StarCraft is amilitary science fictionmedia franchise created byChris Metzen and James Phinney and owned byBlizzard Entertainment.[1] The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobileTerrans, the ever-evolvinginsectoidZerg, the powerful and enigmaticProtoss, and the godlike Xel'Naga creator race—in a distant part of theMilky Way galaxy known as the Koprulu Sector. The series debuted with thevideo gameStarCraft in 1998. It has grown to include a number of other games as well as eightnovelizations, twoAmazing Stories articles, aboard game and other licensed merchandise, such as collectible statues and toys.
StarCraft | |
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Genre(s) | Real-time strategy |
Developer(s) | Blizzard Entertainment |
Publisher(s) | Blizzard Entertainment |
Creator(s) |
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Platform(s) | |
First release | StarCraft March 31, 1998 (1998-03-31) |
Latest release | StarCraft: Remastered August 14, 2017 (2017-08-14) |
Blizzard Entertainment began planningStarCraft in 1995 with a development team led by Metzen and Phinney. The game debuted at the 1996Electronic Entertainment Expo and used a modifiedWarcraft IIgame engine.StarCraft also marked the creation of Blizzard Entertainment's film department; the game introduced high quality cinematics integral to the storyline of the series. Most of the original development team forStarCraft returned to work on the game's expansion pack,Brood War; that game's development began only shortly afterStarCraft was released. In 2001,StarCraft: Ghost began development underNihilistic Software. Unlike the previousreal-time strategy games in the series,Ghost was to be astealth-action game. After three years of development, work on the game was postponed in 2004. Development of a trueRTS sequel,StarCraft II: Wings of Liberty, began in 2003; the game was announced in May 2007 and was released in July 2010.StarCraft II continued with theStarCraft II: Heart of the Swarm expansion, which was released in March 2013. The third and finalStarCraft II installment,Legacy of the Void, was released in November 2015. In 2016, asingle-player nine-mission pack,Nova Covert Ops, was released in form ofDLC.[2]
The original game and its expansion have been praised as one of the benchmark real-time strategy games of its time. The series has gathered a solid following around the world, particularly inSouth Korea, where professional players and teams participate in matches, earn sponsorships, and compete in televised matches.[3] By June 2007,StarCraft andBrood War had sold nearly 10 million copies combined.[4]StarCraft II: Wings of Liberty and its sequels obtained similar praise, and also sold very well. By the end of 2017, the franchise's lifetime revenue totaled over $1 billion.[5] In addition, the series was awarded a star on theWalk of Game in 2006,[6] and holds fourGuinness World Records in theGuinness World Records Gamer's Edition of 2008.[7]
On March 27, 2017, Blizzard announcedStarCraft: Remastered, a remastered version of the originalStarCraft, with the core updates being up-to-date graphics and revised dialogue and audio.[8] As of 2017, the originalStarCraft, itsBrood War expansion, andStarCraft II: Wings of Liberty are free to download and play from Blizzard's website.[9][10]
Story
editBackstory
editThe story focuses on the activities of three species in a part of theMilky Way known as the Koprulu Sector. Millennia before any of the events of the games, a species known as theXel'Naga genetically engineered theProtoss and later theZerg in attempts to create pure beings.[11][12] These experiments backfire and the Xel'Naga are largely destroyed by the Zerg.[12] Centuries before the beginning ofStarCraft in 2499, the hardline international government ofEarth, theUnited Earth Directorate (UED), commissions a colonization program as part of a solution to overpopulation. On the way, the computers automating the colony ships malfunction, propelling theTerran colonists far off course to the edge of Protoss space.[13] Out of contact with Earth, they form various factions to maintain their interests. Intrigued by the behavior and mentality of the Terrans, the Protoss remain hidden to examine the humans, while protecting them from other threats without their knowledge. The Zerg, however, target the Terrans for assimilation to harness theirpsionic potential,[12] forcing the Protoss to destroy tainted Terran colonies to contain the Zerg infestation.[14]
StarCraft
editStarCraft begins days after the first of these attacks, where the predominant Terran government, the Terran Confederacy, falls into a state of panic as it comes under attack by both the Zerg and the Protoss, in addition to increasing rebel activity led byArcturus Mengsk against its rule. The Confederacy eventually succumbs to Mengsk's rebels when they use Confederate technology to lure the Zerg into attacking the Confederate capital, Tarsonis. In the consequent power vacuum, Mengsk crowns himself emperor of a newTerran Dominion. During the assault on Tarsonis, Mengsk allows the Zerg to capture and infest hispsion second-in-command,Sarah Kerrigan. This betrayal prompts Mengsk's other commander,Jim Raynor, to desert him with a small army. Having retreated with Kerrigan to their primary hive clusters, the Zerg are assaulted by Protoss forces commanded byTassadar and the dark templarZeratul. Through assassinating a Zergcerebrate, Zeratul inadvertently allows theOvermind to learn the location of the Protoss homeworld, Aiur. The Overmind quickly launches an invasion to assimilate the Protoss and gain genetic perfection. Pursued by his own people as a heretic for siding with the dark templar Zeratul, Tassadar returns to Aiur and, with the assistance of Raynor and the templarFenix, launches an attack on the Overmind and ultimately sacrifices himself to kill the creature.[14]
Brood War
editInBrood War, the Protoss are led by Zeratul andArtanis. They begin to evacuate the surviving population of Aiur to the dark templar homeworld of Shakuras under a fragile alliance between the two untrusting branches of the Protoss. On Shakuras, they are misled by Kerrigan into attacking the Zerg to advance Kerrigan's quest to securing power over the Zerg. This deception comes after she reveals that a new Overmind has entered incubation. Meanwhile, Earth decides to take action in the sector, sending a fleet to conquer the Terran Dominion and capture the new Overmind. Although successfully taking the Dominion capital Korhal and enslaving the Overmind, the UED's efforts to capture Mengsk are thwarted by a double agent working for Kerrigan,Samir Duran. Kerrigan, allying with Mengsk, Fenix, and Raynor, launches a campaign against the UED, recapturing Korhal. She turns against her allies, with Fenix and Duke both perishing in the ensuing attacks. Kerrigan later extorts Zeratul into killing the new Overmind, giving her full control over the entire Zerg Swarm. After defeating a retaliatory attack by the Protoss, Dominion, and the UED (consequently destroying the last of the UED fleet), Kerrigan and her Zerg broods become the dominant power in the sector. However, Zeratul secretly uncovers a plot by Duran to create Protoss-Zerg hybrids and learns that Duran is a servant of not Kerrigan, but a "far greater power".[15]
Wings of Liberty
editFour years later, inWings of Liberty, Kerrigan and the Zerg vanish from the Koprulu Sector, allowing the Protoss to once again take on a passive role in the galaxy. Meanwhile, Raynor forms a revolutionary group named Raynor's Raiders in order to overthrow Mengsk. On Mar Sara, Raynor liberates the local population from Dominion control and also discovers a component of a mysterious Xel'Naga artifact. The Zerg reappear and overrun Mar Sara, forcing Raynor to arrange an evacuation to his battlecruiser, theHyperion. The Raiders embark on a series of missions to undermine Mengsk, stop frequent Zerg infestations on Terran worlds, gather psychic individuals for military assets, and find the remaining pieces of the Xel'Naga artifact, which they sell to the enigmatic Moebius Foundation in order to fund their revolution. Soon after, Zeratul delivers a psychic crystal that allows Raynor to share visions involving an ominous prophecy where Zerg-Protoss hybrids and an enslaved Zerg swarm wipe out the Terrans and the Protoss. The vision reveals that only Kerrigan has the power to prevent the eradication of all life in the sector and beyond. After collecting more artifact pieces, the Raiders forge an alliance with Valerian Mengsk, Arcturus' son, who is their secret benefactor from Moebius Foundation. After recovering the final artifact piece, Valerian and Raynor work together to invade the Zerg world of Char and use the artifact to restore Kerrigan's humanity, thus weakening the Zerg at the cost of much of the Dominion fleet. An agent of Arcturus makes an attempt on Kerrigan's life, and Raynor defends her and takes her in for medical examination.
Heart of the Swarm
editInHeart of the Swarm, the Dominion discovers where Raynor and Kerrigan are hiding and launch an attack on them. Kerrigan manages to escape, but is cut off from Raynor and upon hearing news that he was captured and executed, she returns to Zerg territory to retake control of the swarm and exact revenge on Mengsk. During her quest, she has an encounter with Zeratul, who advises her to travel to Zerus, the original homeworld of the Zerg, where she regains her powers as the Queen of Blades, returning stronger than ever, and learns that a fallen Xel'Naga namedAmon was responsible for making the Zerg what they are: a warring swarm, bound to a single overriding will. After confronting a legion of servants of Amon, including a breed of Protoss-Zerg hybrids, Mengsk informs Kerrigan that Raynor is still alive and uses him as a leverage against her, keeping the location where he is imprisoned a secret, until she joins forces with theHyperion to locate and rescue him. Seeing that she discarded her humanity after all the effort he took to restore it, Raynor rejects her, despite her confession that she loves him, and parts ways with her. Kerrigan turns her attention to Korhal and sends her forces to bring down Mengsk once and for all. During their showdown, Mengsk uses the artifact to immobilize her, but Raynor appears to protect her, and Mengsk is ultimately killed by Kerrigan. With the Dominion under control of Mengsk's son Valerian, Kerrigan bids farewell to Raynor and departs with the Zerg Swarm to confront Amon and his forces.
Legacy of the Void
editInLegacy of the Void, Zeratul invades a Terran installation under control of Amon in order to pinpoint the exact location of his resurrection, taking advantage of a sudden attack by Kerrigan and the Zerg swarm. After obtaining the exact location, he departs to an ancient Xel'Naga temple where he has a vision of Tassadar, who prompts him to claim the artifact in possession of the Terrans. Zeratul returns to warn Artanis of Amon's return, but he decides to proceed with his plans of leading his army to reclaim Aiur. Amon awakens on Aiur and takes control of the majority of the Protoss race through the Khala, the telepathic bond that unites all emotions for the Khalai faction of the Protoss. Only Zeratul and the Nerazim, the Dark Templar, are immune due to their lack of connection to the Khala, and the Nerazim proceed to save as many Khalai as they can by severing their nerve cords, which connect them to the Khala, with Zeratul sacrificing himself to save Artanis in the occasion. After escaping the planet with an ancient vessel, theSpear of Adun, Artanis reclaims the artifact as Zeratul suggested and gathers allies among the many Protoss tribes scattered across the galaxy in order to remake his army and launch another assault on Aiur. Using the artifact, Artanis' forces restrain Amon's essence, time enough for the other Khalai Protoss who were still under his control to sever their nerve cords and banish Amon to the Void.
In a short epilogue after the end ofLegacy of the Void, Kerrigan calls for Artanis and Raynor's help to confront Amon inside the Void to defeat him once and for all. In the occasion, they meet Ouros, the last of the Xel'Naga who reveals that to confront Amon on equal terms, Kerrigan must inherit Ouros' essence and become a Xel'Naga herself, as Ouros himself is at the last of his strength. Assisted by the Zerg, Terran and Protoss forces, the empowered Kerrigan vanquishes Amon, before disappearing without a trace. Two years later, Kerrigan appears before Raynor in human form and he departs with her to never be heard from again, while the Zerg, the Terran and the Protoss civilizations begin to rebuild in an age of peace and prosperity.
Games
edit1998 | StarCraft |
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StarCraft: Insurrection | |
StarCraft: Brood War | |
StarCraft: Retribution | |
1999 | |
2000 | StarCraft 64 |
2001–2009 | |
2010 | StarCraft II: Wings of Liberty |
2011–2012 | |
2013 | StarCraft II: Heart of the Swarm |
2014 | |
2015 | StarCraft II: Legacy of the Void |
2016 | StarCraft II: Nova Covert Ops |
2017 | StarCraft: Remastered |
TheStarCraft series includes a core set of titles that carry the main storyline. These games were released in chronological order, with each new title following on from the events that are depicted in the previous title. A full second game,StarCraft II: Wings of Liberty, was released in 2010, taking place four years after the end ofBrood War. Two expansions,Heart of the Swarm andLegacy of the Void (both currently stand alone games), were planned from the beginning; the former was released in 2013 and the later was released in 2015.[16]
All the games in the main series arereal-time strategy games,[17][18][19] where the player views the events as a military commander for each of the three species. In addition, two spin-off titles have been released; these are authorized expansion packs to the original that focus on other characters and settings based at the same time as the main storyline.[20] Like the main series, these two titles are also real-time strategy games. A spin-off,StarCraft: Ghost, which was to be a third personaction-stealth game, was in development, but has been placed onindefinite hiatus.[21][unreliable source]
StarCraft
editStarCraft, released forWindows on March 31, 1998,[22] is the first video game in theStarCraft series. Ascience fiction real-time strategy game,StarCraft is set in a distant sector of the Milky Way galaxy. AMac OS version of the game was released byBlizzard Entertainment in March 1999. ANintendo 64 port includingStarCraft,Brood War, and a new secret mission "Resurrection IV"[23] was released in the United States on June 13, 2000.[24] The game's story revolves around the appearance of two alien races in Terran space and each race's attempts to survive and adapt over the others. The player assumes three roles through the course of the three campaigns: aConfederate colonial governor who becomes a revolutionary commander, a Zergcerebrate pushing forward the species' doctrine of assimilation, and a Protoss fleet executor tasked with defending the Protoss from the Zerg.StarCraft soon gained critical acclaim, winning numerous awards,[25] including being labelled "the best real-time strategy game ever made" and being ranked the seventh best game of all time byIGN in both 2003 and 2005,[26][27] and the eleventh best game in 2007.[28]
StarCraft: Brood War is the official expansion pack forStarCraft, developed by Blizzard Entertainment andSaffire. Released for Windows and Mac OS in the United States on December 18, 1998,[29] the expansion directly continues the events ofStarCraft. The expansion's story continues only days after the conclusion of the original game. It starts with the Protoss' struggle to ensure the survival of their species and continues with the intervention of the United Earth Directorate into local Terran affairs. The livelihood of both the Protoss and the previously silent Earth government is then threatened by the ever-increasing power of Sarah Kerrigan and her Zerg broods. In addition, the expansion introduces new features and improvements. A total of seven new units with different functions and abilities are included, the artificial intelligence behavior was modified, new graphical tilesets for terrain were added, and the game'slevel editor received improved scripting tools to facilitate cut scenes with the in-game engine. The expansion received critical praise for fixing various balance issues with the original game,[30] development attention on par with that of a full game,[31] and for continuing with single player campaigns that were heavily story-driven.[32] In April 2017,Starcraft received its first update in over eight years, andBrood War was released for free to both PC and Mac.[33]
Aremastered edition of the game,StarCraft: Remastered, released August 14, 2017, preserves the gameplay of the original while adding support forultra-high-definition graphics, Blizzard's modern online features, and re-recorded audio (soundtrack and sound effects).[34][35] On July 10, 2019, Blizzard releasedStarCraft: Cartooned, a graphics overhaul pack for the game by Carbot Animations, the producers of multiple Blizzard-related parody animations, including their first and longest-running one, theStarCrafts series. As a graphical overhaul, its effect applies to all game modes and menus inStarCraft: Remastered.[36][37]
A port of theStarCraft andStarCraft: Brood War campaigns was released in 2011 as afan-made mod forStarCraft II under the nameStarCraft: Mass Recall. The mod includes the original units, campaigns, and hidden missions, but uses theStarCraft II engine including the AI mechanics, which makes the game notably more difficult than the original.[38] It was completed in 2019 and has since received minor technical updates.[39]
StarCraft II
editStarCraft II: Wings of Liberty is the official sequel toStarCraft released for Windows andMac OS X by Blizzard Entertainment on July 27, 2010. The game was announced at the Worldwide Invitational in South Korea on May 19, 2007, with a pre-rendered cinematic cut scene trailer and a gameplay demonstration of the Protoss.[40][41] Further demonstrations regarding the game's new features have been showcased at subsequentBlizzCons and other games conventions.[42] The game incorporates a new 3D graphics engine and adds new features such as theHavokphysics engine.[43]StarCraft II also incorporatesDirectX 10 level effects in Windows.[44] Originally envisioned as a single game,StarCraft II was split into three parts during development, one for focusing on each race. The base game,Wings of Liberty, follows the Terrans, while two expansion packs,Heart of the Swarm andLegacy of the Void, have been released to complementWings of Liberty and further the story from the views of the Zerg and Protoss, respectively.[45][46][47] The story ofWings of Liberty continues from four years after the conclusion ofBrood War and revolves around Jim Raynor's struggles against the Terran Dominion.[48]
StarCraft II: Heart of the Swarm is an expansion pack toStarCraft II: Wings of Liberty and was released on March 12, 2013. It is part two of theStarCraft II trilogy. The expansion includes additional units and multiplayer changes fromWings of Liberty, as well as a continuing campaign focusing on Kerrigan and the Zerg race. It spans 27 missions (20 main missions and 7 side missions).
The saga ofStarCraft is ultimately completed withStarCraft II: Legacy of the Void, which was released on November 10, 2015.StarCraft II: Legacy of the Void is a stand-alone game in which new units are added to all three races as well as changing existing units, and also makes groundbreaking changes to the economy-aspect of the game. The story ofStarCraft is concluded by following the Protoss Race in their quest to reclaim their homeworld and for Kerrigan to ultimately slay the greatest threat to the entire universe. The game is divided into a 3-mission prologue, a 19-mission main story campaign, and a 3-mission epilogue that wraps everything up.
AtBlizzCon 2015, during the "Future ofStarCraft II" presentation, it was revealed that Blizzard will release additional mission packs to keep players engaged withStarCraft II.[49][50] The first pack is calledNova Covert Ops, and will center around the characterNova. The mission pack consists of three episodes, with a total of nine new missions. It did not require the purchase ofStarCraft II and could be played with the Starter Edition. The release date for the first episode is March 29, 2016.[51][52]At the same time, Blizzard has announced that new commanders are planned to be added to the co-op mode inLegacy of the Void as a DLC,[53] with Karax to be the first addition given for free.
Spin-off titles
editThe success ofStarCraft spurred the creation of two authorized add-on titles toStarCraft, as well as one failed attempt at a deviation into agenre other thanreal-time strategy.
Insurrection
editInsurrection was the first add-on pack released forStarCraft. Although developed and published by Aztech New Media, it is authorized by Blizzard Entertainment.[20] It was released for the PC on July 31, 1998.[54] The expansion's story focuses on aConfederate colony during the course of the first campaign ofStarCraft. As inStarCraft, the player takes control of each race in three separate campaigns. In the first campaign, Terran colonists attempt to defend themselves from the Zerg invasion of the sector as well as from a risinginsurgency. The second campaign has the player directing a Protoss task force sent to clear the Zerg infestation of the colony by any means necessary. In the final campaign, the player assumes the role of a Zerg cerebrate, whose goal is to crush all opposition on the surface. The expansion contains 30 new campaign missions and over 100 new multiplayer maps,[55] although it does not include new content in the form of units and graphical terrain tilesets.[20]Insurrection was criticized by reviewers for lacking the quality of the original game,[55] and is not widely available. Although the add-on is authorized by Blizzard Entertainment, they offer no comment on support or availability of the game.[20]
Retribution
editRetribution is the second of the two authorized add-on packs released forStarCraft. The add-on was developed byStardock and published byWizardWorks.[20] It was released for the PC in late 1998. The game is set during the second campaign inStarCraft, revolving around the acquisition of a crystal of immense power connected to theXel'Naga. Divided into three campaigns, the game has the player assuming the roles of a Protoss fleet executor, the commander of aDominion task force, and a Zerg cerebrate, all tasked with retrievingthe crystal from a Dominion colony and getting it off the planet as quickly as possible. As with its predecessor,Retribution does not include any new gameplay features beyond its single player campaigns and an abundance of multiplayer levels. The add-on was not well received by reviewers, and instead it was regarded as "average", but at least challenging.[56]Retribution is similarly not widely available, and Blizzard Entertainment offers no comment regarding support or the availability of the add-on despite authorizing it.[20]
Ghost
editStarCraft: Ghost was intended to be a tacticalstealth game forvideo game consoles developed under the supervision of Blizzard Entertainment. Announced in 2002,[57] the game was constantly delayed due to various issues, including a change of development team fromNihilistic Software toSwingin' Ape Studios in July 2004.[58] As updates about the development of the game became less frequent, and the graphics and game mechanics became more outdated, suspicion began to grow that Blizzard would cancel the game.[59] Finally, on March 24, 2006, Blizzard indefinitely postponed the game's development.[60] The story of the game is aboutNova, aGhost agent of theTerran Dominion. Frequently used as an example ofdevelopment hell, in 2008, Blizzard Entertainment refused to list the game ascancelled.[61] It was not until August 23, 2014, in an interview withPolygon, thatChris Metzen confirmed thatStarCraft: Ghost was indeed cancelled.[62]
Ares
editBlizzard still has yet to produce an FPS game based onStarCraft. In summer 2019 there was a second project calledStarCraft: Ares that was cancelled when Blizzard focused on developingOverwatch 2 andDiablo IV instead.[63][64]Activision Blizzard CEOBobby Kotick dislikedAres for adapting the gameplay of theBattlefield series, which Activision executives viewed as inferior to theirCall of Duty franchise.[65]
Development
editBlizzard Entertainment began planning development onStarCraft in 1995, shortly after the beginning of development forDiablo.[66] The development was led byChris Metzen and James Phinney, who also created the game'sfictional universe.[67][68] Using theWarcraft II: Tides of Darkness game engine as a base,StarCraft made its debut atE3 1996.[69] The game's success led to the development of two authorized add-ons, which were both released in 1998. However, neither of the two add-ons were particularly well received by critics.StarCraft also marked the debut of Blizzard Entertainment's film department.[70] Previously, cinematic cut scenes were seen as simply gap fillers that often deviated from the game, but withStarCraft and laterBrood War introducing high quality cinematics integral to the storyline of the series, Blizzard Entertainment is cited as having changed this perception and became one of the first game companies to raise the standard regarding such cut scenes.[70]
StarCraft's success also inspired third-party developer Microstar Software to release an unauthorized add-on, entitledStellar Forces, in May 1998. Blizzard Entertainment consequently filed a lawsuit against Microstar for selling the add-on, arguing that as the product was unauthorized and created usingStarCraft'slevel editing software, it was a breach of theend user license agreement.[71]
We believe that we must aggressively combat the sale and distribution of unauthorized add-ons associated with our properties. In our opinion,Stellar Forces meets neither Blizzard's standards nor our customers' expectations. As gamers ourselves, we feel obligated to prevent the sale of unauthorized add-on products that do not add value to theStarCraft experience.
— Blizzard Entertainment[71]
In November 1998, Blizzard Entertainment won the court case against Microstar Software. In the settlement, Microstar agreed to pay an undisclosed amount in punitive damages and to destroy all remaining copies ofStellar Forces in its possession, as well as to formally apologize to Blizzard Entertainment.[72]
After the release of the first two add-on packs, Blizzard Entertainment announced the official expansion pack toStarCraft, entitledBrood War.[73] Most of the team at Blizzard Entertainment responsible forStarCraft returned to work onBrood War. Development onBrood War began shortly afterStarCraft's release, and Blizzard Entertainment were assisted by members ofSaffire, who were contracted for a variety of tasks consisting of programming and design for levels, visuals and audio effects.[74]
In 2001,StarCraft: Ghost began development underNihilistic Software,[75] with the aim of releasing the game for theXbox,PlayStation 2, andGameCube during late 2003. Unlike previous real-time strategyStarCraft titles,Ghost was to be a tactical third-person action game. Although the press was positive about the video game console direction taken byGhost,[76] the game was consistently delayed, and during the third quarter of 2004, Nihilistic Software discontinued their work with the project.[77] Blizzard stated that Nihilistic Software had completed the tasks it had been contracted for and that the game would be delivered on time.[78] The game was never released, although footage purported to be from the game was leaked online in 2021 before being taken down due to a request by Blizzard.
StarCraft II was announced on May 19, 2007, nearly a decade after the original, at the Blizzard Worldwide Invitational inSeoul, South Korea.[40][41]StarCraft II was being developed, under the codenameMedusa,[79] for concurrent release onWindows XP,Windows Vista andMac OS X. Blizzard announced a release date for July 27, 2010.[4] Development on the game began in 2003, shortly afterWarcraft III: The Frozen Throne was released.[80]
Music
editThe soundtrack for the originalStarCraft was provided by Glenn Stafford, Jason Hayes, and Tracey W. Bush. The soundtrack forStarCraft II was provided by Derek Duke, Glenn Stafford, Neal Acree, andRussell Brower.[81] Brower, Blizzard's Director of Audio, has suggested that the music ofStarCraft serves two functions: the music heard during gameplay is designed to be unobtrusive in order to allow the player to focus, with only the music that attaches to the cinematic interludes permitted to become more distinctive.[82] Brower has also pointed out that certain musical themes inStarCraft II become associated with certain characters,[83] atechnique borrowed from composers such asJohn Williams andRichard Wagner.
StarCraft
editBrower has said that most of the music for the originalStarCraft series was produced on keyboards.[84]
StarCraft II
editThe original material for theWings of Liberty soundtrack spans approximately four hours. Brower has said in interviews that his team was consciously seeking a film-score feel forStarCraft II.[85] In a short commentary provided for Blizzard, he recounted that the orchestral music forStarCraft II: Wings of Liberty was performed by 78 members of the San Francisco Symphony and Opera and recorded at the Skywalker stage at the Lucasfilm Ranch in Marin County, California, under the name "Skywalker Symphony Orchestra", conducted byEímear Noone. Brower also recalled the use of a 32-voice choir in Seattle, Washington. Both these recording sessions were mixed by John Kurlander, who had previously worked on Peter Jackson'sThe Lord of the Rings and The Beatles'Abbey Road.[84] The Terran country and blues pieces were recorded at Dreamland studio inWoodstock, New York, and performed by members ofPeter Gabriel's band, including bassistTony Levin and drummerJerry Marotta. Remaining pieces were recorded at the Blizzard studios, performed by musicians such asLaurence Juber (formerly ofWings) andTommy Morgan.[84] The soundtrack also containsJohn Bacchus Dykes andWilliam Whiting's hymnEternal Father, Strong to Save (1860).[84]
The orchestral music forHeart of the Swarm was likewise recorded in Marin County, again with the services of Kurlander and Noone, with 80 performers from the Skywalker Symphony Orchestra.[86]
Brower stated in an interview in 2013 that he intended to continue the process ofassociative musical themes inLegacy of the Void.[83]
Adaptations and other media
editNovelizations
editTheStarCraft series is supported by at least 12novelizations and an anthology, all published bySimon & Schuster, two short stories, and two graphic novels. AtBlizzCon 2007,Chris Metzen stated that he hoped tonovelize the entirety ofStarCraft andBrood War into a definitive text-based story. The first novel,StarCraft: Uprising, was written by Micky Neilson,[87] aBlizzard Entertainment employee, and originally released only as ane-book in December 2000.[87] The novel follows the origins of the characterSarah Kerrigan. The second novel, entitledStarCraft: Liberty's Crusade, serves as an adaptation of the first campaign ofStarCraft, following on a journalist following a number of the key Terran characters in the series. Written byJeff Grubb and published in March 2001,[88] it was the firstStarCraft novel to be released inpaperback.[88]StarCraft: Shadow of the Xel'Naga, published in July 2001[89] is the third novel, written byKevin Anderson under the pseudonymGabriel Mesta.[89] It serves as a link betweenStarCraft andBrood War. The fantasy authorTracy Hickman was brought in to write the fourth novel,[90]StarCraft: Speed of Darkness, which was published in June 2002.[90]Speed of Darkness is written from the viewpoint of aConfederatemarine during the early stages ofStarCraft. The first four novels, including the e-bookUprising, were later re-released as a single anthology entitledThe StarCraft Archive in November 2007.[91]
A fifth novel entitledStarCraft: Queen of Blades was published in June 2006.[92] Written byAaron S. Rosenberg,[92] it is a novelization of the second campaign inStarCraft from the perspective ofJim Raynor. This was followed in November 2006[93] byStarCraft Ghost: Nova, a book focusing on the early origins of the character ofNova from the postponedStarCraft: Ghost game. Written byKeith R.A. DeCandido,[93] the novel was meant to accompany the release ofStarCraft: Ghost, but was continued despite the postponement of the game. In 2007Christie Golden, an author whose previous work included novels in Blizzard'sWarcraft series,[94] was brought in to write a trilogy entitled theStarCraft: The Dark Templar Saga.[95][96] The trilogy acts as a link betweenStarCraft and its sequelStarCraft II. The first installment,Firstborn being published in May 2007[95] andShadow Hunters, the second novel, being published in November 2007.[96] The final part of the trilogy,Twilight was released in June 2009.[97]I, Mengsk was published in 2009, written byGraham McNeill,[98] which focuses on the origins of the characters in the Mengsk family. In January 2010[99]Keith R.A. DeCandido andDavid Gerrold authored theStarCraft: Ghost Academy to elaborate the training ofNova as anespionage agent and in September 2011,Simon & Schuster published theStarCraft Ghost: Spectres[100] as a sequel to the novelStarCraft Ghost: Nova.Timothy Zahn releasedStarcraft: Evolution in 2016.
In addition to these, Blizzard Entertainment authorized two short stories inAmazing Stories magazine, entitledStarCraft: Revelations andStarCraft: Hybrid.[101]Revelations was authored by series creatorChris Metzen and Sam Moore, a Blizzard employee, and was featured on the cover of the 1999 spring edition with art by Blizzard's art directorSamwise Didier.[101]Hybrid was written by Micky Neilson and again was accompanied by artwork by Didier; the short story was published in the spring edition of 2000.[102] At New York Comic-Con in 2008,TokyoPop announced that they would be producing a number ofStarCraftgraphic novels. Two series were announced:StarCraft: Frontline, which is a series of short story anthologies that spanned four volumes, andStarCraft: Ghost Academy, which was written by Keith R.A. DeCandido and follows several characters, such as Nova, during their training as the psychic assassins called "ghosts".[103] There was aStarcraft graphic novel released in 2010, produced byWildstorm andDC Comics, which features outlaws working on a last job, the assassination of Jim Raynor.[104][105]
Merchandise
editA number of action figures and collectable statues based upon the characters and units inStarCraft have been produced by ToyCom.[106][107] A number of model kits, made byAcademy Hobby Model Kits, were also produced, displaying 1/30 scale versions of themarine[108] and the hydralisk.[109] In addition, Blizzard Entertainment teamed up withFantasy Flight Games to create aboard game based in theStarCraft universe.[110] Blizzard Entertainment also licensedWizards of the Coast to produce anAlternity based game entitledStarCraft Adventures.[111]
Heroes of the Storm
editIn 2015, Blizzard releasedHeroes of the Storm, a crossovermultiplayer online battle arena video game in which players can control over 15 characters from theStarCraft universe as playable heroes, such as Artanis, Kerrigan, Nova, Raynor, and Zeratul.[112] The game features twoStarCraft-themed battlegrounds, Braxis Holdout and Warhead Junction.[113] Various soundtracks fromStarCraft, such asTerran andZerg Theme, are present as background music in the game.[114]Heroes of the Storm originated as a custom map called "Blizzard DOTA", as a part of the arcade feature forStarCraft II: Wings of Liberty.[115]
Reception and cultural impact
editGame | GameRankings | Metacritic |
---|---|---|
StarCraft | (PC) 93%[116] (N64) 77%[117] | (PC) 88[118] (N64) 80[119] |
Insurrection | 48%[120] | — |
Retribution | —[121] | — |
StarCraft: Brood War | 95%[122] | — |
StarCraft II: Wings of Liberty | 92%[123] | 93[124] |
StarCraft II: Heart of the Swarm | 86%[125] | 86[126] |
StarCraft II: Legacy of the Void | 88%[127] | 88[128] |
TheStarCraft series has been a commercial success. After its release,StarCraft became thebest-selling PC game[broken anchor] for that year, selling over 1.5 million copies worldwide.[129] In the next decade,StarCraft sold over 9.5 million copies across the globe, with 4.5 million of these being sold inSouth Korea.[130] Since the initial release ofStarCraft,Blizzard Entertainment reported that itsBattle.net online multiplayer service grew by 800 percent.[citation needed]StarCraft remained one of the most popularonline games in the world ten years after its release.[131][132][133] After its release,StarCraft rapidly grew in popularity in South Korea, establishing a successfulpro-gaming scene.[134] Pro-gamers in South Korea are niche media celebrities andStarCraft games broadcast over three television channels dedicated to gaming.[135]StarCraft has won numerousGame of the Year awards,[136] is often described as one of the best real-time strategy games made,[137] and is widely credited with popularizing the use of distinct and unique sides—as opposed to sides of equal ability and strength—in real-time strategy games.[26]
AlthoughInsurrection andRetribution were not particularly well received,[120]StarCraft: Brood War generally received very positive reviews, with an aggregateGameRankings score of 95.00%.[122] The magazinePC Zone gaveBrood War a short but flattering review, describing it as having "definitely been worth the wait" and also drew note to the cinematic cut scenes, stating that they "actually feel like part of the story rather than an afterthought."[138]IGN stated thatBrood War's enhancements were "enough to enrich the core gameplay without losing the flavor"[139] whileGameSpot noted that the expansion was developed with the same level of care as the full game.[140]
In 1999,Next Generation listedWarcraft andStarcraft as number 32 on their "Top 50 Games of All Time", commenting that, "StarCraft took it all a step further, with an innovative campaign structure and fantastic game balance for endless hours of multiplayer fun."[141]
The release ofStarCraft II: Wings of Liberty performed very well commercially and critically, selling 1.8 million copies within the first forty eight hours of release, which breaks the record of best selling strategy game in the history of the gaming industry. It received very positive reviews with an aggregateGameRankings score of 93%, and was nominated as the "Best PC Game of 2010" on GameSpot.[142] By the end of 2012,Wings of Liberty had sold more than six million copies.[143] This success continued with the release of the first expansion pack,StarCraft II: Heart of the Swarm, which had a GameRankings aggregate score of 86%. The standalone expansion pack sold 1.1 million copies within the first two days of its release on March 12, 2013, and was the best-selling PC game in that quarter.[144]StarCraft II: Legacy of the Void, the third expansion pack, was similarly well received, having a GameRankings aggregate score of 88% while selling more than one million copies worldwide within the first day of its release.[145]
Since the release ofStarCraft II, a number of tournaments have been hosted in Korea and elsewhere, such as theGOMTV Global StarCraft II League (GSL).[146]
In December 2018, an artificial intelligence system by Google'sDeepMind (called "AlphaStar") beat professional players inStarCraft II for the first time.[147]
Sales
editThe series sold over 17.6 million copies of games and expansions by the end of 2015.[148][149][150] The first game (includingBrood War) sold 11 million copies by 2009, making it thebest selling PC strategy game of all time.[151][better source needed] By the end of 2017, the franchise had grossed over $1 billion in total revenue.[5]
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