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Nuke (software)

From Wikipedia, the free encyclopedia
Compositing and VFX program
For the type of denial-of-service attack, seeDenial-of-service attack § Nuke.
Nuke
Developers
Stable release
16.0
Written inC++,[1]Python
Operating systemLinux, Microsoft Windows, macOS
TypeCompositing software
LicenseProprietary
WebsiteNUKE

Nuke is anode-baseddigital compositing andvisual effectsapplication first developed byDigital Domain and used for television and filmpost-production. Nuke is available forWindows,macOS (up toMonterey natively), andRHEL/CentOS.[2]Foundry has further developed the software since Nuke was sold in 2007.

Nuke's users includeDigital Domain,Walt Disney Animation Studios,Blizzard Entertainment,[3]DreamWorks Animation,[4]Illumination Mac Guff,[5]Sony Pictures Imageworks,Sony Pictures Animation,Light Chaser Animation Studios,Framestore,[6]Weta Digital,[7]Double Negative,[8] andIndustrial Light & Magic.[9]

History

[edit]

Nuke (the name deriving from 'New compositor')[10] was originally developed by software engineer Phil Beffrey and later Bill Spitzak for in-house use atDigital Domain beginning in 1993. In addition to standard compositing, Nuke was used to render higher-resolution versions of composites fromAutodesk Flame.[11]

Nuke version 2 introduced a GUI in 1994, built withFLTK – an in-house GUI toolkit developed at Digital Domain. FLTK was subsequently released under theGNU LGPL in 1998.[12]

Nuke won anAcademy Award for Technical Achievement in 2001.[13]

In 2002, Nuke was publicly released by D2 Software.[14][15] In 2005, Nuke 4.5[16] introduced a new 3D subsystem developed byJonathan Egstad.[17]

In 2007, The Foundry, aLondon-based plug-in development company, took over development and marketing of Nuke from D2.[18] The Foundry released Nuke 4.7 in June 2007,[19] and Nuke 5 was released in early 2008, which replaced the interface withQt and addedPython scripting, and support for astereoscopic workflow.[20] In 2015, The Foundry released Nuke Non-commercial with some basic limitations.[21] Nuke supports use of The Foundry plug-ins via its support for theOpenFX standard (several built-in nodes such as Keylight are OpenFX plugins).

References

[edit]
  1. ^"Information for NUKE developers". The Foundry. Archived fromthe original on 2017-02-27. Retrieved2015-10-03.
  2. ^"System Requirements | Nuke | Foundry". Foundry.Archived from the original on 23 May 2023. Retrieved22 May 2023.
  3. ^"BlizzCon 2015 World of Warcraft Cinematics: The Road to Legion panel transcript". 8 January 2016.
  4. ^"Blur Studio use Nuke on Deadpool". Foundry.Archived from the original on 2020-12-21. Retrieved2020-12-21.
  5. ^Moltenbrey, Karen (13 December 2018)."Spoiler Alert".In Focus. Computer Graphics World.Archived from the original on 9 January 2019. Retrieved19 May 2019.
  6. ^"NUKE helps Framestore make history on Oscar winning Lincoln". The Foundry. Archived fromthe original on 2016-11-11.
  7. ^"Weta Digital Purchases Site License Of Nuke". 6 July 2009.Archived from the original on 13 May 2013. Retrieved6 July 2012.
  8. ^"Double Negative Procures Nuke Site License". AWN.Archived from the original on 2019-05-28. Retrieved2018-01-20.
  9. ^"Industrial Light & Magic (ILM) Purchases Nuke Site Licence". Archived fromthe original on 2013-05-13.
  10. ^"D2 Software: Company Profile".Computer Graphics World. August 1, 2004.Archived from the original on July 17, 2012. RetrievedOctober 4, 2007.
  11. ^"Interview Bill Spitzak".Archived from the original on 2012-06-22. Retrieved2012-07-06.
  12. ^Spitzak, Bill (January 19, 1998)."fltk-0.98 (C++ gui toolkit)".
  13. ^"2001 Scientific and Technical Awards". March 2002. Archived fromthe original on 2008-01-13.
  14. ^"Digital Domain Nukes market".Hollywood Reporter. July 12, 2002.[dead link]
  15. ^"Digital Domain launches software unit". AllBusiness.com. 2002-10-10.Archived from the original on 2009-05-19. Retrieved2008-06-20.
  16. ^"D2 ships Nuke v4.5 Compositor with image-based Keyer and new Interface". December 1, 2005. Archived fromthe original on June 7, 2007.
  17. ^"Interview Jonathan Egstad".Nukepedia.Archived from the original on 2017-04-24. Retrieved2017-04-23.
  18. ^"D2 Software's Nuke Acquired by The Foundry". March 10, 2007. RetrievedNovember 10, 2016.
  19. ^"Nuke Version 4.7 Released". fxguide.com. October 4, 2007.Archived from the original on October 22, 2007. RetrievedOctober 4, 2007.
  20. ^"3D stereo workflow, new UI & Python scripting are the highlights".Digital Producer Magazine. 14 September 2007. Archived fromthe original on 10 July 2011.
  21. ^"The Foundry releases NUKE Non-commercial". Evermotion. 15 April 2015. Retrieved10 August 2016.

External links

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