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Heroes Chronicles is a series ofturn-based strategy video games developed byJon Van Caneghem throughNew World Computing and published bythe 3DO Company. The series was intended to introduce a new audience, such ascasual gamers, to theHeroes of Might and Magic series. As part of that strategy, each installment ofChronicles was released as a low-costepisode containing a relatively short single-player campaign, and the difficulty level of each game was kept low. AllChronicles games are based on a limited version of theHeroes of Might and Magic III game engine, although the ability to play scenario maps and multiplayer games is not included in anyChronicles title.[citation needed]
The series consists of eight installments released in five retail packages and supplemented by two downloadable packages. The first two titles,Warlords of the Wasteland andConquest of the Underworld, were released on September 27, 2000. The next two installments,Masters of the Elements andClash of the Dragons, were released shortly thereafter on November 14, 2000.[1] In the meantime, 3DO offeredThe World Tree as a free download, which would install on any system with at least two retail episodes. Similarly,Fiery Moon would install on any system with at least three retail episodes. Lastly,The Sword of Frost andRevolt of the Beastmasters were released together under the nameThe Final Chapters on June 1, 2001. All eight games were released throughGOG.com in June 2011.[citation needed]
Gameplay
editGameplay in Heroes Chronicles is similar to the campaigns included inHeroes of Might and Magic III and its expansions. A campaign consists of a series of scenarios linked with a storyline told through narrated CGI cutscenes and in-game text. Each scenario involves a mix of strategic exploration on a world map and tactical turn-based combat as the player fights enemies, conquers towns, collects items, and completes objectives. All of the installments featured eight scenarios except for the two downloadable installments, which only included five scenarios each.
The player controls a number of "heroes" who act as generals who command troops who are various types of creatures inspired by myth and legend. These heroes can also gain experience, learn skills, cast spells, and collect items that benefit their army on the world map or in tactical battles. A hero character integral to the installments' storyline would need to survive each scenario and could sometimes bring experience, spells, or other surviving heroes into subsequent scenarios with them. At the beginning of each scenario, the player could adjust the difficulty level and choose a starting bonus that usually included extra units, resources, skills, or a unique item.
Plot
editThe storyline of the eight installments follows the history of the tragic Immortal Hero, Tarnum. His initial rise and fall as a barbarian king is chronicled in the "Warlords of the Wasteland" installment. The second installment, "Conquest of the Underworld", follows directly, as Tarnum is reincarnated by the Ancestors and given the mission to rescue the soul of King Rion Gryphonheart, the man who defeated him. "Masters of the Elements" is a self-contained storyline in which Tarnum must prevent the destruction of the world by the Elemental Lords, "Revolt of the Beastmasters" details the creation of the Fortress faction ofHeroes of Might and Magic III, and the two downloadable titles "The World Tree" and "The Fiery Moon" are a continuous storyline in which Tarnum must stop the mad Ancestor Vorr. The fourth and the last installments, "Clash of the Dragons" and "The Sword of Frost," serve as sequels toHeroes of Might and Magic III: Armageddon's Blade and set up the events leading toHeroes of Might and Magic IV, where Tarnum reappears.
References
edit- ^"3DO | Investor Relations".www.3do.com. Archived fromthe original on 13 June 2001. Retrieved12 January 2022.