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Nintendo Gateway System

From Wikipedia, the free encyclopedia
Nintendo Gateway System
DeveloperNintendo
LodgeNet
ManufacturerMatsushita Avionics,Rockwell Collins, andThales Avionics (airline version)
LodgeNet (Hotel version)
Product familySuper NES
Game Boy
Nintendo 64
GameCube
GenerationFourth
Fifth
Sixth
Released
AvailabilityAirlines and hotels only; not for retail sale
Lifespan1993–2012
Discontinued
Controller inputArmrest controller (airline version)
Special versions of SNES, Nintendo 64 and GameCube controllers (hotel version)
Backward
compatibility
Not compatible with regular Nintendo systems
Series of video game consoles specialized for airlines and hotels

TheNintendo Gateway System is a series ofvideo game consoles specialized forairlines andhotels. As part of a partnership betweenNintendo andLodgeNet from late 1993 up until the late 2000s, about 40,000 airline seats and 955,000 hotel rooms featured a modified version of theSuper Nintendo Entertainment System,Game Boy,[1]Game Boy Color,Game Boy Advance,Nintendo 64, orGameCube, installed on someNorthwest,Singapore Airlines,Air China,Air Canada,Alitalia-Linee Aeree Italiane,All Nippon Airways,British Midland International,Kuwait Airways,Malaysia Airlines,Thai Airways, andVirgin Atlantic passenger aircraft, as well as certain hotels with LodgeNet, NXTV, or Quadriga entertainment systems.

Aimed more at adults than Nintendo's core children's market,[2] it was one of the first in-seat airline entertainment services, provided byMatsushita Avionics,Rockwell Collins, andThales Avionics. The controller, or remote, for the airline version of the Gateway System had a button setup similar to the Super NES controller, and it also doubled as a remote for the movie and music aspects of the system. It was part of a much larger computer system that allowed air passengers to not only play video games, but also watch movies and shows, listen to music, talk on the phone, and even shop while in-flight, before the rise of the internet. Upon its release, there were 10 games installed in the system, which includedThe Legend of Zelda: A Link to the Past,F-Zero andSuper Mario World. Future plans for the system were to have it installed on cruise ships as well.

LodgeNet partnered with Nintendo to bring video games directly into guest hotel rooms through streaming over the LodgeNet server, with the special LodgeNet controller plugging directly into the television or LodgeNet set-top box, transmitting the game over phone lines connected to a central game server. Pricing was usually $6.95 plus tax for 1 hour of video games. After 1 hour, the game would immediately stop and prompt the user to purchase more play time. Many games were modified for single-player play only.

Its official website was discontinued in mid-2008, but units have been seen as late as 2013 for Nintendo 64 in hotels, and as late as 2012 for Game Boy and Game Boy Color on Singapore Airlines. LodgeNet was the most widespread pay-per-view system for hotels that used it.

History

[edit]

On August 10, 1993,Nintendo of America began rolling out the Nintendo Gateway System, initially in one of Northwest Airlines' Boeing 747 andLodgeNet.[2]

In late 1993, LodgeNet launched its on-demand hospitality service, including worldwide delivery ofSuper NES games to hotel guests via its proprietary building-wide networks.[3] LodgeNet eventually reported the system being installed in 200,000 hotel guest rooms by April 1996, and 530,000 guest rooms by mid-1999. By April 1996, LodgeNet reported that its partnership with Nintendo to deliver Super NES games had yielded 200,000 worldwide hotel guest room installations. In June 1998, Nintendo andLodgeNet entered a 10-year licensing agreement for an "aggressive" upgrade to add Nintendo 64 support to their existing 500,000 Super NES equipped guest room installations.[4] LodgeNet says that within the system's previous five years to date, the system had "caused Nintendo to become the most successful new product rollout in the history of the hotel pay-per-view industry".[5] LodgeNet reported that within the middle of 1998 alone, 35 million hotel guests encountered the Nintendo name as an integral amenity,[5] and it reported sales of more than 54 million minutes of Nintendo-based gameplay.[6]

One of the two versions of the Super Nintendo LodgeNet controller
TheNintendo 64 LodgeNet controller, which could be used to play N64 games
The LodgeNetGameCube controller. Hooked up to TVs in hotel rooms, it allowed patrons to pay to play GameCube games for limited time.

In June 1999, LodgeNet and Nintendo began expanding and upgrading their existing Super NES buildout to includeNintendo 64 support. In mid-1999, LodgeNet reported that its 530,000 hotel room installations were increasing at a rate of 11,000 rooms per month.[6] In September 2000, Nintendo and LodgeNet began delivering newly released Nintendo 64 games to hotel rooms at more than 1,000 hotel sites, concurrently with the games' retail releases, demonstrating "the capacity to updateLodgeNet's interactive digital systems with fresh content virtually overnight".[7]

Games

[edit]

Games are offered for six Nintendo platforms, theSuper Nintendo Entertainment System, theGame Boy, theGame Boy Color, theGame Boy Advance, theNintendo 64, and theGameCube, with support for theNintendo Entertainment System planned. While GB, GBC, and GBA games are exclusive to the airlines, the N64 and GC games are exclusive to the hotels, and the SNES is available for both.

Super Nintendo Entertainment System

[edit]

There were 49 Super Nintendo Entertainment System titles available to play on LodgeNet hotel televisions and on airlines equipped with Nintendo Gateway System, which LodgeNet used for their hotel service. Some titles were not playable on airlines.

Nintendo 64

[edit]

There were 38 Nintendo 64 titles available to play on LodgeNet hotel televisions.

GameCube

[edit]

There were 43 GameCube titles available to play on LodgeNet hotel televisions.

Game Boy and Game Boy Color

[edit]

There were 33 Game Boy/Game Boy Color titles available to play on airlines featuring Nintendo Gateway System.

Game Boy Advance

[edit]

There were 13 Game Boy Advance titles available to play on airlines featuring Nintendo Gateway System.

See also

[edit]

Notes

[edit]
  1. ^IncludesThe Legend of Zelda,Zelda II: The Adventure of Link,The Legend of Zelda: Ocarina of Time,The Legend of Zelda: Majora's Mask, a 20-minute playable demo ofThe Legend of Zelda: The Wind Waker, a retrospective ofThe Legend of Zelda series, and a special movie ofThe Legend of Zelda: The Wind Waker. It is possible that some content may or may not be on this version, as this GameCube service already offersThe Legend of Zelda: Ocarina of Time (withMaster Quest alongside it), as well asThe Legend of Zelda: The Wind Waker.

References

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  1. ^"System and method for trans-compiling video games".Google Patents. Nintendo of America, Inc. July 27, 2010. RetrievedMarch 17, 2021.
  2. ^ab"Virgin Airways fleet to get US$19m interactive systems".Business Times (Singapore). UPI. August 13, 1993.
  3. ^"Hotel-based video game and communication system".Google Patents. Nintendo of America, Inc. December 3, 1996. RetrievedMay 23, 2019.
  4. ^"LodgeNet, Nintendo Sign N64 Agreement" (Press release). Sioux Falls, SD: LodgeNet Entertainment Corporation. PRNewswire. June 16, 1998. RetrievedMay 23, 2019.
  5. ^ab"LodgeNet, Nintendo Celebrate Guest Room Video Game Milestone" (Press release). Sioux Falls, SD: LodgeNet Entertainment Corporation. PRNewswire. September 3, 1998. RetrievedMay 23, 2019.
  6. ^ab"LodgeNet Begins Installing Hotels With Nintendo 64 Game Systems; Initiative Includes New Installations, System Upgrades for Thousands of Hotel Rooms" (Press release). Sioux Falls, SD: LodgeNet Entertainment Corporation. PRNewswire. June 10, 1999. RetrievedMay 23, 2019.
  7. ^"LodgeNet Brings Mario Tennis(TM) to Hotel Guests Nationwide; New N64(R) Game Will Appear in Stores, Hotel Rooms Same Week" (Press release). Sioux Falls, SD: LodgeNet Entertainment Corporation. PRNewswire. August 29, 2000. RetrievedMay 23, 2019.

External links

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