapcom. It consists ofsurvival horror,third-person shooter andfirst-person shooter games, with players typically surviving in environments inhabited byzombies and other mutated creatures. The franchise has expanded into other media, including alive-action film series, animated films, television series,comic books,novels,audiobooks, and merchandise.Resident Evil is thehighest-grossing horror franchise.
Resident Evil | |
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Created by | Shinji Mikami Tokuro Fujiwara |
Original work | Resident Evil (1996) |
Owner | Capcom |
Years | 1996–present |
Print publications | |
Novel(s) | Novel list |
Comics | Comic list |
Films and television | |
Film(s) | |
Television series | Television list |
Games | |
Video game(s) | Video game list |
Official website | |
game |
The firstResident Evil game was created byShinji Mikami andTokuro Fujiwara forPlayStation, and released in 1996.[1][2] It is credited for defining the survival horror genre and returning zombies to popular culture. WithResident Evil 4 (2005), the franchise shifted to more dynamic shooting action, popularizing the "over-the-shoulder"third-person view in action-adventure games.[3]
The franchise returned to survival horror withResident Evil 7: Biohazard (2017) andResident Evil Village (2021), which used afirst-person perspective. Capcom has also released fourResident Evilremakes:Resident Evil (2002),Resident Evil 2 (2019),Resident Evil 3 (2020) andResident Evil 4 (2023).Resident Evil is Capcom'sbest-selling franchise and the best-sellinghorror game series, with more than160 million copies sold worldwide as of December 2024.[4]
The firstResident Evil film was released in 2002, starringMilla Jovovich. It was followed by five sequels and a reboot,Welcome to Raccoon City (2021). The films received mostly negative reviews, but have grossed more than $1.2 billion, makingResident Evil the third-highest-grossingvideo game film series.
History
editThe development of the firstResident Evil, released asBiohazard in Japan, began in 1993 whenCapcom'sTokuro Fujiwara toldShinji Mikami and other co-workers to create a game using elements from Fujiwara's 1989 gameSweet Home on theFamily Computer (Famicom) in Japan.[5][6] When in late 1994 marketing executives were setting up to releaseBiohazard in the United States, it was pointed out that securing the rights to the nameBiohazard would be very difficult as a DOS game had beenregistered under that name, as well as a New York hardcore punk band calledBiohazard. A contest was held among company personnel to choose a new name; this competition turned upResident Evil, the name under which it was released in the west.[7]Resident Evil made its debut on thePlayStation in 1996 and was later ported to theSega Saturn.
The first entry in the series was the first game to be dubbed a "survival horror", a term coined for the new genre it initiated,[8] and its critical and commercial success[9] led to the production of two sequels,Resident Evil 2 in 1998 andResident Evil 3: Nemesis in 1999, both for the PlayStation. A port ofResident Evil 2 was released for theNintendo 64. In addition, ports of all three were released forWindows. The fourth game in the series,Resident Evil – Code: Veronica, was developed for theDreamcast and released in 2000, followed by ports ofResident Evil 2 andResident Evil 3: Nemesis.Resident Evil – Code: Veronica was later re-released for Dreamcast in Japan in an updated form asCode: Veronica Complete, which included slight changes, many of which revolved around story cutscenes. This updated version was later ported to thePlayStation 2 andGameCube asCode: Veronica X.
Despite earlier announcements that the next game in the series would be released for the PlayStation 2, which resulted in the creation of an unrelated game,Devil May Cry, Mikami decided to make the series exclusively for the GameCube.[10] The next three games in the series—aremake of the originalResident Evil and the prequelResident Evil Zero, both released in 2002, as well asResident Evil 4 (2005)—were all released initially as GameCube exclusives.Resident Evil 4 was later released for Windows, PlayStation 2, andWii.
A trilogy ofGunCon-compatiblelight gun games known as theGun Survivor series featuredfirst-person gameplay. The first,Resident Evil Survivor, was released in 2000 for the PlayStation and PC but received mediocre reviews.[11] The subsequent games,Resident Evil Survivor 2 – Code: Veronica andResident Evil: Dead Aim, fared somewhat better.[12]Dead Aim is the fourthGun Survivor game in Japan, withGun Survivor 3 being theDino Crisis spin-offDino Stalker. In a similar vein, theChronicles series features first-person gameplay, albeit on an on-rails path.Resident Evil: The Umbrella Chronicles was released in 2007 for the Wii, with a sequel,Resident Evil: The Darkside Chronicles released in 2009 (both were later ported to the PlayStation 3 in 2012).[13]
Resident Evil Outbreak is anonline game for the PlayStation 2, released in 2003, depicting a series of episodic storylines in Raccoon City set during the same period asResident Evil 2 andResident Evil 3: Nemesis. It was the first in the series and the first survival horror game to featurecooperative gameplay.[14] It was followed by a sequel,Resident Evil Outbreak: File #2. Raccoon City is a metropolis located in the Arklay Mountains of the Midwestern United States that succumbed to the deadly T-virus outbreak and was consequently destroyed via a nuclear missile attack issued by the United States government. The town served as a critical junction for the series' progression as one of the main catalysts to Umbrella's downfall and the entry point for some of the series' most notable characters.
Resident Evil Gaiden is anaction-adventure game for theGame Boy Color featuring arole-playing-style combat system. There have been several downloadablemobile games based on theResident Evil series in Japan. Some of these mobile games have been released in North America and Europe through T-Mobile. At theSony press conference duringE3 2009,Resident Evil Portable was announced for thePlayStation Portable,[15][16][17] described as a new game being developed with "thePSP Go in mind" and "totally different for aResident Evil game". No further announcements have been made, and the game is considered to have been canceled.[18][19]
In 2009,Resident Evil 5 was released forPlayStation 3,Windows andXbox 360, becoming the best selling game of the franchise despite mixed fan reception. Capcom revealed thethird-person shooterResident Evil: Operation Raccoon City, which was developed bySlant Six Games for the PlayStation 3, Xbox 360 and Windows and released in March 2012. Asurvival horror game for theNintendo 3DS,Resident Evil: Revelations, was released in February 2012.[20] In October of the same year, the next numbered entry in the main series,Resident Evil 6, was released to mixed reviews,[21] but enthusiastic pre-order sales.[22]
In 2013, producer Masachika Kawata said theResident Evil franchise would return to focus on elements of horror and suspense over action, adding that "survival horror as a genre is never going to be on the same level, financially, as shooters and much more popular, mainstream games. At the same time, I think we need to have the confidence to put money behind these projects, and it doesn't mean we can't focus on what we need to do as a survival horror game to meet fan's needs."[23]Resident Evil: Revelations 2, an episodic game set betweenResident Evil 5 andResident Evil 6, was released in March 2015. A series of team-based multiplayer games were developed beginning with thepoorly receivedUmbrella Corps, which was released in June 2016.[24]Resident Evil: Resistance was released in April 2020, followed byResident Evil Re:Verse in October 2022, with both being available for free to those who boughtResident Evil 3 andVillage respectively.[25][26]
Using the newRE Engine, which would develop the next generation ofResident Evil games, the series continued to shift back towards more horror elements. The next mainline game,Resident Evil 7: Biohazard was released forWindows,PlayStation 4 andXbox One in January 2017.[27][28] Set in a dilapidated mansion in Louisiana, the game uses afirst-person perspective and emphasizes horror and exploration over action, unlike previous installments.[29][30][31][32] The first-person perspective continued in the eighth mainline gameResident Evil Village. Released in May 2021, the game, set in a mysterious European village, is a direct sequel toResident Evil 7: Biohazard although it incorporates more action elements inspired fromResident Evil 4.[33][34] The game also marked the franchise's debut onPlayStation 5 andXbox Series X/S[35]
A new generation of remakes of older entries began in 2019 with aremake ofResident Evil 2, being released for the PlayStation 4, Windows, and Xbox One. The remake outsold the original game within a year, selling over five million copies.[36] Following in the success of theResident Evil 2 remake, Capcom revealed a remake ofResident Evil 3: Nemesis in December 2019, known asResident Evil 3. It was released in April 2020.[37] In June 2022, aremake ofResident Evil 4 was announced, and released on March 24, 2023, for PlayStation 4, PlayStation 5, Xbox Series X/S, and PC.[38]
Story overview
editThe earlyResident Evil games focused on the Umbrella Corporation, an international pharmaceutical company that secretly develops mutagenic viruses to further their "bio-organic weapons" (BOW) research. The company's viruses can transform humans into mindless zombies while also mutating plants and animals into horrifying monstrosities. The Umbrella Corporation uses its vast resources to effectively control Raccoon City, a fictionalmidwestern American city. In the originalResident Evil, members of an elite police task force, Special Tactics and Rescue Service (STARS), are lured to a derelict mansion on the outskirts of Raccoon City. The STARS team is mostly decimated by zombies and other BOWs, leaving only a handful of survivors, includingChris Redfield,Jill Valentine, andAlbert Wesker. Chris and Jill explore the zombie-infested mansion and uncover a secret underground Umbrella research facility. Wesker reveals himself to be a double agent for Umbrella and betrays his comrades. However, Wesker is seemingly murdered by a Tyrant, a special BOW that is the culmination of the Umbrella Corporation's research.[39][40]
Chris and Jill escape the mansion, but their testimony is ridiculed by Raccoon City's officials due to Umbrella's influence. Meanwhile, a separate viral outbreak occurs in another Umbrella research facility underneath Raccoon City. Most of the city's residents are infected and become zombies.Resident Evil 2 introduces two new protagonists,Leon S. Kennedy, a rookie police officer andClaire Redfield, the younger sister of Chris. Leon and Claire arrive in Raccoon City amidst the chaos of the viral outbreak. Leon is aided byAda Wong, a corporate spy posing as anFBI agent, while Claire rescues Sherry Birkin, the daughter of two prominent Umbrella researchers. At the same time, Jill makes her escape from the city inResident Evil 3: Nemesis. She is relentlessly pursued by a new Tyrant,Nemesis, who is deployed by Umbrella to eliminate all surviving STARS members. The U.S. Government destroys Raccoon City with a missile strike to sterilize the viral outbreak.[41] Leon, Claire, Sherry, Ada, and Jill escape the city before its eradication. Claire continues to look for Chris, whereas Leon is recruited to work for the U.S. Government.Resident Evil – Code: Veronica follows Claire as she escapes from a prison camp in theSouthern Ocean and later reunites with Chris at an Umbrella research facility inAntarctica.Resident Evil 4 is set six years after the Raccoon City incident and focuses on Leon as he tries to rescue theU.S. President's daughter from a cult inSpain.[39][40]
A government investigation into the Umbrella Corporation reveals its involvement in the Raccoon City disaster and leads to the company's dissolution. Despite the downfall of the Umbrella Corporation, the company's research and BOWs proliferate across the black market and lead to the rise of bioterrorism. Chris and Jill establish the Bioterrorism Security Assessment Alliance (BSAA) to combat these ever-growing threats on a global scale. Wesker is revealed to be alive and involved in the development of new potent viral agents and BOWs. InResident Evil 5, Wesker seeks to unleash a highly mutagenic virus that will infect all of humanity. Chris and the BSAA confront and kill Wesker inAfrica before he can fulfill his mission.[42]Resident Evil 6 features Leon and Chris meeting for the first time in the video game series.[43] The two work separately to triage bioterrorist attacks in the United States,Eastern Europe, andChina. They are assisted by Sherry, Wesker's illegitimate son Jake Muller, Ada, and many members of the BSAA and U.S. government.
Resident Evil 7: Biohazard andResident Evil Village introduce a new protagonist,Ethan Winters, who becomes entangled in a bioterrorism incident while searching for his missing wife. He encounters Chris and the BSAA, who help him rescue his wife and defeat Eveline, a powerful BOW. Ethan, Mia, and their newborn daughter, Rosemary, are relocated to Eastern Europe but are abducted by a cult. Ethan ultimately sacrifices himself to destroy a fungal colony being weaponized by bioterrorists and save his family.[39][40][44]
Gameplay
editTheResident Evil franchise has had a variety of control schemes and gameplay mechanics throughout its history. Puzzle-solving has figured prominently throughout the series.[45]
Tank controls
editThe first game introduced a control scheme that the player community has come to refer to as "tank controls" to the series. In a game with tank controls, players control movement relative to the position of theplayer character, rather than relative to the fixedvirtual camera from which the player views the current scene.[46] Pressing up (for example on aD-pad,analog stick, orcursor movement keys) on thegame controller moves the character in the direction being faced, pressing down backpedals, and left and right rotates the character.[46] This can feel counter-intuitive when the character is facing the camera, as the controls are essentially reversed in this state. This differs from many 3D games, in which characters move in the direction the player pushes the controls from the perspective of the camera.[46] Some critics have posited that the control scheme is intentionally clumsy, meant to enhance stress and exacerbate difficulty.[47]
While the first three entries in the series featured this control scheme, the third,Resident Evil 3: Nemesis, saw some action-oriented additions. These included a 180 degree turn and dodge command that, according toGameSpot, "hinted at a new direction that the series would go in." Later games in the series, likeResident Evil 4, would feature a more fluid over-the-shoulder third-person camera instead of a fixed camera for each room, whileResident Evil 7 andResident Evil Village are played from thefirst-person perspective.
Third-person shooter gameplay
editResident Evil 4 saw significant changes to the established gameplay, including switching fromfixed camera perspectives to a tracking camera, and more action-oriented gameplay and mechanics. This was complemented by an abundance of ammunition and revised aiming and melee mechanics. Some critics claimed that this overhauled control scheme "made the game less scary."[47] The next two games in the franchise furthered the action-oriented mechanics:Resident Evil 5 featured cooperative play and added strafing, whileResident Evil 6 allowed players to move while aiming and shooting for the first time, fully abandoning the series' signature tank controls.[47]
First-person shooter gameplay and VR
editResident Evil 7 is the first mainResident Evil game to use the first-person perspective and to usevirtual reality. It drew comparisons to modern survival horror games such asOutlast andPT.[47] The eighth main-series game,Resident Evil Village, also features a first-person perspective.[48] A VR version ofResident Evil 4 was released on theOculus Quest 2 on October 21, 2021.[49]
Other media
editTheResident Evil franchise features video games and tie-in merchandise and products, including variouslive-action and animated films, comic books, and novels.
Films
editLive-action films
editFrom 2002 to 2016, six live-actionResident Evil films were produced, all written and produced byPaul W. S. Anderson. The films do not follow the games' premise but feature some game characters. The series' protagonist isAlice, an original character created for the films portrayed byMilla Jovovich. Despite a negative reaction from critics, the live-action film series has made over $1 billion worldwide.[50] They are, to date, the only video game adaptations to increase the amount of money made with each successive film.[51] The series holds the record for the "Most Live-Action Film Adaptations of a Video Game" in the 2012Guinness World Records Gamer's Edition, which also described it as "the most successful movie series to be based on a video game."[14]
A reboot,Resident Evil: Welcome to Raccoon City, was released on November 24, 2021, withJohannes Roberts as writer/director.[52]
Animated films
editThe first computer animated film for the franchise wasBiohazard 4D-Executer. It was a short 3D film produced for Japanese theme parks and did not feature any characters from the game.[53]
Starting in 2008, a series of feature-length computer-animated films have been released. These films take place in the same continuity with the games of the series, and feature characters such asLeon Kennedy,Claire Redfield,Ada Wong,Chris Redfield,Jill Valentine andRebecca Chambers.[54][55][56]
Television
editResident Evil: Infinite Darkness, a four-part CGanime series, premiered on July 8, 2021, onNetflix. Starring theResident Evil 2 protagonists Leon S. Kennedy and Claire Redfield, the series features both uncovering a worldwide plot. The series released on July 8, 2021[57] onNetflix.[58]
Resident Evil premiered on July 14, 2022, on Netflix. An eight episode live-action series, two plotlines set in 2022 and 2036 follow Albert Wesker and his daughters navigating Umbrella's experiments in New Raccoon City.[59][60]
Merchandise
editOver the years, various toy companies have acquired theResident Evil license, with each producing their own unique line ofResident Evilaction figures or models.[61] These include, but are not limited to,Toy Biz,[62][63]Palisades Toys,NECA, andHot Toys.
Tokyo Marui also produced replicas of the guns used in theResident Evil series in the form of gas blow-backairsoft guns. Some models included the STARSBeretta featured inResident Evil 3, and theDesert Eagle in a limited edition that came with other memorabilia in a wooden case, along with the GoldLugers fromCode: Veronica and the "Samurai Edge" pistol from theResident Evil remake. Other merchandise includes an energy drink called "T-virus Antidote".
Resident Evil Archives is a reference guide of theResident Evil series written by staff members of Capcom. It was translated into English and published byBradyGames. The guide describes and summarizes all of the key events that occur inResident Evil Zero,Resident Evil,Resident Evil 2,Resident Evil 3: Nemesis, andCode: Veronica. The main plot analysis also contains character relationship charts, artwork, item descriptions, and file transcripts for all five games. A second Archives book was later released in December 2011 and coversResident Evil 4,Resident Evil 5, the new scenarios detailed inResident Evil: The Umbrella Chronicles andResident Evil: The Darkside Chronicles, and the 2008 CGI movie,Resident Evil: Degeneration. The second Archives volume was also translated by Capcom and published by BradyGames.
AResident Eviltheme restaurant called Biohazard Cafe & Grill S.T.A.R.S. opened inTokyo in 2012.[64]Halloween Horror Nights 2013, held atUniversal Orlando, featured a haunted house titledResident Evil: Escape from Raccoon City, based onResident Evil 2 andResident Evil 3: Nemesis.[65]
Novels
editThe firstResident Evil novel was Hiroyuki Ariga's novellaBiohazard: The Beginning, published in 1997 as a portion of the bookThe True Story of Biohazard, which was given away as a pre-order bonus with the Sega Saturn version ofBiohazard. The story serves as a prelude to the originalResident Evil, in which Chris investigates the disappearance of his missing friend, Billy Rabbitson.
S. D. Perry has written novelizations of the first five games, as well as two original novels taking place between games. The novels often take liberties with the games' plot by exploring events occurring outside and beyond the games. This often meant that the games would later contradict the books on a few occasions.[66] One notable addition from the novels is the original character Trent, who often served as a mysterious behind-the-scenes string-puller who aided the main characters. Perry's novels were translated and released in Japan with new cover arts by Wolfina.[67] Perry's novels, particularlyThe Umbrella Conspiracy, also alluded to events inBiohazard: The Beginning, such as the disappearance of Billy Rabbitson and Brian Irons' bid to run for Mayor. A reprinting of Perry's novels with new cover artwork began in 2012 to coincide with the release ofResident Evil: Retribution and its respective novelization.
There are a trilogy of originalBiohazard novels in Japan. Hokkai no Yōjū (北海の妖獣, lit. "The Strange Beast of the North Sea") was published in 1998 and was written by Kyū Asakura and the staff of Flagship. Two additional novels were published in 2002,To the Liberty by Sudan Kimura andRose Blank by Tadashi Aizawa. While no official English translation of these novels has been published yet, the last two books were translated into German and published in 2006.
Novelizations of the filmsGenesis,Apocalypse, andExtinction were written byKeith DeCandido.Afterlife did not receive a novelization due to Capcom's decision to discontinue working withPocket Books, who had been their primary source of publishing books up to that point, Capcom would later makeTitan Books their primary publisher going forth.Retribution was written byJohn Shirley, whileThe Final Chapter was written byTim Waggoner.Genesis was published over two years after that film's release and coincided with the publication ofApocalypse,Genesis being marketed as a prequel toApocalypse, while theExtinction novel was released in late July 2007, two months before the film's release.The Final Chapter was published in December 2016 alongside the film's theatrical release. There was also a Japanese novelization of the first film, unrelated to DeCandido's version, written by Osamu Makino. Makino also wrote two novels based on the gameResident Evil: The Umbrella Chronicles. The books are a two-part direct novelization of the game and are published in Japanese and German only. The first novel, titledBiohazard: The Umbrella Chronicles Side A in Japan andResident Evil: The Umbrella Chronicles 1 in Germany, was released on December 22, 2007. The second novel, titledBiohazard: The Umbrella Chronicles Side B in Japan andResident Evil: The Umbrella Chronicles 2 in Germany, was published in January 2008.
Comics
editIn 1997,Marvel Comics published a single-issue prologue comic based on the originalResident Evil, released through a promotional giveaway alongside the original PlayStation game.
In 1998,WildStorm began producing a monthly comic book series based on the first two games,Resident Evil: The Official Comic Magazine, which lasted five issues. The first four issues were published byImage, while Wildstorm themselves published the fifth and final issue. Each issue was a compilation of short stories that were both adaptations of events from the games and related side stories. Like the Perry novels, the comics also explored events occurring beyondResident Evil 2 (the latest game during the series' publication) and thus were contradicted by later games. Wildstorm also published a four-issue miniseries,Resident Evil: Fire & Ice, which depicted the ordeal of Charlie Team, a third STARS team created specifically for the comic. In 2009, Wildstorm reprintedFire & Ice in a trade paperback collection.[68]
In Hong Kong, there has been officially licensedBiohazardmanhua adaptations ofBiohazard 0 by publisher Yulang Group,Biohazard 2 by Kings Fountain,Biohazard 3 Supplemental Edition by Cao Zhihao and,Biohazard 3 The Last Escape, andBiohazard Code: Veronica by Lee Chung Hing published by Tinhangse Publishing. The Code: Veronica manhua was translated into English, formatted to look like an American comic and distributed by WildStorm as a series of four graphic novel collections.
In 2009, Wildstorm began publishing aResident Evil comic book prequel toResident Evil 5, which centers on two original members of the BSAA, Mina Gere and Holiday Sugarman. Written by Ricardo Sanchez and illustrated by Kevin Sharpe and Jim Clark, the first issue was published on March 11, 2009. On November 11, 2009, the third issue was released, and the fourth was released March 24, 2010. The sixth and final book was finally published in February 2011.[69]
Plays
editIn the summer of 2000,Bioroid: Year Zero was performed in Japan. It was a musical horror-comedy but took the perspective of the infected. Super Eccentric Theater put on the production under the direction of Osamu Yagihashi. The stage play was performed from early July to late August.[70]
Biohazard The Stage was released in Japan in 2015. The play focused on iconic characters, Chris Redfield and Rebecca Chambers, as Philosophy University in Australia is experiencing a bioterrorist attack. The production was handled by Avex Live Creative and Ace Crew Entertainment, under supervision from Capcom.[71]
The following year,Musical Biohazard ~Voice of Gaia~ was released in September. It was produced by Umeda Arts Theater by director G2 and composer, Shunsuke Wada.[72]
Biohazard the Experience was the secondResident Evil play produced by Avex Live Creative and Ace Crew Entertainment. The story is set in 2015 and follows a cast of thirteen survivors who were abducted and woke up in a mansion during an outbreak.[73]
Reception and legacy
editMost of the games in the prominentResident Evil series have been released to positive reviews. Some of the games, most notablyResident Evil,Resident Evil 2 andResident Evil 4, have been bestowed with multipleGame of the Year honors and often placed on lists of the best video games ever made.
In 1999,Next Generation listed theResident Evil series as number 13 on their "Top 50 Games of All Time", commenting that, "Flawless graphics, excellent music, and a top-notch storyline all combined to make a game of unparalleled atmosphere and suspense."[74] In 2012,Complex rankedResident Evil at number 22 on the list of the best video game franchises.[75] That same year,G4tv called it "one of the most successful series in gaming history."[76]
Commercial performance
editBy December 2022, around 135 millionResident Evil games had been sold.[77] The first twoResident Evil games had collectively sold approximately11 million units worldwide by March 1999.[78] By early 2001, the series had sold17 million units worldwide, earning more than$600 million.[79] By 2011, it had sold about46 million copies and was estimated to have grossed at least$1.3 billion.[80][81] It is recognized byGuinness World Records as the best-selling survival horror series, withResident Evil 2 remake being the best-selling survival horror game as of 2023[update].[82][83] Seven of the top ten best-selling horror games in North America areResident Evil games.[84]
The 2023Resident Evil 4 remake sold more than three million copies in its first two days of release.[85] It sold four million copies in its first two weeks, making it one of the fastest-sellingResident Evil games.[77] In Japan, it was the best-selling retail game in its first week, selling 89,662 copies on PlayStation 5 and 85,371 on PlayStation 4.[86]
TheResident Evil film series was the highest-grossingfilm series based on video games by 2012.[87] By 2011, the films had grossed over$600 million at the box office, bringing the franchise's estimated revenue to at least more than$1.9 billion in combined video game sales and box office gross up until then.[80][81] As of 2020[update], the films have grossed more than$1.3 billion in box office and home video sales.[88] The success of the video games and films have madeResident Evil thehighest-grossing franchise in thehorror[89] and zombie genres.[80][81]
Cultural impact
editGameSpot listed the originalResident Evil as one of the fifteen most influential video games of all time. It is credited with defining and popularizing thesurvival horror genre of games. It is also credited with takingvideo games in a cinematic direction with itsB-movie stylecut-scenes, including live-actionfull-motion video (FMV) footage. Its live-action opening, however, was controversial; it became one of the firstaction games to receive the "Mature 17+" (M) rating from theEntertainment Software Rating Board (ESRB), despite the opening cutscene being censored in North America.[90]
TheResident Evil franchise is credited with sparking a revival of thezombie genre in popular culture, leading to a renewed interest inzombie films during the 2000s.[91][92]Resident Evil also helped redefine the zombie genre,[93] playing an important role in its shift from supernatural themes to scientific themes by using science to explain the origins of zombies.[94] According toKim Newman in the bookNightmare Movies (2011), "the zombie revival began in the Far East" mainly due to the 1996 Japanese zombie gamesResident Evil andThe House of the Dead.[95]George A. Romero, in 2013, said it was the video gamesResident Evil andHouse of the Dead "more than anything else" that popularised his zombie concept in early 21st-century popular culture.[96][97] In a 2015 interview withHuffington Post, screenwriter-directorAlex Garland credited theResident Evil series as a primary influence on his script for thehorror film28 Days Later (2002), and credited the firstResident Evil game for revitalizing the zombie genre.[92] ScreenwriterEdgar Wright citedResident Evil 2 as a primary influence on hiszombie comedy filmShaun of the Dead (2004),[98] with the film's star and co-writerSimon Pegg also crediting the first game with starting the zombie revival in popular culture.[91]The Walking Dead comic book creatorRobert Kirkman citedResident Evil as his favorite zombie game,[99] whileThe Walking Dead television series directorGreg Nicotero creditedResident Evil andThe House of the Dead with introducing the zombie genre "to a whole generation of younger people who didn't grow up watchingNight of the Living Dead andDawn of the Dead."[100]
TheResident Evil Apocalypse zombies were conceptualized and choreographed by Sharon B. Moore and Derek Aasland. Through script analysis and movement research a "scientific logic" was devised for the T-virus accounting for each Zombie behaviour envisioned inPaul W. S. Anderson's script. Sharon B. Moore and Derek Aasland then wrote the so-called Undead Bible - a Handbook for the Undead - used as the guide for the nearly 1000 cast under the choreographic department (stunt performers, actors, dancers, extras) to ensure the Undead physicality was performed in a unified way across the picture. The Stunt and Core teams participated in the "Undead Bootcamp". See also 2007 DocumentaryUndead Bootcamp starring producerJeremy Bolt, directorAlexander Witt, and choreographers Sharon B. Moore and Derek Aasland.
On the DVD Featurette'Resident Evil; Game Over'Apocalypse directorAlexander Witt said the zombies needed to be "more aggressive and more dangerous" than the original film, so they were created by the film's choreographers Sharon B. Moore and Derek Aasland as "liquid zombie[s]' in terms of their relentless forward motion: unstoppable, flowing around any kind of resistance, and then rushing in on the final attack. This is also detailed in the University of Liverpool book Biopunk Dystopias Genetic Engineering, Society, and Science Fiction (Lars Schmeink, 2016, p. 214).[101]
Additionally, the firstResident Evil film adaptation also contributed to the revival of zombie films, with the success of the film and the games resulting in zombies achieving greater mainstream prominence and several zombie films being greenlit, such as the video game film adaptationHouse of the Dead (2003), the remakeDawn of the Dead (2004) and Romero'sLand of the Dead (2005).[102] TheResident Evil films,28 Days Later and theDawn of the Dead remake all set box office records for the zombie genre, reaching levels of commercial success not seen since the originalDawn of the Dead (1978).[103] They were followed by other zombie films such as28 Weeks Later (2007),Zombieland (2009),Cockneys vs Zombies (2012), andWorld War Z (2013), as well as zombie-themed graphic novels and television shows such asThe Walking Dead andThe Returned,[91] and books such asWorld War Z (2006),Pride and Prejudice and Zombies (2009) andWarm Bodies (2010).[104] The zombie revival trend was popular across different media up until the mid-2010s.[91] Since then, zombie films have declined in popularity during the late 2010s,[104] butzombie video games have remained popular, as seen with the commercial success of theResident Evil 2 remake andDays Gone in 2019.[105]
See also
edit- Genetic engineering in fiction
- List of fictional diseases
- List of zombie video games
- Dino Crisis, another horror series by Capcom
- Dead Rising, another zombie-themed series by Capcom
- Devil May Cry, another series by Capcom, initially conceived as aResident Evil game
- Onimusha, another series by Capcom with similar gameplay, initially conceived as aResident Evil game
- The Evil Within, other horror game made by Shinji Mikami
References
edit- ^"The Man Who Made Ghosts'n Goblins: Tokuro Fujiwara Interview".Continue. Vol. 12. 2003. Archived fromthe original on March 7, 2018. RetrievedAugust 4, 2016.
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{{cite book}}
: CS1 maint: location missing publisher (link) - ^Russell, Jamie (2005). "The Resident Evil Effect".Book of the Dead: The Complete History of Zombie Cinema. FAB Press /Titan Books. pp. 171–178 (178).ISBN 978-1-903254-33-2.
Whatever criticism one might want to level against the firstResident Evil movie, it had an undeniably positive effect on the zombie's fortunes. Dragged into the mainstream by the videogame franchise and Anderson's blockbuster, the living dead suddenly achieved a degree of respectability they'd never had before. It was as if, after seventy-odd years of being ignored, they'd finally received their invite to the Hollywood party. Within mere weeks ofResident Evil's opening came a series of press releases and announcements suggesting that the zombie had finally broken free of its marginal roots: a remake ofDawn of the Dead had received the greenlight, a big-screen adaptation of arcade gameThe House of the Dead was going into production; and, perhaps most exciting of all, George Romero announced at Fangoria's Weekend of Horrors Convention in August 2002 that he was in serious talks with Twentieth Century Fox to complete the fourth and final installment of his "trilogy" - provisionally dubbed "Land of the Dead," with a$10 million budget and a planned R-rated release.
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