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Interplay Entertainment

From Wikipedia, the free encyclopedia
American video game developer and publisher

Interplay Entertainment Corp.
FormerlyInterplay Productions (1983–1998)
Company typePublic
Expert MarketIPLY
IndustryVideo games
FoundedOctober 1983; 42 years ago (1983-10) inIrvine, California, US
Founders
Headquarters,
US
Area served
Worldwide
Key people
Hervé Caen (CEO)
Products
Revenue1,380,000 United States dollar (2010) Edit this on Wikidata
1,030,000 United States dollar (2010) Edit this on Wikidata
Websiteinterplay.com

Interplay Entertainment Corp. is an Americanvideo game developer andpublisher based inLos Angeles. The company was founded in 1983 asInterplay Productions by developersBrian Fargo, Jay Patel, Troy Worrell, andRebecca Heineman, as well as investor Chris Wells. As a developer, Interplay is best known as the creator of theFallout series and as a publisher for theBaldur's Gate andDescent series.

History

[edit]

Interplay Productions

[edit]
The logo used for Interplay Productions on the cover ofWasteland; Brian Fargo stated that the logo was intended to resemble a person seated in front of a keyboard.[1]

Prior to Interplay, the company's founding developers—Brian Fargo, Troy Worrell, Jay Patel, andRebecca Heineman—worked for Boone Corporation, avideo game developer based inCalifornia.[2] When Boone eventually folded, the four got together with investor Chris Wells and, believing they could create a company that was better than Boone, founded Interplay in October 1983.[2][3][4] The first projects were non-original and consisted of software conversions and even some military work forLoral Corporation.[5] After negotiations withActivision, Interplay entered aUS$100,000 contract to produce three illustratedtext adventures for them.[6][5] Published in 1984,Mindshadow is loosely based onRobert Ludlum'sBourne Identity whileThe Tracer Sanction puts the player in the role of an interplanetary secret agent.Borrowed Time which features a script by Arnie Katz'sSubway Software followed in 1985. These adventures built upon work previously done by Fargo; his first game was the 1981-publishedDemon's Forge.[5]

The same year, Interplay Productions, then contracted out by Electronic Arts, ported EA'sRacing Destruction Set to theAtari 8-bit computers. The conversion, entirely coded byRebecca Heineman, was released in 1986 via Electronic Arts for the United States and Ariolasoft for the European market.

Interplay'sparser was developed by Fargo and an associate and in one version understands about 250 nouns and 200 verbs as well as prepositions and indirect objects.[7] In 1986,Tass Times in Tonetown followed. Interplay made a name for itself as a quality developer ofrole-playing video games with the three-part seriesThe Bard's Tale (1985–1988), critically acclaimedWasteland (1988) andDragon Wars (1989). All of them were published byElectronic Arts.[citation needed]

Interplay started publishing its own games, beginning withNeuromancer andBattle Chess, in 1988, and then moved on to publish and distribute games from other companies, while continuing internal game development. In 1995, Interplay published the hit gameDescent, developed by startupParallax Software. Interplay published severalStar Trek video games, includingStar Trek: 25th Anniversaryfor computers andfor Nintendo Entertainment System andStar Trek: Judgment Rites. These games had laterCD-ROM editions released with the originalStar Trek cast providing voices. Interplay also publishedStarfleet Academy andKlingon Academy games, andStarfleet Command series, beginning withStar Trek: Starfleet Command. Another game,Star Trek: Secret of Vulcan Fury, was in development in the late 1990s but was never completed and much of its staff laid off due to budgetary cuts prompted by various factors. In 1995, after several years of delays, Interplay finally published its role-playing gameStonekeep. Other PC games released during the mid- to late 1990s includedCarmageddon,Fragile Allegiance,Hardwar andRedneck Rampage.[citation needed]

During the early 1990s, Fargo served as an advisor to Silicon & Synapse, which would ultimately becomeBlizzard Entertainment. In exchange for 10% equity in the company, Fargo contracted Silicon & Synapse toport games developed by Interplay onto other consoles, providing the studio with its initial funding to support its transition to making original games.[8]

In 1997, Interplay developed and releasedFallout, a successful and critically acclaimed role-playing video game set in aretro-futuristic post-apocalyptic setting.Black Isle Studios, a newly created in-house developer, followed with the sequel,Fallout 2, in 1998. Another successful subsequent Interplay franchise wasBaldur's Gate, aDungeons & Dragons game that was developed byBioWare and which spawned a successful expansion, sequel and spin-off series. The spin-off series started withBaldur's Gate: Dark Alliance; the game's success forged a sequel as well. Aside fromDark Alliance, Interplay published a few notable console series such asLoaded and the fighting game seriesClayFighter and the games byShiny Entertainment,MDK andWild 9.[9][citation needed]

Rebranding as Interplay Entertainment, Titus minority acquisition (1998–2002)

[edit]

In 1998, Interplay's financial issues became dire. To avert bankruptcy, Interplay went public on theNASDAQ stock exchange under the name Interplay Entertainment.[10]

By 1999, Interplay continued to endure losses under Brian Fargo due to increased competition, less-than-stellar returns on Interplay's sports division, and the lack of console titles. Because of this, the company forced itself to seek additional funding from an outside third party. On February 17, 1999, the company entered into a distribution agreement with British game publisherVirgin Interactive, where Interplay would acquire a 43.9% stake (initially a 49.9% stake) in the company and allow Virgin to exclusively distribute their titles in Europe, effectively replacing Interplay's own distribution arm in the region. Interplay also announced that they would distribute Virgin Interactive's titles in North America and several other territories including South America and Japan.[11][12] On March 23, 1999, it was announced that the Paris-basedTitus Interactive had invested $10 million in the publisher with a considered chance of purchasingUniversal Pictures' stake in Interplay, which would allow Titus to own 34% of the company's shares and allow for Interplay to distribute Titus' products in North America.[13] By May, $25 million was invested by Titus, which within a few months was increased by another $10 million.[14] By August, Titus owned 57% of Interplay's shares.[15]

On 16 April 2001, Titus announced they had expanded their control shares in Interplay to 72.5%. On the same day, they announced they had purchased Interplay's stake in Virgin Interactive, effectively making the latter a fully owned subsidiary of Titus, which was to allow the three companies to simplify their European distribution arms under the singular Virgin Interactive umbrella.[16] On August 28, Titus announced that they had appointedVivendi Universal Publishing as Interplay's North American distributor in order for Interplay to focus more on development. Prior to this, Titus resecured full distribution rights to its titles in North America, which were not counted for as part of the Vivendi Universal deal.[17] On September 27, Interplay announced thatBaldur's Gate: Dark Alliance andGiants: Citizen Kabuto would become the first titles under the new agreement.[18] On November 29, 2001,BioWare announced that they had ended their partnership with Interplay, citing unpaid royalties and Titus sublicensing distribution to third-parties for the reason.[19] BioWare tookNeverwinter Nights with them, withInfogrames purchasing worldwide publishing rights to the title in January 2002, while BioWare eventually reconsidered with Interplay.[20]

Continued struggles (2002–2018)

[edit]

On January 24, 2002, Interplay founder and CEO Brian Fargo resigned from the company, following Interplay's failed move to expand to console gaming as well as conflictions with Titus Interactive.[21][22] He later went on to foundInXile Entertainment. Titus' co-founder Hervé Caen took over as Interplay's new CEO and began a range of several unpopular but arguably necessary decisions to cancel various projects, in order to save the company. In April 2002, the company soldShiny Entertainment toInfogrames for $47 million, which at turn also included anupcoming video game based onThe Matrix as well as the video game rights to the property transferring over.[23] Due to a low share price, Interplay's shares were delisted from the NASDAQ in 2002 and now trade on the over the counter (OTC) market.[24]

The company continued to struggle throughout 2003 following an assortment of poorly-selling console titles. On September 29, 2003, the company was entered into a lawsuit withVivendi Universal over alleged breaches of their partnership and a failure of payment. This led to Interplay ending their North American distribution deal withVivendi Universal Games.[25] On December 8, 2003, Interplay closed downBlack Isle Studios and laid off their entire staff.[26] The company was also involved in issues including debt.Feargus Urquhart later left Black Isle Studios and Interplay suffered a loss of US$20 million in that year.[27]

By June 2004, Interplay's fate was appearing to show, once employees were showing up locked out of the company's offices and other events ensuring, although Titus' co-founder Eric Caen denied that Interplay was closing, deeming them as being "Still There".[28] However, by June 7, it was reported that several California labor investigators had forcefully shut down Interplay's offices over unpaid royalties to developers, unpaid employees and not issuing any health insurance to them.[29] By June 9, Interplay's offices had reopened after Herve Caen secured the funds to pay the insurance for Interplay's staff. On the same day, Titus Interactive announced they were declaring bankruptcy, which made Interplay's future uncertain.[30] In July, they sold theRedneck Rampage franchise toVivendi Universal Games for $300,000, and in October, licensed the rights to theFallout franchise toBethesda Softworks under a three-game deal, while Interplay would retain ownership of the franchise as well as full rights to an MMO title –Fallout Online.[31] By then, Interplay's financial issues began to worsen.

In January 2005, Titus Interactive was officially declared bankrupt and closed down all its French operations effectively.[32] Interplay soon purchased Titus' former assets and led to the company being burdened with debt.

In 2006, Interplay was brought up to the bankruptcy court once again in order to avoid the company going out of business.

In April 2007, in order to pay off creditors, the company altered its licensing agreement with Bethesda Softworks and sold the FalloutIP to them.[33][34]

In September 2008, several games from Interplay's catalog were re-released on thedigital distribution serviceGOG.com after being unavailable in retail distribution for years.[35]

In August 2013, Interplay acquired the remaining rights to theFreeSpace franchise for $7,500 after THQ went to bankruptcy court.[36]

Focus on re-releases of IP (2018–present)

[edit]

In 2021, Interplay, via Black Isle Studios, re-releasedBaldur's Gate: Dark Alliance on modern consoles, and later that year also released a port of it on PC for the first time.[37][38]

Interplay co-published with3D Realms a remaster of Xatrix Entertainment's 1999 gameKingpin: Life of Crime.Slipgate Ironworks developed the game, Known asKingpin: Reloaded. It was announced on January 17, 2020[39] and released after a long delay on December 5, 2023.[40][41]

Litigation

[edit]

In 2003 and 2004 Snowblind Studios and Interplay Entertainment had a dispute regarding theDark Alliance Engine forFallout: Brotherhood of Steel,Baldur's Gate: Dark Alliance II, and theGameCube version of the originalDark Alliance. The resolution allowed Interplay to retain the work they had already done using that engine, but not to use it in new work.[citation needed]

Bethesda Softworks sued Interplay in 2009, seeking an injunction to stop Interplay from developingFallout Online and from sellingFallout Trilogy. After several trials spanning almost three years, Interplay gave Bethesda the full rights forFallout Online for $2 million. Interplay's rights to sell and merchandiseFallout,Fallout 2, andFallout Tactics: Brotherhood of Steel expired on December 31, 2013.[42]

In 2010,TopWare Interactive revealed that they were developingBattle vs. Chess to be published bySouthPeak Games.[43] Interplay sued them and won an injunction to stop sales in the United States. Interplay won the case by default, and a settlement for $200,000 plus interest was agreed upon on November 15, 2012.[44]

Games

[edit]
Main article:List of Interplay games
NameYearGenre(s)PlatformsNotes
Actua Tennis1999SportsPS, WinPublished the North American version only.
Adventures of Rad Gravity, TheThe Adventures of Rad Gravity1990PlatformNESPublished byActivision.
Alone in the Dark1993Survival horror3DO, DOS, MacDeveloped byInfogrames.
Another World1991Action-adventure3DO, Ami, AppGS, DOS, Mac, SMD, SNES, STAlso known asOut of This World in the US, developed byDelphine Software.
Astro Chase 3D1994ShooterMacDeveloped byFirst Star Software.
Atomic Bomberman1997ActionWin
Baldur's Gate1998Role-playingMac, WinDeveloped byBioWare.
Baldur's Gate II: Shadows of Amn2000Role-playingMac, WinDeveloped byBioWare.
Baldur's Gate: Dark Alliance2001Role-playingGCN, PS2, XboxDeveloped bySnowblind Studios. GameCube version developed byHigh Voltage Software.
Baldur's Gate: Dark Alliance II2004Role-playingPS2, Xbox
Bard's Tale, TheThe Bard's Tale1985Role-playingAmi, AppGS, AppII, C64, DOS, Mac, STReleased asTales of the Unknown, Volume 1: The Bard's Tale, published byElectronic Arts.
Bard's Tale Construction Set, TheThe Bard's Tale Construction Set1991Role-playingAmi, DOS
Bard's Tale II: The Destiny Knight, TheThe Bard's Tale II: The Destiny Knight1986Role-playing gameAmi, AppGS, AppII, C64, DOSPublished byElectronic Arts.
Bard's Tale III: Thief of Fate, TheThe Bard's Tale III: Thief of Fate1988Role-playing gameAppII, C64Published byElectronic Arts.
Battle Arena Toshinden 21998FightingWinDeveloped byKinesoft.
Battle Chess1988Chess3DO, Ami, AppGS, AppII, C64, CD32, CDTV, DOS, Mac, ST, Win
Battle Chess 40001992ChessDOS
Battle Chess Enhanced CD-ROM1992ChessDOS, Mac
Battle Chess II: Chinese Chess1990ChessAmi, DOS
Battle Chess: Game of Kings2015ChessWin
Battlecruiser 3000AD v2.01998Space trading and combat simulatorWin
Beat the House 21997CasinoWinDeveloped by Cetasoft.
Black Dahlia1998AdventureWinPublished the North American and South American versions only.
Blackthorne1994PlatformDOS, GBA, Mac, S32X, SNESDeveloped byBlizzard Entertainment.
Blood & Magic1996Real-time strategyDOS, WinDeveloped by Tachyon Studios.
Boogerman: A Pick and Flick Adventure1995PlatformSMD, SNES, Wii
Borrowed Time1985Interactive fictionAmi, App, C64, DOS, ST, MacPublished byActivision.
Bust-A-Move 42000PuzzleWinDeveloped byTaito.
Buzz Aldrin's Race Into Space1993Construction and management,turn-based strategyDOSDeveloped by Strategic Visions.
Byzantine1997Adventure,educationalWinDistributed the North American version only.
Caesars Palace 20002000CasinoDC, PS1, WinDeveloped byRunecraft.
Caesars Palace II1998CasinoGBC, PS1
Caesars Palace Slots1998CasinoDOS
Carmageddon1997Racing,vehicular combatDOS, Mac
Carmageddon II1998Racing,vehicular combatGBC, Mac, N64, PS1, Win
Casper1996Action-adventure3DO, GBC, PS1, Sat
Castles1991StrategyAmi, DOS, STDeveloped byQuicksilver Software.
Castles II: Siege and Conquest1991Real-time strategyAmi32, DOS, Mac
Championship Golf: The Great Courses of the World, Volume One – Pebble Beach1986SportsAmi, DOS
Checkmate1990ChessAmi32, ST
ClayFighter1993FightingNDSi, SMD, SNES, WiiDeveloped byVisual Concepts.
ClayFighter 2: Judgment Clay1995FightingSNES
ClayFighter 63⅓1997FightingN64
ClayFighter: The Sculptor's Cut1998FightingN64Released as aBlockbuster Video rental exclusive.
ClayFighter: Tournament Edition1994FightingSNESDeveloped byVisual Concepts and released as aBlockbuster Video rental exclusive
Claymates1993PlatformSNESDeveloped byVisual Concepts.
Conquest of the New World1996StrategyDOS, Mac
Crazy Cars: Hit the Road2012RacingDroid, iOS, WinDeveloped by Little World Entertainment and published byMicroïds.
Crazy Cats Love2011PuzzleiOS
Crime Killer1998ActionPS1, WinDeveloped by Pixelogic.
Cruise for a Corpse1991AdventureAmi, DOS, MacPublished by Interplay.
Cyberia1994Action-adventure3DO, DOS, PS1, Sat
Darius Gaiden1998Shoot 'em upWinDeveloped byKinesoft
Death and the Fly2011Puzzle-platformWinDeveloped by Independent Programmist Group.
Descent1994First-person shooterArc, DOS, Mac, PS1, WinDeveloped byParallax Software.
Descent 2Descent II1996First-person shooterArc, DOS, Mac, PS1, WinDeveloped byParallax Software.
Descent 31999First-person shooterMac, Lin, WinDeveloped byOutrage Entertainment.
Descent: FreeSpace – The Great War1998Space combat simulatorWinDeveloped byVolition.
Descent to Undermountain1997Role-playingDOS
Die by the Sword1998Action-adventureWinDeveloped byTreyarch Invention.
Disruptor1996First-person shooterPS1Published thePAL and Japanese versions only.
Dragon Dice1997StrategyWin
Dragon Wars1989Role-playingAmi, AppGS, AppII, C64, DOS
Dragon's Blood2000Hack and slashDCPublished non-North American releases.
Dungeon Master II: The Legend of Skullkeep1993Role-playingAmi, DOS, Mac, PC98, SCD
Earth 21401997Real-time strategyDOSPublished by Interplay in North America.
Earthworm Jim1994PlatformSCD
Earthworm Jim 3D1999PlatformN64, WinPublisher only.Rockstar Games was licensed to publish the North American release of the N64 version.
Earthworm Jim 4UnreleasedPlatformAmicoReportedly canceled.
Evolva2000ActionWinDeveloped by Computer Artworks.
F/A-18E Super Hornet2000Combat flight simulatorWinDistributed the North American version only.
Fallout1997Role-playingDOS, Mac, Win
Fallout 21998Role-playingDOS, Mac, Win
Fallout Tactics: Brotherhood of Steel2001Tactical role-playingWinDeveloped byMicro Forté.
Fallout: Brotherhood of Steel2004Action role-playingPS2, Xbox
Fatal Fury 3: Road to the Final Victory1998FightingWinDeveloped byKinesoft
Forgotten Realms Archives, TheThe Forgotten Realms Archives1997Role-playingDOS, WinA compilation of severalAdvanced Dungeons & Dragons games byStrategic Simulations, Inc.
Fragile Allegiance1997Real-time strategyDOS, WinPublished the North American version only.
Frankenstein: Through the Eyes of the Monster1995AdventureMac, Sat, WinDeveloped by Amazing Media.
FreeSpace 21999Space combat simulatorWinDeveloped byVolition.
Future Wars1990AdventureAmi, DOS, STDeveloped byDelphine Software.
Gekido2000Beat 'em upPS1Published the North American version only.
Gex: Enter the Gecko1999PlatformGBCPublished the European version only.
Giants: Citizen Kabuto2000Third-person shooterPS2, Win
Hardwar1998Space combat simulatorWinPublished the North American version only.
Heart of Darkness1998PlatformPS1, WinPublished the North American version only.
Heart of the Alien1994PlatformSCDBy Interplay Entertainment andDelphine Software. Developed by Virgin Interactive.
Homesteader2011Tile-matchingWinDeveloped by Bogemic Games.
Hostile Waters: Antaeus Rising2001Real-time strategyWinPublished the North American version only.
Hunter: The Reckoning2002Hack and slashGCN, Xbox
Icewind Dale2000Role-playingWin
Icewind Dale II2002Role-playingWin
Incoming1999ShooterDCPublished the North American version only.
International Rally Championship1997RacingWinDeveloped byMagnetic Fields.
Interplay Sports Baseball Edition 20001999SportsPS1, WinReleased asInterplay Sports Baseball 2000 for PS1.
Invictus2000Real-time strategyWinDeveloped by Quicksilver Software.
J.R.R. Tolkien's The Lord of the Rings, Vol. I1990Role-playingAmi, DOS
J.R.R. Tolkien's The Lord of the Rings, Vol. I1994Role-playingSNES
J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers1992Role-playingDOS
Jagged Alliance 2: Unfinished Business2000Tactical role-playingWinDeveloped bySir-Tech.
James Bond 007: The Stealth Affair1990AdventureAmi, DOS, STPublished the North American release only.
Jetfighter III1997Combat flight simulatorDOSDeveloped byMission Studios.
Jetfighter: Full Burn1998Combat flight simulatorWinPublished the North American and South American versions only.
Kingdom: The Far Reaches1995Interactive film3DO, DOS, Mac
Kingpin: Life of Crime1999First-person shooterLin, WinDeveloped byXatrix Entertainment.
Kingpin: ReloadedTBAFirst-person shooterNS, PS4, Win, XBOTo be published by Interplay & 3D Realms.
Last Express, TheThe Last Express2000AdventureDOS, MacRe-release only.
Learn to Program BASIC1998EducationalMac, Win
Legendary Wars: T-Rex Rumble2010Real-time strategyNDSi
Lexi-Cross1991WordDOS, Mac
Lionheart: Legacy of the Crusader2003Role-playingWinCo-developed withReflexive Entertainment.
Loaded1995Shoot 'em upPS1, SatPublished the North American version only.
Lost Vikings, TheThe Lost Vikings1992Puzzle-platformAmi, Ami32, DOS, SMD, SNESDeveloped bySilicon & Synapse.
Lost Vikings 2, TheThe Lost Vikings 21997Puzzle-platformPS1, Sat, SNES, WinKnown in the United States asNorse By Norsewest: Return of the Lost Vikings
Mario Teaches Typing1992EducationalDOS, Mac
Mario Teaches Typing 21997EducationalMac, Win
Mario's Game Gallery1995Game compilationDOS, Mac, WinOriginally sold for DOS and Macintosh, later rereleased asMario's FUNdamentals for Macintosh and Windows
MDK1997Third-person shooterDOS, Mac, PS1, Win
MDK22000Third-person shooterDC, PS2, Wii, WinDeveloped byBioWare.
MDK2 HD2011Third-person shooterWinDeveloped byOverhaul Games.
MeantimeCanceledRole-playingAppII, C64
Mechanized Assault & Exploration1996StrategyDOS
Mechanized Assault & Exploration 21998StrategyWin
Men in Black: The Series1999Shoot 'em upGBCPublished the European version only.
Messiah2000Action game,shooter gameWinDeveloped byShiny Entertainment.
Metropolis Card Club2001CasinoWin
Milo's Astro Lanes1999SportsN64Published thePAL version only.
Mindshadow1984AdventureAmi, AppII, ATR, C64, CPC, DOS, Mac, ST, ZXPublished byActivision.
Mortyr 2093-19441999First-person shooterWinPublished the North American version only.
Mummy: Tomb of the Pharaoh1996AdventureMac, WinDeveloped by Amazing Media.
Neuromancer1988Action-adventureAmi, AppGS, AppII, C64, DOS
Normality1996AdventureDOSPublished the North American version only.
Of Light and Darkness: The Prophecy1998AdventureWin
Omar Sharif on Bridge1992CardDOSPublished the North American version only.
Off-Road Redneck Racing2001RacingWinPublished the North American version only.
Peter Jacobsen's Golden Tee Golf1998SportsWinDeveloped byIncredible Technologies.
Pinball Yeah!2010PinballMac, iOS, WinDeveloped by CodeRunners and published under the label Interplay Discovery.
Planescape: Torment1999Role-playingWin
Poker Night with David Sklansky1999CasinoWinDeveloped by Cetasoft.
Prehistorik Man2010PlatformNDSi
Pro League Baseball1992SportsDOSDistributor only.
Project V13CanceledRole-playingWin
Puzzle Bobble1996Tile-matchingWinDeveloped byKinesoft.
Puzzle Bobble 21997Tile-matchingWinDeveloped byKinesoft.
R/C Stunt Copter1999Flight simulatorPS1
Raiden II1997Shoot 'em upWinDeveloped byKinesoft.
Realms of the Haunting1997Action-adventureDOSPublished the North American version only.
Red Asphalt1998RacingPS1
Redneck Deer Huntin'1998SportsDOSDeveloped byXatrix Entertainment.
Redneck Rampage1997First-person shooterDOS, MacDeveloped byXatrix Entertainment.
Redneck Rampage Rides Again1998First-person shooterDOSDeveloped byXatrix Entertainment.
Re-Loaded1996Shoot 'em upDOS, PS1
Renegade Racers2000RacingPS1, WinDeveloped by Promethean Designs.
Riddle of the Maze, TheThe Riddle of the Maze1994Interactive fictionMac
RoboCop Versus The Terminator1993PlatformSNESPublished byVirgin Interactive.
Rock n' Roll Racing1993RacingGBA, SMD, SNESDeveloped bySilicon & Synapse.
RPM Racing1991RacingSNESDeveloped bySilicon & Synapse.
Run Like Hell2002Third-person shooterPS2, XboxDeveloped by Digital Mayhem
Russian 6 Pak1994Game compilationDOSDeveloped by MIR Dialogue.
Sacrifice2000Real-time strategyWin
Samurai Shodown II2000FightingWinDeveloped byKinesoft.
Sandwarriors1997Combat flight simulatorWinPublished the North American version only.
Shattered Steel1996Vehicle simulatorDOS, MacDeveloped byBioWare.
SimCity Enhanced CD-ROM1994City-buildingDOSLicensed byMaxis.
Solitaire Deluxe1995CardWin
Solitaire for Windows1993CardWin
Soulbringer2000Role-playingWinPublished the North American version only.
Star Reach1994Real-time strategyDOS
Star Trek: 25th Anniversary1992AdventureAmi, DOS, Mac
Star Trek: 25th Anniversary1992AdventureNESPublished byUltra Games in North America andKonami in Europe.
Star Trek: 25th Anniversary1992ActionGBProduced by Interplay, developed byVisual Concepts, published byUltra Games.
Star Trek: Judgment Rites1993AdventureDOS, Mac
Star Trek: Klingon Academy2000Space flight simulatorWin
Star Trek: New Worlds2000StrategyWin
Star Trek Pinball1998PinballDOS
Star Trek: Starfleet Academy1997Space flight simulatorMac, Win
Star Trek: Starfleet Academy – Starship Bridge Simulator1994SimulationS32X, SNESDeveloped byParamount Interactive
Star Trek: Starfleet Command1999Real-time tactics,space flight simulatorWin
Star Trek Starfleet Command II: Empires at War2000Real-time tactics,space flight simulatorWin
Start-Up2000Business simulation gameWinDistributed the North American version only.
Stonekeep1995Role-playingDOS
Stonekeep: Bones of the Ancestors2012Role-playingWiiDeveloped by Alpine Studios.
Super Castles1994StrategySNESA Japan-exclusive video game
Super Runabout: San Francisco Edition2000RacingDCPublished the North American version only.
SWIV 3D1996Shoot 'em upDOS, WinPublished the North American version only.
Swords and Serpents1990Role-playingNESPublished byAcclaim Entertainment.
Tanktics1999StrategyPS, WinPublished the North American version only.
Tass Times in Tonetown1986Interactive fictionAmi, AppGS, AppII, C64, DOS, Mac, STPublished byActivision.
Tempest 20001996Shoot 'em upPS1, SatDeveloped byHigh Voltage Software. TitledTempest X3 for PlayStation.
Time Gate: Knight's Chase1996Action-adventureDOSCo-published withI-Motion in North America.
Tommy Tronic2010PlatformWinDeveloped by Oasis Games and published under the label Interplay Discovery.
Total Recall1990PlatformNESDeveloped byAcclaim Entertainment.
Tracer Sanction, TheThe Tracer Sanction1984Interactive fictionAppII, C64, DOSPublished byActivision.
Track Meet1991SportsGB
Trog!1991MazeNESLicensed byBally Midway Mfg Co. Produced by Interplay, developed byVisual Concepts, published byAcclaim Entertainment, Inc.
USCF Chess1997ChessWin
Virtual Deep Sea Fishing1999FishingWinDeveloped by Taff System.
Virtual Pool1995SportsDOS, Mac, PS1, WinDeveloped by Celeris.
Virtual Pool 21997SportsWinDeveloped by Celeris.
Virtual Pool 32000SportsWinDeveloped by Celeris.
Virtual Pool Hall1999SportsWinDeveloped by Celeris.
Virtual Snooker1996SportsDOSDeveloped by Celeris.
VR Baseball 20001998SportsWin
VR Baseball '971997SportsPS1, Win
VR Baseball '991998SportsPS1
VR Soccer1996SportsDOS, PS1, Sat
VR Sports Powerboat Racing1998RacingPS1, WinDeveloped by Promethean Designs.
Wall Street Trader 20001999Business simulationWinDistributed the North American version only.
Warcraft: Orcs & Humans1994Real-time strategyWinPublished the European version only.
Wasteland1988Role-playingAppII, C64, DOS
Waterworld: The Quest for Dry Land1997Real-time strategyDOSDeveloped byIntelligent Games.
Whiplash1996RacingDOSDeveloped byGremlin Interactive.
Wild 91998PlatformPS1
Wild Wild Racing2000RacingPS2Developed byRage Software.
Wolfenstein 3D1994First-person shooter3DO, MacDeveloped byid Software.
Y2K: The Game1999AdventureWinDeveloped byRunecraft.
Zeitgeist: Laser Fighter1998Rail shooterWinDeveloped byKinesoft.
Zero Divide: Techno Warrior1998FightingWinDeveloped byKinesoft.

Studios

[edit]

Interplay Discovery

[edit]

This is a program in which Interplay publishes video games for indie developers. Five games have been released under the program and each is either aplatformer or apuzzle video game and is released underdigital distribution.

Games released under Interplay Discovery

[edit]
  • Pinball Yeah! is Interplay's first game, created by the Coderunners team based in Portugal and their first game since their return. The player must fight against an evil virtual AI system that wants nothing more than to see the demise of the player's high score.[45]
  • Tommy Tronic is Interplay's second game by the Discovery program and was developed by Oasis Games and was the studio's first project. Tommy Tronic features classic platforming. The player must run away from Giant Carrots and fight mutated tomatoes.[46]
  • Despite being the fourth announced game for the Discovery program,Homesteader is the third game released for the Discovery program. The game is developed by Bogemic Games and is a match-3 puzzle game. The game was released for the PC and had a framerate error.[47]
  • Despite being the third game announced for the Discovery program,Death and the Fly is the fourth game released for the Discovery Program.[48]
  • Crazy Cats Love is developed by Wolf Games and is Interplay's first video game made using theUnity 3D engine.

Defunct studios

[edit]

References

[edit]
  1. ^@BrianFargo (August 28, 2016)."Remember this old Interplay logo. We..." (Tweet) – viaTwitter.
  2. ^abBarton, Matt (December 27, 2010)."The Burger Speaks: An Interview With An Archmage, Page 2 of 7".Gamasutra.Archived from the original on February 4, 2019. RetrievedFebruary 3, 2019.
  3. ^Keefer, John (March 31, 2006)."GameSpy Retro: Developer Origins, Page 16 of 19".GameSpy. Archived fromthe original on June 9, 2007.
  4. ^"Greetings from the Webmaster".The Adventurers' Guild. January 11, 2000. Archived fromthe original on March 2, 2013. RetrievedJune 20, 2014.
  5. ^abcRusel DeMaria, Johnny L. Wilson, "High Score." 2nd edition, McGraw-Hill/Osborne: Emeryville, California, 2004. p.209.ISBN 0-07-223172-6
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