Pac-Man, originally calledPuck Man[a] in Japan, is a 1980maze video game developed and published byNamco forarcades. In North America, the game was released byMidway Manufacturing as part of its licensing agreement with Namco America. The player controlsPac-Man, who must eat all the dots inside an enclosed maze while avoidingfour colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points.
Pac-Man | |
---|---|
![]() North American arcade flyer | |
Developer(s) | Namco |
Publisher(s) | |
Designer(s) | Toru Iwatani |
Programmer(s) | Shigeo Funaki Shigeichi Ishimura |
Artist(s) | Hiroshi Ono[4] |
Composer(s) | Shigeichi Ishimura Toshio Kai |
Series | Pac-Man |
Platform(s) | |
Release | |
Genre(s) | Maze |
Mode(s) | Single-player,multiplayer |
Game development began in early 1979, led byToru Iwatani with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes that appealed to traditionally masculine interests, such as war or sports.[5][6] Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he rounded out the Japanese character for mouth,kuchi (Japanese:口). The in-game characters were made to be cute and colorful to appeal to younger players. The original Japanese title ofPuck Man was derived from the Japanese phrasepaku paku taberu, which refers to gobbling something up; the title was changed toPac-Man for the North American release due to fears of vandals turning the P into an F (as infuck).[6]
Pac-Man was a widespread critical and commercial success, leading to several sequels, merchandise, and two television series, as well as a hit single, "Pac-Man Fever", byBuckner & Garcia. The character of Pac-Man has become the official mascot of Namco and laterBandai Namco Entertainment.[7] The game remains one of the highest-grossing and best-selling games, generating more than $14 billion in revenue (as of 2016[update]) and 43 million units in sales combined, and has an enduring commercial and cultural legacy, commonly listed as one of thegreatest video games of all time.
Gameplay
Pac-Man is anaction[8]maze chase video game; the player controlsthe eponymous character through an enclosed maze. The objective of the game is to eat all of the dots placed in the maze while avoidingfour colored ghosts—Blinky (red), Pinky (pink), Inky (cyan), and Clyde (orange)—who pursue Pac-Man. When Pac-Man eats all of the dots, the player advances to the next level. Levels are indicated by fruit icons at the bottom of the screen. In between levels are short cutscenes featuring Pac-Man and Blinky in humorous, comical situations.
If Pac-Man is caught by a ghost, he loses a life; the game ends when all lives are lost. Each of the four ghosts has its own uniqueartificial intelligence (A.I.), or "personality": Blinky gives direct chase to Pac-Man; Pinky and Inky try to position themselves in front of Pac-Man, usually by cornering him; and Clyde switches between chasing Pac-Man and fleeing from him.[9]
Placed near the four corners of the maze are large flashing "energizers" or "power pellets". When Pac-Man eats one, the ghosts turn blue with a dizzied expression and reverse direction. Pac-Man can eat blue ghosts for bonus points; when a ghost is eaten, its eyes make their way back to the center box in the maze, where the ghost "regenerates" and resumes its normal activity. Eating multiple blue ghosts in succession increases their point value. After a certain amount of time, blue-colored ghosts flash white before turning back into their normal forms. Eating a certain number of dots in a level causes a bonus item—usually a fruit—to appear underneath the center box; the item can be eaten for bonus points. To the sides of the maze are two "warp tunnels", which allow Pac-Man and the ghosts to travel to the opposite side of the screen. Ghosts become slower when entering and exiting these tunnels.
The game increases in difficulty as the player progresses: the ghosts become faster, and the energizers' effect decreases in duration, eventually disappearing entirely. Aninteger overflow causes the 256th level to load improperly, rendering it impossible to complete.[10] This is known as akill screen.
Development
After acquiring the struggling Japanese division ofAtari in 1974, video game developerNamco began producing its own video games in-house, as opposed to licensing them from other developers and distributing them in Japan.[11][12] Company presidentMasaya Nakamura created a small video game development group within the company and ordered them to study severalNEC-produced microcomputers to potentially create games with.[13][14] One of the first people assigned to this division was a 24-year-old employee namedToru Iwatani.[15] He created Namco's first video gameGee Bee in 1978, which while unsuccessful helped the company gain a stronger foothold in the quickly-growing video game industry.[16][17] He assisted in the production of two sequels,Bomb Bee andCutie Q, both released in 1979.[18][19]
The Japanese video game industry had surged in popularity with games such asSpace Invaders andBreakout, which led to the market being flooded with similar titles from other manufacturers in an attempt to cash in on the success.[20][21] Iwatani felt that arcade games only appealed to men for their crude graphics and violence,[20] and that arcades in general were seen as seedy environments.[22] For his next project, Iwatani chose to create a non-violent, cheerful video game that appealed mostly to women,[23] as he believed that attracting women and couples into arcades would potentially make them appear to be much more family friendly in tone.[20] Iwatani began thinking of things that women liked to do in their time; he decided to center his game around eating, basing this on women liking to eat desserts and other sweets.[24] His game was initially calledPakkuman, based on the Japanese onomatopoeia term "paku paku taberu",[25] referencing the mouth movement of opening and closing in succession.[23]
The game that later becamePac-Man began development in early 1979 and took a year and five months to complete, the longest for a video game up to that point.[26] Iwatani enlisted the help of nine other Namco employees to assist in production, including composer Toshio Kai, programmer Shigeo Funaki, and hardware engineer Shigeichi Ishimura.[27] Care was taken to make the game appeal to a "non-violent" audience, particularly women, with its usage of simple gameplay and cute, attractive character designs.[26][22] When the game was being developed, Namco was underway with designingGalaxian, which used a then-revolutionary RGB color display, allowing sprites to use several colors at once instead of using colored strips of cellophane that was commonplace at the time;[26] this technological accomplishment allowed Iwatani to greatly enhance his game with bright pastel colors, which he felt would help attract players.[26] The idea for energizers was a concept Iwatani borrowed fromPopeye the Sailor, a cartoon character that temporarily acquires superhuman strength after eating a can of spinach;[24] it is believed that Iwatani was partly inspired by a Japanese children's story about a creature that protected children from monsters by devouring them.[26] Frank Fogleman, the co-founder ofGremlin Industries, believes that the maze-chase gameplay ofPac-Man was inspired bySega'sHead On (1979), a similar arcade game that was popular in Japan.[28]
Iwatani has often claimed that the character of Pac-Man was designed after the shape of a pizza with a missing slice while he was at lunch; in a 1986 interview he said that this was only half-true,[15] and that the Pac-Man character was also based on him rounding out and simplifying the Japanese character "kuchi" (口), meaning "mouth".[29][15] The four ghosts were made to be cute, colorful and appealing, using bright, pastel colors and expressive blue eyes.[26] Iwatani had used this idea before inCutie Q, which features similar ghost-like characters, and decided to incorporate it intoPac-Man.[20] He was inspired by the television seriesCasper the Friendly Ghost and the mangaObake no Q-Taro.[24] Ghosts were chosen as the game's main antagonists because they were used as villainous characters in animation.[24] The idea for the fruit bonuses was based on graphics displayed on slot machines, which often use symbols such as cherries and bells.[30]Originally, Namco president Masaya Nakamura had requested that all of the ghosts be red and thus indistinguishable from one another.[31] Iwatani believed that the ghosts should be different colors, and he received unanimous support from his colleagues for this idea.[31] The ghosts were programmed to have their own distinct personalities, so as to keep the game from becoming too boring or impossibly difficult to play.[26][32] Each ghost's name gives a hint to its strategy for tracking down Pac-Man: Shadow ("Blinky") always chases Pac-Man, Speedy ("Pinky") tries to get ahead of him, Bashful ("Inky") uses a more complicated strategy to zero in on him, and Pokey ("Clyde") alternates between chasing him and running away.[26] (The ghosts' Japanese names are おいかけ,chase; まちぶせ,ambush; きまぐれ,fickle; and おとぼけ,playing dumb, respectively.) To break up the tension of constantly being pursued, humorous intermissions between Pac-Man and Blinky were added.[21] The sound effects were among the last things added to the game,[26] created by Toshio Kai.[22] In a design session, Iwatani noisily ate fruit and made gurgling noises to describe to Kai how he wanted the eating effect to sound.[22] Upon completion, the game was titledPuck Man, based on the working title and the titular character's distinct hockey puck-like shape.[12]
Release
Location testing forPuck Man began on May 22, 1980, in Shibuya, Tokyo. Non-gamers responded well to it, finding it easy to learn, while arcade regulars were not impressed.[24] A private showing for the game was done in June, followed by a nationwide release in July.[12] Eyeing the game's success in Japan, Namco initialized plans to bring the game to the international market, particularly the United States.[26] Before showing the game to distributors, Namco America made a number of changes, such as altering the names of the ghosts.[26] Another was the game's title, as executives at Namco were worried that vandals would change the "P" inPuck Man to an "F".[12][33] Masaya Nakamura chose to rename it toPac-Man, as he felt it was closer to the game's original Japanese title ofPakkuman.[12] In Europe, the game was released under both titles.[34] AfterPuck Man was ruled out but beforePac-Man was decided upon, early American promotional material used the nameSnapper.[35]
When Namco presentedPac-Man andRally-X to potential distributors at the 1980 AMOA tradeshow in November,[36] executives believed thatRally-X would be the best-selling game of that year.[12][37] According toPlay Meter magazine, bothPac-Man andRally-X received mild attention at the show. Namco had initially approachedAtari to distributePac-Man, but Atari refused the offer.[38]Midway Manufacturing subsequently agreed to distribute bothPac-Man andRally-X in North America, announcing their acquisition of the manufacturing rights on November 22[39] and releasing them in December.[40]
Ports
Pac-Man was ported to several home video game systems and personal computers; the most infamous of these is the 1982Atari 2600 conversion, designed byTod Frye and published byAtari, Inc.[41] This version of the game was widely criticized for its inaccurate portrayal of the arcade version and for its peculiar design choices, most notably the flickering effect of the ghosts.[42][43][44] However, it was a commercial success, selling over seven million copies. Atari released versions for theIntellivision,VIC-20,Commodore 64,Apple II,IBM PC compatibles,TI-99/4A,ZX Spectrum, and theAtari 8-bit computers. A port for theAtari 5200 was released in 1983, a version that is considered as a significant improvement over the Atari 2600 version.[45]
Namco released a version for theNintendo Famicom in 1984 as one of the console's first third-party titles,[46] as well as a port for theMSX computer.[47] The Famicom version was later released in North America for the Nintendo Entertainment System byTengen, a subsidiary ofAtari Games. Tengen produced an unlicensed version of the game in a black cartridge shell, released during a time when Tengen and Nintendo were in disagreements over the latter's stance on quality control for its consoles; this version was re-released by Namco as an official title in 1993, featuring a new cartridge label and box. The Famicom version was released for theFamicom Disk System in 1990 as a budget title for the Disk Writer kiosks in retail stores.[46] The same year, Namco released a port ofPac-Man for theGame Boy, which allowed for two-player co-operative play via theGame Link Cable peripheral. A version for theGame Gear was released a year later, which likewise enabled support for multiplayer. In celebration of the game's 20th anniversary in 1999, Namco re-released the Game Boy version for theGame Boy Color, bundled withPac-Attack and titledPac-Man: Special Color Edition.[48] The same year, Namco andSNK co-published a port for theNeo Geo Pocket Color, which came with a circular "Cross Ring" that attached to the d-pad to restrict it to four-directional movement.[49]
In 2001, Namco released a port ofPac-Man for various Japanesemobile phones, being one of the company's first mobile game releases.[50] The Famicom version of the game was re-released for theGame Boy Advance in 2004 as part of theFamicom Mini series, released to commemorate the 25th anniversary of the Famicom; this version was released in North America and Europe under theClassic NES Series label.[51]Namco Networks releasedPac-Man forBREW mobile devices in 2005.[52] The arcade original was released for theXbox Live Arcade service in 2006, featuring achievements and online leaderboards. In 2009 a version foriOS devices was published; this release was rebranded asPac-Man + Tournaments in 2013, featuring new mazes and leaderboards. The NES version was released for theWii Virtual Console in 2007. ARoku version was released in 2011,[53] alongside a port of the Game Boy release for the3DS Virtual Console.Pac-Man was one of four titles released under theArcade Game Series brand, which was published for theXbox One,PlayStation 4 andPC in 2016.[54] In 2021, according toNintendo Direct, it was announced thatHamster Corporation would releasePac-Man, along withXevious, for theNintendo Switch and PlayStation 4 as part of itsArcade Archives series, marking the first two Namco games to be included as part of the series.
Pac-Man is included in manyNamco compilations, includingNamco Museum Vol. 1 (1995),[55]Namco Museum 64 (1999),[56]Namco Museum Battle Collection (2005),[57]Namco Museum DS (2007),Namco Museum Essentials (2009),[58] andNamco Museum Megamix (2010).[59] In 1996, it was re-released for arcades as part ofNamco Classic Collection Vol. 2, alongsideDig Dug,Rally-X and special "Arrangement" remakes of all three titles.[60][61]Microsoft includedPac-Man inMicrosoft Return of Arcade (1995) as a way to help attract video game companies to itsWindows 95 operating system.[62] Namco released the game in the third volume ofNamco History in Japan in 1998.[63] The 2001 Game Boy Advance compilationPac-Man Collection compilesPac-Man,Pac-Mania,Pac-Attack andPac-Man Arrangement onto one cartridge.[64]Pac-Man is a hidden extra in the arcade gameMs. Pac-Man/Galaga - Class of 1981 (2001).[65][66] A similar cabinet was released in 2005 that featuredPac-Man as the centerpiece.[67]Pac-Man 2: The New Adventures (1993) andPac-Man World 2 (2002) havePac-Man as an unlockable extra. Alongside the Xbox 360 remakePac-Man Championship Edition, it was ported to theNintendo 3DS in 2012 as part ofPac-Man & Galaga Dimensions.[68] The 2010Wii gamePac-Man Party and its 2011 3DS remake includePac-Man as a bonus game, alongside the arcade versions ofDig Dug andGalaga.[69][70] In 2014,Pac-Man was included in the compilation titlePac-Man Museum for the Xbox 360, PlayStation 3 and PC, alongside several otherPac-Man games.[71] The NES version is one of 30 games included in theNES Classic Edition.[72]
Reception
Publication | Score |
---|---|
AllGame | (Arcade)[73] (NES)[74] |
Computer and Video Games | 9/10 (Atari 400/800)[75] |
Eurogamer | 10/10 (Virtual Console)[76] |
IGN | 7/10 (Neo Geo Pocket)[77] |
Computer Games | Classic (computers)[78] Positive (IBM PC)[79] |
Mean Machines | 80% (Game Boy)[80] |
Popular Computing Weekly | (VIC-20)[81] |
Publication | Award |
---|---|
Arcade Awards (1981) | Best Commercial Arcade Game[82] |
Video Software Dealers Association (VSDA) | Best Videogame[83] |
Dixons (2001) | Greatest Video Game[84] |
Killer List of Videogames | Most Popular Game[85] |
Upon its North American debut at AMOA 1980, the game initially received a mild response.Play Meter magazine previewed the game and called it "a cute game which appears to grow on players, something which cute games are not prone to do," saying that there's "more to the game than at first appears" but criticized the sound as a drawback, saying it is "good for awhile, then becomes annoying." Upon release, the game exceeded expectations with wide critical and commercial success.[38]
Commercial performance
When it was first released in Japan,Pac-Man was initially only a modest success; Namco's ownGalaxian (1979) had quickly outdone the game in popularity because its predominately male player base was familiar with its shooting gameplay as opposed toPac-Man's cute characters and maze-chase theme.[26]Pac-Man eventually became very successful in Japan,[86] where it went on to be Japan's highest-grossingarcade game of 1980 according to the annualGame Machine [ja] charts,[87] dethroningSpace Invaders (1978) which had topped the annual charts for two years in a row and leading to a shift in the Japanese market away from space shooters towards action games featuring comical characters.[88]Pac-Man was Japan's fourth highest-grossing arcade game of 1981.[89]
In North America, Midway had limited expectations prior to release, initially manufacturing 5,000 units for the US, before it caught on upon release there.[90] Some arcades purchased entire rows ofPac-Man cabinets.[12] It became a nationwide success. Upon release in 1980, it was earning about$8.1 million per week in the United States.[91] Within one year, more than 100,000 arcade units had been sold which grossed more than$1 billion inquarters.[92][93] It overtookAtari'sAsteroids (1979) as the best-selling arcade game in the country,[94] and surpassed the filmStar Wars (1977) with more than$1 billion in revenue.[95][96]Pac-Man was the United States' highest-grossingarcade game of 1981,[97][98] and second highestgame of 1982.[99] By 1982, it was estimated to have had 30 million active players across the United States;[100]Pac-Man was so compelling that a player in San Francisco reportedly shot someone for interrupting him during play.[101] The game's success was partly driven by its popularity among female audiences, becoming "the first commercial videogame to involve large numbers of women as players" according to Midway's Stan Jarocki, withPac-Man being the favorite coin-op game amongfemale gamers through 1982.[102] Among the nine arcade games covered byHow to Win Video Games (1982),Pac-Man was the only one with females accounting for a majority of players.[103]
The number of arcade units sold had tripled to 400,000 by 1982, receiving an estimated total of between seven billion coins[104] and$6 billion.[105][106][107] In a 1983 interview, Nakamura said that though he did expectPac-Man to be successful, "I never thought it would be this big."[11]Pac-Man is the best-selling arcade game of all time, with total estimated earnings ranging from10 billion coins[93][108] and $3.5 billion ($7.7 billion adjusted for inflation)[109] to$6 billion[105][106][107] ($20 billion adjusted for inflation) in arcades.Pac-Man andMs. Pac-Man also topped the USRePlaycocktail arcade cabinet charts for 23 months, fromFebruary 1982[110] through1983[111] up untilFebruary 1984.[112]
The Atari 2600 version of the game sold over8 million copies,[b] making it theconsole's best-selling title.[115] In addition,Coleco's tabletop mini-arcade unit sold over1.5 million units in 1982,[116][117] thePac-ManNelsonic Game Watch sold more than 500,000 units the same year,[118] theFamily Computer (Famicom) version and its 2004Game Boy Advance re-release sold a combined 598,000 copies in Japan,[119][120] theAtari 5200 version sold 35,011 cartridges between 1986 and 1988,[114] theAtari 8-bit computer version sold 42,359 copies in 1986 and 1990,[114] Thunder Mountain's 1986 budget release for home computers received a Diamond certification from theSoftware Publishers Association in 1989 for selling over 500,000 copies,[121] and mobile phone ports have sold over30 million paid downloads as of 2010[update].[122]II Computing also listed theAtarisoft port tenth on the magazine's list of topApple II games as of late 1985, based on sales and market-share data.[123] As of 2016[update], all versions ofPac-Man are estimated to have grossed a total of more than$12 billion in revenue.[124]
Accolades
Pac-Man was awarded "Best Commercial Arcade Game" at the1982 Arcade Awards.[82]Pac-Man also won theVideo Software Dealers Association's VSDA Award for Best Videogame.[83] In 2001,Pac-Man was voted the greatest video game of all time by aDixons poll in the UK.[84] TheKiller List of Videogames listedPac-Man as the most popular game of all time.[85] The list aggregator site Playthatgame currently ranks Pac-Man as the #53rd top game of all-time & game of the year.[125]
Impact
Pac-Man is considered by many to be one of the most influential video games of all time.[126][127][128] The game established themaze chase game genre,[126] was the first video game to make use ofpower-ups,[129] and the individual ghosts have deterministicartificial intelligence (AI) that reacts to player actions.[130]Pac-Man is considered one of the first video games to have demonstrated the potential ofplayer characters in the medium;[126][131] its title character was the first original gamingmascot, it increased the appeal of video games withfemale audiences, and it was gaming's first broadlicensing success.[126] It is often cited as the first game withcutscenes (in the form of brief comical interludes aboutPac-Man andBlinky chasing each other),[132]: 2 though actuallySpace Invaders Part II employed a similar style of between-level intermissions in 1979.[133]
Pac-Man was a turning point for thearcade video game industry, which had previously been dominated by spaceshoot 'em ups sinceSpace Invaders (1978).Pac-Man popularized a genre of "character-led"action games, leading to a wave of character action games involving player characters in 1981, such asNintendo's prototypicalplatform gameDonkey Kong,Konami'sFrogger andUniversal Entertainment'sLady Bug.[134]Pac-Man was one of the first popular non-shooting action games, defining key elements of the genre such as "parallel visual processing" which requires simultaneously keeping track of multiple entities, including the player's location, the enemies, and the energizers.[8]
Maze games became popular on home computers after the release ofPac-Man. Some of them appeared before official ports and garnered more attention from consumers, and sometimes lawyers, as a result. These includeTaxman (1981) andSnack Attack (1982) for the Apple II,Jawbreaker (1981) for the Atari 8-bit computers,Scarfman (1981) for the TRS-80, andK.C. Munchkin! (1981) for the Odyssey². Namco produced several other maze games, includingRally-X (1980),Dig Dug (1982),Exvania (1992), andTinkle Pit (1994).[citation needed] Atari suedPhilips for creatingK.C. Munchkin in the caseAtari, Inc. v. North American Philips Consumer Electronics Corp., leading toMunchkin being pulled from store shelves under court order.[135] No major competitors emerged to challengePac-Man in the maze subgenre.[136]
Pac-Man inspired 3D variants of the concept, such asMonster Maze (1982),[137]Spectre (1982), and earlyfirst-person shooters such asMIDI Maze (1987; which had similar character designs).[132]: 5 [138]John Romero creditedPac-Man as the game that had the biggest influence on his career;[139]Wolfenstein 3D includes aPac-Man level from a first-person perspective.[140][141] Many post-Pac-Man titles include power-ups that briefly turn the tables on the enemy.[clarification needed] The game's artificial intelligence inspired programmers who later worked for companies likeBethesda.[130]
Reviews
Reviewing home console versions in 1982,Games magazine called theAtari 5200 implementation a "splendidly reproduced" version of the arcade game, noting a difference in maze layouts for the television screen. It considered theAtari 2600 version to have "much weaker graphics", but to still be one of the best games for that console. In both cases the reviewer felt that thejoystick controls were harder to use than those of the arcade machine, and that "attempts to make quick turns are often frustrated".[142]
Legacy
Guinness World Records has awarded thePac-Man series eight records inGuinness World Records: Gamer's Edition 2008, including "Most Successful Coin-Operated Game". On June 3, 2010, at the NLGD Festival of Games, the game's creator, Toru Iwatani, officially received the certificate from Guinness World Records forPac-Man having had the most "coin-operated arcade machines" installed worldwide: 293,822. The record was set and recognized in 2005 and mentioned in theGuinness World Records: Gamer's Edition 2008, awarded in 2010.[143] In 2009,Guinness World Records listed Pac-Man as the most recognizable video game character in the United States, recognized by 94% of the population, aboveMario who was recognized by 93% of the population.[144] In 2015,The Strong National Museum of Play inductedPac-Man to itsWorld Video Game Hall of Fame.[145] The Pac-Man character and game series became an icon ofvideo game culture during the 1980s.
The game has inspired various real-life recreations, involving real people or robots. One event calledPac-Manhattan set a Guinness World Record for "LargestPac-Man Game" in 2004.[146][147][148]
The business term "Pac-Man defense" inmergers and acquisitions refers to ahostile takeover target that attempts to reverse the situation and instead acquire its attempted acquirer, a reference toPac-Man's energizers.[149] The "Pac-Manrenormalization" is named for a cosmetic resemblance to the character, in the mathematical study of theMandelbrot set.[150][151] The game's popularity has led to "Pac-Man" being adopted as a nickname, such as by boxerManny Pacquiao[152] and theAmerican football playerAdam Jones.
In 2012, the Pac-Man was inducted into the permanent collection of theMuseum of Modern Art (MoMA) in New York City. This addition was part of an initial selection (Wave 1) offourteen video games.[153]
On August 21, 2016, in the2016 Summer Olympics closing ceremony, during a video which showcases Tokyo as the host of the2020 Summer Olympics, a small segment shows Pac-Man and the ghosts racing and eating dots on arunning track.[154]
Merchandise
A wide variety ofPac-Man merchandise have been marketed with the character's image. By 1982, Midway had about 95-105 licensees sellingPac-Man merchandise, including major companies, such asAT&T selling aPac-Man telephone. There were more than 500Pac-Man related products.[90]
7-Eleven soldPac-Man themed merchandise at its stores since the game's initial popularity in the 1980s. This has included collectibleSlurpee andBig Gulp cups. In 2023, 7-Eleven includedPac-Man in its Spring 2023 marketing material including atSpeedway andStripes banner locations, and sold more merchandise around the game as well as rebranding some of its products after the ghosts. This included its house blend coffee (Clyde's Coffee Blend), two Slurpee flavors (Blinky's Cherry & Inky's Blueberry Raz), and a special limited time only cappuccino flavor (Pinky's Strawberry White Chocolate Cappuccino), the latter of which came out pink to match the ghost.[155]
Pac-Man themed merchandise sales had exceeded$1 billion in the US by 1982.[104][156]Pac-Man related merchandise products includedbumper stickers,jewellery, accessories (such as a $20,000Ms. Pac-Manchoker with 14karat gold),bicycles,breakfast cereals,popsicles,[90]t-shirts, toys and pasta.
Lego released an exclusive set of a PAC-MAN arcade machine for theirLego Icons line. ALego version of PAC-MAN, Clyde, and Blinky are featured on the top of the machine, with a minifigure playing a miniature version of the machine.[157]
Television
ThePac-Man animated television series produced byHanna–Barbera aired onABC from 1982 to 1983.[158] It was the highest-ratedSaturday morning cartoon show in the US during late 1982.[90]
A computer-generated animated series produced byBandai Namco Games,41 Entertainment,Arad Productions,OLM Digital andSprite Animation Studios titledPac-Man and the Ghostly Adventures aired onDisney XD from June 15, 2013, to May 25, 2015.[159][160]
Literature
The originalPac-Man game plays a key role in the plot ofErnest Cline's video game-themed science fiction novelReady Player One.[161]
Music
TheBuckner & Garcia song "Pac-Man Fever" (1981) went to No. 9 on theBillboard Hot 100 charts,[162] and received aGold certification for more than 1 million records sold by 1982,[163] and a total of 2.5 million copies sold as of 2008.[164] More than one million copies of the group'sPac-Man Fever album (1982) were sold.[165]
In 1982,"Weird Al" Yankovic recorded a parody of "Taxman" bythe Beatles as "Pac-Man". It was eventually released in 2017 as part ofSqueeze Box: The Complete Works of "Weird Al" Yankovic.[166][167] In 1992,Aphex Twin (with the name Power-Pill) releasedPac-Man, a techno album which consists mostly of samples from the game.
The character appears in the music video forBloodhound Gang's "Mope", released in 2000. Here, the character is portrayed as acocaine addict.
On July 20, 2020,Gorillaz andSchoolboy Q, released a track entitled "Pac-Man" as a part of Gorillaz'Song Machine series to commemorate the game's40th anniversary, with the music video depicting the band's frontman,2-D, playing a Gorillaz-themed Pac-Man arcade game.[168]
Film
The Pac-Man character appears in the filmPixels (2015), withDenis Akiyama playing series creator Toru Iwatani. Iwatani makes a cameo at the beginning of the film as an arcade technician.[169][170]Pac-Man is referenced and makes an appearance in the 2017 filmGuardians of the Galaxy Vol. 2 and the video game,Marvel's Guardians of the Galaxy.[171] The game, the character, and the ghosts all appear in the filmWreck-It Ralph,[172][173] as well as the sequelRalph Breaks the Internet.
InSword Art Online The Movie: Ordinal Scale, Kirito and his friends beat avirtual reality game calledPAC-Man 2026, which is loosely based onPac-Man 256.[174] In the Japanesetokusatsu filmKamen Rider Heisei Generations: Dr. Pac-Man vs. Ex-Aid & Ghost with Legend Riders, a Pac-Man-like character is the main villain.[175]
In the 2010 filmScott Pilgrim vs. the World, the titular character makes reference to the original Japanese name.
The 2018 filmRelaxer usesPac-Man as a strong plot element in the story of a 1999 couch-bound man who attempts to beat the game (and encounters the famous Level 256 glitch) before theyear 2000 problem occurs.[176]
Various attempts for a feature film based on Pac-Man have been planned since the peak of the original game's popularity. Following the release ofMs. Pac-Man, a feature film was being developed, but never reached an agreement.[177] In 2008, a live-action film based on the series was in development atCrystal Sky.[178][179] In 2022, plans for a live-actionPac-Man film were revived at Wayfarer Studios, based on an idea by Chuck Williams.[180][181][182]
Other gaming media
In 1982,Milton Bradley Company released a board game based onPac-Man.[183] Players move up to four Pac-Man characters (traditional yellow plus red, green, and blue) plus two ghosts as per the throws of a pair of dice. The two ghost pieces were randomly packed with one of four colors.[184]
Sticker manufacturerFleer includedrub-off game cards with itsPac-Man stickers. The card packages contain aPac-Man style maze with all points along the path hidden with opaque coverings. From the starting position, the player moves around the maze while scratching off the coverings to score points.[185]
Perfect scores and other records
A perfect score on the originalPac-Man arcade game is 3,333,360 points, achieved when the player obtains the maximum score on the first 255 levels by eating every dot, energizer, fruit and blue ghost without losing a life, then uses all six lives to obtain the maximum possible number of points on level 256.[186][187]
The first person to achieve a publicly witnessed and verified perfect score without manipulating the game's hardware to freeze play wasBilly Mitchell, who performed the feat on July 3, 1999.[187][188] Some record keeping organizations removed Mitchell's score after a 2018 investigation byTwin Galaxies concluded that two unrelatedDonkey Kong score performances submitted by Mitchell had not used an unmodified original circuit board.[189] As of July 2020, seven other gamers had achieved perfectPac-Man scores on original arcade hardware.[190] The world record for the fastest completion of a perfect score, according to Twin Galaxies, is held by David Race with a time of 3 hours, 28 minutes, 49 seconds.[191][192]
In December 1982, eight-year-old boy Jeffrey R. Yee received a letter from United States presidentRonald Reagan congratulating him on a world record score of 6,131,940 points, possible only if he had passed level 256.[187] In September 1983,Walter Day, chief scorekeeper at Twin Galaxies at the time, took theU.S. National Video Game Team on a tour of the East Coast to visit gamers who claimed the ability to pass that level. None demonstrated such an ability. In 1999, Billy Mitchell offered $100,000 to anyone who could pass level 256 before January 1, 2000. The offer expired with the prize unclaimed.[187]
After announcing in 2018 that it would no longer recognize the first perfect score onPac-Man, Guinness World Records reversed that decision and reinstated Billy Mitchell's 1999 performance on June 18, 2020.[193]
Remakes and sequels
Pac-Man was followed by a series of sequels, remakes, and re-imaginings, and is one of the longest-running video game franchises in history. The first of these wasMs. Pac-Man, developed by the American-basedGeneral Computer Corporation and published by Midway in 1982. The character's gender was changed to female in response toPac-Man's popularity with women, with new mazes, moving bonus items, and faster gameplay being implemented to increase its appeal.Ms. Pac-Man is one of the best-selling arcade games in North America, wherePac-Man andMs. Pac-Man had become the most successful machines in the history of theamusement arcade industry.[194] Legal concerns raised over who owned the game causedMs. Pac-Man to become owned by Namco, who assisted in production of the game.Ms. Pac-Man inspired its own line of remakes, includingMs. Pac-Man Maze Madness (2000), andMs. Pac-Man: Quest for the Golden Maze, and is included in many Namco andPac-Man collections for consoles.
Namco's own follow-up to the original wasSuper Pac-Man, released in 1982. This was followed by the Japan-exclusivePac & Pal in 1983.[195] Midway produced many otherPac-Man sequels during the early 1980s, includingPac-Man Plus (1982),Jr. Pac-Man (1983),Baby Pac-Man (1983), andProfessor Pac-Man (1984). Other games include the isometricPac-Mania (1987), the side-scrollersPac-Land (1984),Hello! Pac-Man (1994), andPac-In-Time (1995),[196] the 3D platformerPac-Man World (1999), and the puzzle gamesPac-Attack (1991) andPac-Pix (2005). Iwatani designedPac-Land andPac-Mania, both of which remain his favorite games in the series.Pac-Man Championship Edition, published for theXbox 360 in 2007, was Iwatani's final game before leaving the company. Its neon visuals and fast-paced gameplay was met with acclaim,[197] leading to the creation ofPac-Man Championship Edition DX (2010) andPac-Man Championship Edition 2 (2016).[198]
Coleco'stabletopMini-Arcade versions of the game yielded 1.5 million units sold in 1982.[199][200]Nelsonic Industries produced aPac-ManLCDwristwatch game with a simplified maze also in 1982.[201]
Namco Networks sold a downloadable Windows PC version ofPac-Man in 2009 which also includes an enhanced mode which replaces all of the original sprites with the sprites fromPac-Man Championship Edition. Namco Networks made a downloadable bundle which includes its PC version ofPac-Man and its port ofDig Dug calledNamco All-Stars: Pac-Man and Dig Dug. In 2010,Namco Bandai announced the release of the game onWindows Phone 7 as an Xbox Live game.[202]
For the weekend of May 21–23, 2010,Google changed the logo on its homepage to a playable version of the game[203] in recognition of the 30th anniversary of the game's release. TheGoogle Doodle version ofPac-Man was estimated to have been played by more than 1 billion people worldwide in 2010,[204] so Google later gave the game its own page.[205]
In April 2011, Soap Creative publishedWorld's Biggest Pac-Man, working together withMicrosoft and Namco-Bandai to celebratePac-Man's 30th anniversary. It is a multiplayer browser-based game with user-created, interlocking mazes.[206]
ForApril Fools' Day in 2017, Google created a playable of the game onGoogle Maps where users were able to play the game using the map onscreen.[207]
APac-Man-themeddownloadable content package forMinecraft was released in 2020 in commemoration of the game's40th anniversary. This pack introduced a ghost called 'Creepy', based on theCreeper.[208]
Technology
The original arcade system board had oneZ80A processor, running at 3.072 MHz, 16 kbyte of ROM and 3 kbyte of static RAM. Of those 1 kbyte each was for video RAM, color RAM and generic program RAM. There were two custom chips on the board: the 285 sync bus controller and the 284 video RAM addresser, but daughterboards made only from standard parts were also widely used instead. Video output was (analog) component video with composite sync. A further 8 kbyte of character ROM was used for characters, background tiles and sprites and an additional 1 kbit of static RAM was used to hold 4bpp sprite data for one scanline and was written to during the horizontal blanking period preceding each line. Sprite size was always 16x16 pixels, one of the four colors per pixel was for transparency (of the background).
The monitor was installed 90 degree rotated clockwise, the first visible scanline started in the top right corner and ends in the bottom right corner. The horizontal blanking period, which starts after the level indicator at the bottom is drawn, had a duration of 96 pixel clock ticks, enough time to fetch 4 bytes of sprite data per 16 clock ticks for 6 sprites. Although attribute memory exists for them, sprites 0 and 7 are unusable: Their pixel fetch timing windows are occupied by the bottom level indicator (which just precedes the hblank) for sprite 0 and two rows of characters at the top of the screen, which just follow the hblank, for sprite 7.[209]
Notes
References
- ^ab"Pac-Man Official Website – History".Pac-Man Official Website. RetrievedApril 26, 2022.
- ^"Video Game Flyers: Pac-Man, Midway Manufacturing Co. (France)".The Arcade Flyer Archive. RetrievedApril 8, 2021.
- ^"Video Game Flyers: Puck Man, Namco (Germany)".The Arcade Flyer Archive. RetrievedApril 8, 2021.
- ^Kiya, Andrew (October 17, 2021)."Former Namco Pixel Artist Hiroshi 'Mr. Dotman' Ono Has Died".Siliconera. RetrievedOctober 17, 2021.
- ^Lammers 1986, p. 265.
- ^abPrisco, Jacopo (May 21, 2020)."Pac-Man at 40: The eating icon that changed gaming history".cnn.com.CNN. RetrievedJanuary 23, 2023.
- ^"Pacman: The Phenomenon - Part 1 - Classic Gaming". October 16, 2007. Archived fromthe original on October 16, 2007. RetrievedFebruary 19, 2023.
- ^abMaynard, Ashley E.; Subrahmanyam, Kaveri; Greenfield, Patricia M. (May 13, 2005)."Technology and the Development of Intelligence: From the Loom to the Computer". In Sternberg, Robert J.; Preiss, David D. (eds.).Intelligence and Technology: The Impact of Tools on the Nature and Development of Human Abilities.Routledge. pp. 29–54 (32).ISBN 978-1-136-77805-6.
- ^Chris Morris (March 3, 2011)."Five Things You Never Knew About Pac-Man".CNBC.Archived from the original on October 15, 2012. RetrievedNovember 8, 2022.
- ^Dwyer, James; Dwyer, Brendan (2014).Cult Fiction. Paused Books. p. 14.ISBN 9780992988401.
- ^abSobel, Jonathan (January 30, 2017)."Masaya Nakamura, Whose Company Created Pac-Man, Dies at 91".New York Times. RetrievedJanuary 30, 2017.
- ^abcdefgKent, Steven L. (2002).The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. New York: Random House International.ISBN 978-0-7615-3643-7.OCLC 59416169.Archived from the original on June 24, 2016.
- ^Microcomputer BASIC Editorial Department (December 1986).All About Namco (in Japanese). Dempa Shimbun.ISBN 978-4885541070.
- ^Burnham, Van (2001).Supercade. Cambridge: MIT Press. p. 181.ISBN 0-262-02492-6.
- ^abcLammers, Susan M. (1986).Programmers at Work: Interviews. New York: Microsoft Press. p. 266.ISBN 0-914845-71-3.
- ^Kurokawa, Fumio (March 17, 2018)."ビデオゲームの語り部たち 第4部:石村繁一氏が語るナムコの歴史と創業者・中村雅哉氏の魅力".4Gamer (in Japanese). Aetas. Archived fromthe original on August 1, 2019. RetrievedAugust 2, 2019.
- ^Masumi, Akagi (2005).It Started With Pong. Amusement News Agency. pp. 183–184.
- ^"Bomb Bee - Videogame by Namco".Killer List of Videogames. The International Arcade Museum. Archived fromthe original on August 2, 2017. RetrievedFebruary 1, 2020.
- ^"Cutie Q - Videogame by Namco".Killer List of Videogames. The International Arcade Museum. Archived fromthe original on October 16, 2017. RetrievedFebruary 1, 2020.
- ^abcdPurchese, Robert (May 20, 2010)."Iwatani: Pac-Man was made for women".Eurogamer. Archived fromthe original on March 4, 2019. RetrievedAugust 19, 2019.
- ^abIwatani, Toru (2005).Introduction to Pac-Man's Game Science.Enterbrain. p. 33.
- ^abcdPeckham, Matt (May 22, 2015)."Pac-Man Creator Toru Iwatani on the Character's Past and Future".Time.Time Warner. Archived fromthe original on June 7, 2019. RetrievedFebruary 1, 2020.
- ^abKohler, Chris (2005).Power-Up: How Japanese Video Games Gave the World an Extra Life.BradyGames. pp. 51–52.ISBN 0-7440-0424-1. RetrievedJuly 16, 2019.
- ^abcdeKohler, Chris (May 21, 2010)."Q&A: Pac-Man Creator Reflects on 30 Years of Dot-Eating".Wired. Archived fromthe original on July 12, 2019. RetrievedFebruary 1, 2020.
- ^"Top 25 Smartest Moves in Gaming". Gamespy.com. Archived fromthe original on February 18, 2009. RetrievedJuly 26, 2010.
- ^abcdefghijklPittman, Jamey (February 23, 2009)."The Pac-Man Dossier".Gamasutra.Archived from the original on January 9, 2020. RetrievedFebruary 1, 2020.
- ^Szczepaniak, John (August 11, 2014).The Untold History of Japanese Game Developers (First ed.). SMG Szczepaniak. p. 201.ISBN 978-0992926007. RetrievedAugust 12, 2019.
- ^Horowitz, Ken (2018).The Sega Arcade Revolution, A History in 62 Games.McFarland & Company. pp. 24–26.ISBN 978-1-4766-3196-7.
- ^Green, Chris (June 17, 2002)."Pac-Man".Salon.com.Archived from the original on December 25, 2005. RetrievedFebruary 12, 2006.
- ^Iwatani, Toru (2003)."The Development of Pac-Man".Game Staff List Association Japan. Archived fromthe original on February 13, 2019.
- ^abEngland, Lucy (June 11, 2015)."When Pac-Man was invented there was a huge internal fight with the CEO over what colour the ghosts should be".Business Insider. Archived fromthe original on August 7, 2017. RetrievedAugust 19, 2019.
- ^Mateas, Michael (2003)."Expressive AI: Games and Artificial Intelligence"(PDF).Proceedings of Level up: Digital Games Research Conference, Utrecht, Netherlands. Archived fromthe original(PDF) on May 14, 2012. RetrievedSeptember 21, 2007.
- ^Brian Ashcraft (October 27, 2011)."This Guy Has a Rare Arcade Cabinet. Is It Real?".Kotaku.Archived from the original on May 20, 2013.
- ^"Arcade Action: Beat the Machine".Computer and Video Games. No. 1. United Kingdom:EMAP. November 1981. p. 28.
- ^"Namco Video Games Catalog (1978-1980)".Flyer Fever. April 8, 2023. Archived from the original on November 28, 2023.
- ^"Coin Machines"(PDF).Cashbox. November 15, 1980. RetrievedMarch 20, 2020.
- ^"Atari Spectacularly Fails to Do the Math".Next Generation. No. 26.Imagine Media. February 1997. p. 47.
- ^ab"Pac-Man gobbles his way into the industry".Play Meter. Vol. 20, no. 13. December 1994. pp. 22, 24, 26.
- ^"Midway Bows New 'Pac-Man' Video"(PDF).Cashbox. November 22, 1980. p. 42. RetrievedMarch 20, 2020.
- ^"Game Board Schematic"(PDF).Midway Pac-Man Parts and Operating Manual. Chicago, Illinois:Midway Games. December 1980.Archived(PDF) from the original on September 23, 2015. RetrievedJuly 20, 2009.
- ^Lapetino, Tim (2018). "The Story of PAC-MAN on Atari 2600".Retro Gamer Magazine.179:18–23.
- ^"Creating a World of Clones".The Philadelphia Inquirer. October 9, 1983. p. 16.
- ^Thompson, Adam (Fall 1983)."The King of Video Games is a Woman".Creative Computing Video and Arcade Games.1 (2): 65.Archived from the original on July 6, 2009.
- ^Ratcliff, Matthew (August 1988)."Classic Cartridges II".Antic.7 (4): 24.Archived from the original on May 24, 2010.
- ^Montfort, Nick; Bogost, Ian (2009). "Pac-Man".Racing the Beam: The Atari Video Computer System.MIT Press. pp. 66–79.ISBN 978-0-262-01257-7.
- ^abTokyo Metropolitan Museum of Photography (2003).Family Computer 1983 - 1994. Japan: Otashuppan.ISBN 4872338030.
- ^"Dempa Micomsoft Super Soft Catalogue". Dempa. May 1984. p. 4. RetrievedJuly 14, 2019.
- ^Harris, Craig (September 3, 1999)."Pac-Man: Special Color Edition".IGN. Archived fromthe original on October 19, 2018. RetrievedJuly 31, 2019.
- ^Hannley, Steve (July 6, 2013)."Pocket Power: Pac-Man".Hardcore Gamer. Archived fromthe original on December 7, 2017. RetrievedFebruary 2, 2020.
- ^Softbank (January 18, 2001)."「パックマン」「ギャラクシアン」が携帯電話に登場!".Soft Bank News. Archived fromthe original on May 27, 2019. RetrievedSeptember 22, 2019.
- ^Harris, Craig (June 4, 2004)."Classic NES Series: Pac-Man".IGN. Archived fromthe original on April 30, 2019. RetrievedFebruary 2, 2020.
- ^"Namco Networks' Pac-Man Franchise Surpasses 30 Million Paid Transactions in the United States on Brew".AllBusiness.com. 2010. RetrievedFebruary 22, 2012.
- ^Pierce, David (October 31, 2011)."Roku 2 gets new firmware, games; Pac-Man, Galaga, and more".The Verge. Archived fromthe original on November 13, 2016. RetrievedJuly 13, 2019.
- ^Romano, Sal (December 21, 2015)."Bandai Namco bringing classic Arcade Game Series to PS4, Xbox One, and PC".Gematsu. Archived fromthe original on October 20, 2017. RetrievedJuly 13, 2019.
- ^"Review Crew: Namco Arcade Classics".Electronic Gaming Monthly. No. 82. Sendai Publishing. May 1996. p. 34.
- ^Fielder, Joe (April 28, 2000)."Namco Museum 64 Review".GameSpot. Archived fromthe original on May 12, 2019. RetrievedJuly 13, 2019.
- ^Parish, Jeremy (August 30, 2005)."Namco Museum Battle Collection".1UP.com.IGN. Archived fromthe original on June 3, 2016. RetrievedAugust 12, 2020.
- ^Roper, Chris (July 21, 2009)."Namco Museum Essentials Review".IGN. Archived fromthe original on April 29, 2019. RetrievedJuly 13, 2019.
- ^Buchanan, Levi (November 22, 2010)."Namco Museum Megamix Review".IGN. Archived fromthe original on February 16, 2019. RetrievedJuly 14, 2019.
- ^"Retroview - Namco Classic Collection 2". No. 33.Edge. May 1996. p. 79. RetrievedMarch 3, 2020.
- ^Bobinator (August 18, 2019)."Pac-Man Arrangement".Hardcore Gaming 101. Archived fromthe original on August 19, 2019. RetrievedOctober 11, 2019.
- ^"Windows 95 Gets Into The Game". No. 20.IDG Communications. Electronic Entertainment. August 1995. p. 48. RetrievedAugust 12, 2020.
- ^"キャラクターモノ大特集の「NAMCO HISTORY VOL.3」6月発売".PC Watch (in Japanese). Impress Group. March 27, 1998. Archived fromthe original on March 26, 2016. RetrievedAugust 12, 2020.
- ^Latshaw, Tim (June 17, 2014)."Pac-Man Collection".Nintendo Life. Archived fromthe original on April 30, 2019. RetrievedAugust 1, 2019.
- ^Harris, John (March 28, 2017)."Passing Through Ghosts in Pac-Man".Gamasutra.Archived from the original on April 12, 2019. RetrievedJuly 13, 2019.
- ^"Ms. Pac-Man/Galaga - Class of 1981 - Videogame by Namco".Killer List of Videogames. Archived fromthe original on June 13, 2019. RetrievedJuly 13, 2019.
- ^"Pac-Man 25th Anniversary - Videogame by Namco".Killer List of Videogames. Archived fromthe original on March 25, 2019. RetrievedJuly 13, 2019.
- ^Wahlgren, Jon (July 27, 2011)."Pac-Man & Galaga Dimensions Review (3DS)".Nintendo Life. Archived fromthe original on June 16, 2019. RetrievedJuly 13, 2019.
- ^IGN Staff (October 25, 2010)."Pac-Man Party has Gone Gold for Wii".IGN. Archived fromthe original on July 13, 2019. RetrievedJuly 13, 2019.
- ^Miller, Zachary (December 2, 2011)."Pac-Man Party 3D Review".Nintendo World Report. Archived fromthe original on February 14, 2019. RetrievedJuly 14, 2019.
- ^Cavalli, Earnest (January 30, 2014)."Pac-Man Museum arrives February 25, free Ms. Pac-Man DLC in tow".Engadget. Archived fromthe original on July 31, 2019. RetrievedJuly 31, 2019.
- ^Webster, Andrew (June 14, 2016)."Nintendo is releasing a miniature NES with 30 built-in games".The Verge. Archived fromthe original on June 7, 2019. RetrievedJuly 13, 2019.
- ^Alan Weiss, Brett (1998)."Pac-Man [Namco Arcade]".Allgame. Allmedia. Archived fromthe original on November 14, 2014. RetrievedFebruary 2, 2020.
- ^Alan Weiss, Brett (1998)."Pac-Man [Tengen Unlicensed]".Allgame. Allmedia. Archived fromthe original on November 14, 2014. RetrievedFebruary 1, 2020.
- ^"Atari - Pac-Man". No. 17.Computer & Video Games. March 1983. p. 7. RetrievedFebruary 1, 2020.
- ^Pickering, Chris (October 31, 2007)."Pac-Man".Eurogamer. Archived fromthe original on October 8, 2019. RetrievedFebruary 1, 2020.
- ^Harris, Craig (September 3, 1999)."Pac-Man - Neo Geo Pocket Color".IGN. Archived fromthe original on February 1, 2020. RetrievedFebruary 1, 2020.
- ^"1985 Software Buyer's Guide".Computer Games. Vol. 3, no. 5. United States: Carnegie Publications. February 1985. pp. 11–8,51–8.
- ^"Conversion Capsules: Hit Games in New Formats".Computer Games. Vol. 3, no. 4. United States: Carnegie Publications. December 1984. pp. 62–3.
- ^Matt; Julian (January 1991)."Pac-Man review - Nintendo Gameboy". No. 4.Mean Machines. Archived fromthe original on July 24, 2019. RetrievedFebruary 1, 2020.
- ^Miller, David (July 5, 1984)."Power Pills". Popular Computing Weekly. p. 29. RetrievedFebruary 1, 2020.
- ^ab"1981 Arcade Awards" –Electronic Games March 1982, pages 46–49.
- ^ab"Pac-Man Scores!".Electronic Games. Vol. 1, no. 11. January 1983. p. 12.
- ^ab"Pac Man 'greatest video game'".BBC News. November 13, 2001.Archived from the original on December 18, 2006. RetrievedMarch 13, 2012.
- ^ab"The Top Coin-Operated Videogames of All Time".Killer List of Videogames. The International Arcade Museum. RetrievedOctober 10, 2021.
- ^Lammers, Susan M. (1986).Programmers at Work: Interviews.Microsoft Press. pp. 262–3.ISBN 978-0-914845-71-3.
- ^"ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機" [Best Three Book Survey (Survey Target 1980) ~ Arcade Game Machines](PDF).Game Machine (in Japanese). No. 159.Amusement Press, Inc. February 15, 1981. p. 2.Archived(PDF) from the original on February 1, 2020.
- ^""Pole Position" No. 1 Video Game:Game Machine's "The Year's Best Three AM Machines" Survey Results"(PDF).Game Machine. No. 207.Amusement Press, Inc. March 1, 1983. p. 30.Archived(PDF) from the original on January 31, 2020.
- ^""Donkey Kong" No.1 Of '81 —Game Machine's Survey Of "The Year's Best Three AM Machines" —"(PDF).Game Machine. No. 182.Amusement Press, Inc. February 15, 1982. p. 30.Archived(PDF) from the original on January 31, 2020.
- ^abcdRessner, Jeffrey (November 20, 1982)."Stan Jarocki: Expanded Player Base Is The Key To The Future".Cash Box. Cash Box Pub. Co. pp. 52–56 (56).
- ^"Arcade games a bigger draw than the movies".The Montreal Gazette. July 27, 1981. RetrievedMarch 6, 2022.
- ^Bill Loguidice & Matt Barton (2009).Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time.Focal Press. p. 181.ISBN 978-0-240-81146-8.Archived from the original on May 14, 2013. RetrievedApril 23, 2011.
The machines were well worth the investment; in total, they raked in over a billion dollars worth of quarters in the first year alone.
- ^abMark J. P. Wolf (2008).The video game explosion: a history from PONG to PlayStation and beyond.ABC-CLIO. p. 73.ISBN 978-0-313-33868-7.Archived from the original on April 18, 2016. RetrievedApril 10, 2011.
It would go on to become arguably the most famous video game of all time, with the arcade game alone taking in more than a billion dollars. One study estimated that it had been played more than 10 billion times during the twentieth century.
- ^Mark J. P. Wolf (2001).The medium of the video game.University of Texas Press. p. 44.ISBN 0-292-79150-X.Archived from the original on April 18, 2016. RetrievedApril 9, 2011.
- ^Haddon, L. (1988). "Electronic and Computer Games: The History of an Interactive Medium".Screen.29 (2): 52–73 [53].doi:10.1093/screen/29.2.52.ISSN 0036-9543.
Revenue from the game Pac-Man alone was estimated to exceed that from the cinema box-office success Star Wars.
- ^Kevin "Fragmaster" Bowen (2001)."Game of the Week:Pac-Man".GameSpy.Archived from the original on October 1, 2011. RetrievedApril 9, 2011.
- ^"1981 Jukebox/Games Route Survey".Cash Box. Cash Box Pub. Co. October 31, 1981. p. C-18.
- ^"Authoritative Industry Sources Acclaim: Pac-Man Top Video Game of the Year".Cash Box. Cash Box Pub. Co. December 26, 1981. p. 91.
- ^"1982 Jukebox / Games Route Survey".Cash Box. Cash Box Pub. Co. November 20, 1982. p. 53.
- ^"Men's wear, Volume 185".Men's Wear.185.Fairchild Publications. 1982. RetrievedFebruary 28, 2012.
- ^Wise, Deborah (April 12, 1982)."Video arcades rival Broadway theater and girlie shows in NY".InfoWorld. p. 15.
- ^Worley, Joyce (May 1982)."Move Over Guys, Here Come the Gals... Women Join the Arcade Revolution".Electronic Games. Vol. 1, no. 3. pp. 30–2.
- ^How to Win Video Games. Pocket Books. 1982. pp. 82–90.ISBN 978-0-671-45841-6.
- ^abJohn, Kao (1989).The Industry. Englewood Cliffs. p. 45. RetrievedApril 1, 2023.
- ^abUncle John's Legendary Lost Bathroom Reader.Portable Press. September 1999. p. 373.ISBN 978-1-879682-74-0.
In 1982 alone, Americans pumped $6 billion in quarters into Pac-Man's mouth—more than they spent in Las Vegas casinos and movie theatres combined.
- ^abUncle John's Legendary Lost Bathroom Reader.Simon and Schuster. November 2012. p. 348.ISBN 978-1-60710-670-8.
In 1982 alone, Americans pumped $6 billion in quarters into Pac-Man's mouth—more than they spent in Las Vegas casinos and movie theatres combined.
- ^abStern, Jane; Stern, Michael (1992).Jane & Michael Stern's Encyclopedia of Pop Culture: An A to Z Guide of Who's who and What's What, from Aerobics and Bubble Gum to Valley of the Dolls and Moon Unit Zappa.Harper Perennial. p. 373.ISBN 978-0-06-055343-2.
"I think we have the Mickey Mouse of the 1980s," said one Pac-Man executive when it was noted that Americans were spending about $6 billion per year on the game and its spinoffs
- ^Chris Morris (May 10, 2005)."Pac Man turns 25: A pizza dinner yields a cultural phenomenon – and millions of dollars in quarters. He also loved to eat a lot of pellets". CNN.Archived from the original on May 15, 2011. RetrievedApril 23, 2011.
In the late 1990s, Twin Galaxies, which tracks video game world record scores, visited used game auctions and counted how many times the average Pac Man machine had been played. Based on those findings and the total number of machines that were manufactured, the organization said it believed the game had been played more than 10 billion times in the 20th century.
- ^"Top 10 Highest-Grossing Arcade Games of All Time".USgamer. January 1, 2016.Archived from the original on January 11, 2016. RetrievedJanuary 3, 2016.
- ^"RePlay: The Players' Choice".RePlay. February–December 1982.
- ^"RePlay: The Players' Choice".RePlay. January–December 1983.
- ^"RePlay: The Players' Choice".RePlay. January–February 1984.
- ^Cartridge Sales Since 1980.Atari Corp. Via"The Agony & The Ecstasy".Once Upon Atari. Episode 4. Scott West Productions. August 10, 2003. 23 minutes in.
- ^abcVendel, Curt (May 28, 2009)."Site News".Atari Museum. Archived fromthe original on December 6, 2010. RetrievedNovember 27, 2021.
- ^Buchanan, Levi (August 26, 2008)."Top 10 Best-Selling Atari 2600 Games".IGN. Archived fromthe original on October 28, 2008. RetrievedJuly 15, 2009.
- ^"Coleco Mini-Arcades Go Gold"(PDF).Arcade Express.1 (1): 4. August 15, 1982.Archived(PDF) from the original on September 14, 2012. RetrievedFebruary 3, 2012.
- ^"More Mini-Arcades Coming From Coleco"(PDF).Arcade Express. Vol. 1, no. 13. January 30, 1983. p. 2.Archived(PDF) from the original on November 14, 2012.
- ^Shea, Tom (December 20, 1982)."Shrinking Pac-Man leads game-wristwatch market".InfoWorld. Vol. 4, no. 50.InfoWorld Media Group, Inc. pp. 44–5.ISSN 0199-6649.
- ^"Game Search (based on Famitsu data)".Game Data Library. March 1, 2020. Archived fromthe original on April 24, 2019. RetrievedMarch 16, 2020.
- ^"Namco (Japan sales, 2000-2006)". Garaph (based onFamitsu data). July 28, 2005. RetrievedMarch 17, 2012.
- ^Worley, Joyce (December 1989)."Mega Hits: The Best of the Best".Video Games & Computer Entertainment (11):130–132, 137, 138.
- ^"Namco Networks' PAC-MAN Franchise Surpasses 30 Million Paid Transactions in the United States on Brew".Business Wire.Berkshire Hathaway. June 30, 2010. Archived fromthe original on June 29, 2017. RetrievedAugust 8, 2020.
- ^Ciraolo, Michael (October–November 1985)."Top Software: A List of Favorites".II Computing: 51. Archived fromthe original on March 13, 2016. RetrievedJanuary 28, 2015.
- ^Leack, Jonathan (January 26, 2017)."World of Warcraft Leads Industry With Nearly $10 Billion In Revenue".GameRevolution. RetrievedFebruary 27, 2021.
- ^Jeroen te Strake, Peter Searle."Thebiglist".Playthatgame.co.uk. RetrievedJanuary 5, 2020.
- ^abcd"The Essential 50 Part 10 -- Pac-Man from 1UP.com".1Up.com. Archived fromthe original on October 3, 2015. RetrievedNovember 4, 2015.
- ^Wilson, Jeffrey L. (June 11, 2010)."The 10 Most Influential Video Games of All Time".PC Magazine. 1. Pac-Man (1980).Archived from the original on April 11, 2012. RetrievedApril 19, 2012.
- ^The ten most influential video games ever,The Times, September 20, 2007
- ^"Playing With Power: Great Ideas That Have Changed Gaming have from 1UP.com".1Up.com. Archived fromthe original on November 12, 2016. RetrievedNovember 4, 2015.
- ^abConsalvo, Mia (2016).Atari to Zelda: Japan's Videogames in Global Contexts.MIT Press. pp. 193–4.ISBN 978-0262034395.
- ^DeMaria, Rusel; Wilson, Johnny L. (2003).High Score!: The Illustrated History of Electronic Games (2 ed.). New York: McGraw-Hill/Osborne. p. 62.ISBN 0-07-223172-6.
- ^ab"Gaming's most important evolutions".GamesRadar+. October 8, 2010.Archived from the original on November 7, 2013. RetrievedNovember 4, 2015.
- ^"Space Invaders Part II".Arcade History.
- ^"Donkey Kong".Retro Gamer.Future Publishing Limited. September 13, 2008. RetrievedMay 4, 2021.
- ^"CourtVille: Why Unclear Laws Put EA v. Zynga Up for Grabs".Wired.ISSN 1059-1028. RetrievedMay 30, 2021.
- ^Vaidhyanathan, Siva (August 1, 2001).Copyrights and Copywrongs: The Rise of Intellectual Property and How it Threatens Creativity. NYU Press.ISBN 978-0-8147-8834-9.
- ^"Monster Maze".
- ^"25 years of Pac-Man". MeriStation. July 4, 2005.Archived from the original on September 29, 2011. RetrievedMay 6, 2011. (Translation)
- ^Bailey, Kat (March 9, 2012)."These games inspired Cliff Bleszinski, John Romero, Will Wright, and Sid Meier". Joystiq. Archived fromthe original on February 2, 2017. RetrievedApril 2, 2012.
- ^Book of Games: The Ultimate Reference on PC & Video Games. Book of Games. 2006. p. 24.ISBN 82-997378-0-X.Archived from the original on November 22, 2016. RetrievedMay 6, 2011.
- ^Game developer. Vol. 2 & 5.Miller Freeman. 1995. p. 62.Archived from the original on November 22, 2016. RetrievedJune 6, 2011.
If you made it to the secret Pac-Man level in Castle Wolfenstein, you know what I mean (Pac-Man never would have made it as a three-dimensional game). Though it may be less of a visual feast, two dimensions have a well-established place as an electronic gaming format.
- ^"GAMES Magazine #34". December 1982.
- ^Martijn Müller (June 3, 2010)."Pac-Man wereldrecord beklonken en het hele verhaal" (in Dutch).NG-Gamer. Archived fromthe original on February 27, 2012. RetrievedNovember 3, 2015.
- ^Turi, Tim (December 21, 2009)."Gain Knowledge From Guinness 2010 Gamer's Edition".Game Informer.Archived from the original on December 23, 2009. RetrievedDecember 13, 2021.
- ^"Pac-Man".The Strong National Museum of Play.The Strong. RetrievedMay 6, 2022.
- ^"About Pac-Manhattan". Pac-Manhattan. 2004.Archived from the original on May 8, 2009. RetrievedJuly 3, 2009.
- ^"Roomba Pac-Man Web Site". Archived fromthe original on November 9, 2009. RetrievedOctober 10, 2009.
- ^Lau, Dominic."Pacman in Vancouver". SFU Computing Science. Archived fromthe original on May 30, 2009. RetrievedJuly 3, 2009.
- ^"Origins of the 'Pac-Man' Defense".The New York Times. January 23, 1988.Archived from the original on February 14, 2012. RetrievedNovember 20, 2010.
- ^Selinger, Nikita; Lyubich, Mikhail; Dudko, Dzmitry (March 3, 2017).Pacman renormalization and self-similarity of the Mandelbrot set near Siegel parameters.arXiv:1703.01206.Bibcode:2017arXiv170301206D.
- ^Lyubich, Mikhail; Dudko, Dzmitry (August 30, 2018).Local connectivity of the Mandelbrot set at some satellite parameters of bounded type.arXiv:1808.10425.Bibcode:2018arXiv180810425D.
- ^Brunell, Evan (May 22, 2010)."Popular Video Game Pac-Man Celebrates 30th Anniversary".New England Sports Network.Archived from the original on July 22, 2010. RetrievedApril 11, 2012.
- ^Antonelli, Paola; Galloway, Paul (November 3, 2022)."When Video Games Came to the Museum".Museum of Modern Art. RetrievedFebruary 16, 2024.
- ^"Mario & Pac-Man Showed Up in the Rio 2016 Olympics Closing Ceremony". August 22, 2016.Archived from the original on February 5, 2017. RetrievedDecember 30, 2016.
- ^"Wednesday, February 22, 2023 PR: 7‑Eleven, Inc. And PAC-MAN Give Fans the Chance to Take their Game Play to the Next Level". Archived fromthe original on May 1, 2023. RetrievedMay 1, 2023.
- ^Wollman, Jane (December 1982)."Pac-Mania".Popular Computing. p. 81. RetrievedApril 1, 2023.
- ^Reed, William (August 30, 2023)."Brick Breakdown: LEGO PAC-MAN Arcade Machine".TheBrickBlogger.com. The Brick Blogger. RetrievedAugust 25, 2024.
- ^"The Pac-Page (including database ofPac-Man merchandise and TV show reference)".GameSpy. Archived fromthe original on April 16, 2009. RetrievedMay 7, 2011.
- ^White, Cindy. (June 17, 2010)"E3 2010: Pac-Man Back on TV?"Archived June 21, 2010, at theWayback Machine. IGN.com. Retrieved July 7, 2010.
- ^Morris, Chris. (June 17, 2010)"Pac-Man chomps at 3D TV . Variety.com. Retrieved July 7, 2010.
- ^Jackson, Josh (March 29, 2018)."22 Differences Between the Ready Player One Book and Movie".Paste.Archived from the original on April 12, 2021. RetrievedMay 23, 2024.
- ^"Pac-Man Fever".Time Magazine. April 5, 1982. Archived fromthe original on January 22, 2011. RetrievedOctober 15, 2009.
Columbia Records' Pac-Man Fever ... was No. 9 on the Billboard Hot 100 last week.
- ^"Popular Computing". McGraw-Hill. 1982. Archived fromthe original on January 22, 2011. RetrievedAugust 14, 2010.
Pac-Man Fever went gold almost instantly with 1 million records sold.
- ^Turow, Joseph (2008).Media Today: An Introduction to Mass Communication (3rd ed.). Taylor & Francis. p. 554.ISBN 978-0-415-96058-8.Archived from the original on November 22, 2016. RetrievedJanuary 29, 2012.
- ^RIAA Gold & Platinum Searchable Database – Pac-Man Fever . RIAA.com. Retrieved November 1, 2009.
- ^Grosinger, Matt (February 16, 2017)."Weird Al Talks His Previously Unreleased Song "Pac-Man", Which You Can Finally Hear!".Nerdist Industries. Archived fromthe original on February 21, 2017. RetrievedFebruary 20, 2017.
- ^Liptak, Andrew (February 18, 2017)."Listen to a previously unreleased Weird Al Beatles parody, Pac-Man".The Verge.Vox Media.Archived from the original on February 19, 2017. RetrievedFebruary 20, 2017.
- ^"GORILLAZ: SONG MACHINE SEASON 1 EPISODE 5 'PAC-MAN' FT SCHOOLBOY Q".Nasty Little Man. July 20, 2020.
- ^"Classic video game characters unite via film 'Pixels'".Philstar. July 23, 2014. Archived fromthe original on July 23, 2014. RetrievedJuly 23, 2014.
- ^Tarek Bazley:Pac-man at 35: the video game that changed the world
- ^"Guardians of the Galaxy Vol. 2 redeems a gaming icon on screen".Polygon. May 8, 2017.
- ^"Wreck-It Ralph Trailer #2". Walt Disney Animation Studios via YouTube. September 12, 2012. Archived fromthe original on October 30, 2021. RetrievedSeptember 12, 2012.
- ^Cooper, Hollander; Gilbert, Henry (October 19, 2012)."Wreck-it Ralph – 9 amazing things you couldn't possibly know about the movie". Games Radar. RetrievedOctober 23, 2012.
- ^"Pac-man at 35: The video game that changed the world". Archived from the original on May 26, 2015. RetrievedMay 26, 2015.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link). Al Jazeera English, May 25, 2015 - ^"Shiro Sano Cast as Dr. Pacman in Kamen Rider Heisei Generations".Tokusatsu Network. November 5, 2016.
- ^"Relaxer Review: Help! He's Sitting and He Can't Get Up".Jeannette Catsoulis. March 28, 2019.
- ^Cash Box. William and Mary Libraries Special Collections Research Center. Cash Box Pub. Co. November 20, 1982.
{{cite book}}
: CS1 maint: others (link) - ^"Crystal Sky, Namco & Gaga are game again". Crystalsky.com. Retrieved August 11, 2008.
- ^Jaafar, Ali (May 19, 2008)"Crystal Sky signs $200 million deal". Variety.com. Retrieved September 4, 2008.
- ^Galuppo, Mia (August 8, 2022)."Live-Action Pac-Man Movie in the Works from Wayfarer, Bandai Namco (Exclusive)".The Hollywood Reporter. RetrievedAugust 8, 2022.
- ^Radulovic, Petrana (August 8, 2022)."New Pac-Man movie will be live action, somehow".Polygon. RetrievedAugust 8, 2022.
- ^Rubin, Rebecca (August 8, 2022)."Pac-Man Live-Action Movie in the Works From 'Jane the Virgin' Actor Justin Baldoni".Variety. RetrievedAugust 8, 2022.
- ^Coopee, Todd (May 20, 2015)."Pac-Man Turns 35!".ToyTales.ca.Archived from the original on September 4, 2015.
- ^"The MB Official Pac-Man Board Game".Archived from the original on November 10, 2015. RetrievedNovember 4, 2015.
- ^"The Pac-Star: Pac-Man Rub-Offs Section Index".Archived from the original on December 22, 2015. RetrievedNovember 4, 2015.
- ^"Pac-Man review at OAFE". Oafe.net.Archived from the original on October 21, 2012. RetrievedNovember 15, 2012.
- ^abcdRamsey, David."The Perfect Man". Oxford American. Archived fromthe original on February 29, 2008. RetrievedNovember 13, 2012.
- ^"Pac-Man at the Twin Galaxies Official Scoreboard".Twin Galaxies. Archived fromthe original on July 26, 2008. RetrievedDecember 28, 2015.
- ^"Dispute Decision: Billy Mitchell's Donkey Kong & All Other Records Removed".
- ^"Twin Galaxies – Pac-Man (Arcade) – Points [Factory Speed]". RetrievedJanuary 2, 2019.
- ^"Pac-Man [Fastest Completion [Perfect Game ARCADE – 03:28:49.00 – David W Race". August 4, 2015. RetrievedJanuary 5, 2016.
- ^Race, David (May 30, 2013).Perfect Pac-Man: May 22, 2013 – 3hrs 28min 49sec (2 of 2). David Race.Archived from the original on January 2, 2016. RetrievedJanuary 5, 2016 – viaYouTube.
- ^"Retro gaming pariah Billy Mitchell has Guinness records reinstated".ESPN.com. June 18, 2020. RetrievedJune 18, 2020.
- ^"Past Presidents See Dip In Video Collections".Cash Box. Cash Box Pub. Co. November 20, 1982. p. 56.
- ^Parish, Jeremy (July 23, 2013)."Remembering Pac & Pal, Pac-Man's Strangest Arcade Adventure".USgamer. Archived fromthe original on January 23, 2018. RetrievedFebruary 23, 2020.
- ^"Pac-In-Time".Next Generation (6).Imagine Media:113–4. June 1995.
- ^"Pac-Man Championship Edition for Xbox 360 Reviews".Metacritic.CBS Interactive. RetrievedApril 25, 2020.
- ^Hatfield, Daemon (November 16, 2010)."Pac-Man Championship Edition DX Review".IGN. Archived fromthe original on November 19, 2010. RetrievedMarch 25, 2020.
- ^"Mini-Arcades 'Go Gold'".Electronic Games.1 (9): 13. November 1982.Archived from the original on August 13, 2012. RetrievedFebruary 5, 2012.
- ^"Coleco Mini-Arcades Go Gold"(PDF).Arcade Express.1 (1): 4. August 15, 1982.Archived(PDF) from the original on November 8, 2012. RetrievedFebruary 3, 2012.
- ^"The Official Midway's Pac-Man Game Watch Instruction Manual"(PDF) (booklet).Nelsonic Industries.Archived(PDF) from the original on September 24, 2015. RetrievedNovember 3, 2015.
- ^"A quick look at some of the new WP7 games from Namco".BestWP7Games. November 9, 2010. Archived fromthe original on November 12, 2010.
- ^"Google gets Pac-Man fever". cnet. May 21, 2010.Archived from the original on October 27, 2010.
- ^Fricker, Martin (May 24, 2010)."Google gives Pac-Man boost with over 1 billion playing Goggle Doodle game in three days".Mirror. RetrievedAugust 25, 2021.
- ^"Pac-Man".Archived from the original on August 29, 2012. RetrievedNovember 3, 2015.
- ^Ki Mae Huessner."World's Biggest Pac-Man Is Web Sensation". ABC News Internet Ventures.Archived from the original on April 15, 2014. RetrievedApril 13, 2013.
- ^Garun, Natt (March 31, 2017)."Google Maps morphs into Ms. Pac-Man for April Fools' Day".The Verge. RetrievedDecember 27, 2021.
- ^"Pac-Man Celebrates 40th Anniversary With Minecraft DLC, a Game You Play on Twitch, and Weird AI Programs".IGN. May 22, 2020. RetrievedJune 1, 2020.
- ^Midway's Pac-Man Parts and Operating Manual(PDF). December 1980.
Further reading
- Trueman, Doug (November 10, 1999)."The History of Pac-Man".GameSpot. Archived fromthe original on June 26, 2009. Comprehensive coverage on the history of the entire series up through 1999.
- Morris, Chris (May 10, 2005). "Pac Man Turns 25".CNN Money.
- Vargas, Jose Antonio (June 22, 2005). "Still Love at First Bite: At 25, Pac-Man Remains a Hot Pursuit".The Washington Post.
- Hirschfeld, Tom.How to Master the Video Games, Bantam Books, 1981.ISBN 0-553-20164-6 Strategy guide for a variety of arcade games includingPac-Man. Includes drawings of some of the common patterns.
External links
- Official website
- Pac-Man highscores onTwin Galaxies
- Pac-Man onArcade History
- Pac-Man at theKiller List of Videogames