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OpenGL SC

From Wikipedia, the free encyclopedia
OpenGL SC
OpenGL SC logo
DeveloperKhronos Group
Stable release
2.0.1[1] / July 24, 2019; 6 years ago (2019-07-24)
Written inC
Operating systemCross-platform
PlatformCross-platform
TypeAPI
LicenseVarious
Websitewww.khronos.org/openglsc/

OpenGL for Safety Critical applications (OpenGL SC) is a subset of theOpenGL3D graphicsapplication programming interface (API) designed to meet the needs of theSafety Critical market for avionics, industrial, military, medical and automotive applications includingFAA DO-178C/ED-12C Level A certification. OpenGL SC is managed by the not-for-profit technologyconsortium, theKhronos Group, Inc.

OpenGL SC 2.0 is based on OpenGL ES 2.0, adding GLSL shader programmability to OpenGL SC 1.0.[2]

OpenGL SC 1.0 is based on, and roughly equivalent to, OpenGL 1.3. Equivalence is not strictly maintained, and features not in the original API specification were added, such asdisplay lists.[3]

References

[edit]
  1. ^Khronos OpenGL SC API Registry
  2. ^OpenGL SC 2.0.1 Specification
  3. ^OpenGL SC 1.0.1 Specification

External links

[edit]
Khronos Group Standards
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