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Gridders

Gridders is a 1994puzzle video game developed by Tetragon and published byThe 3DO Company for the3DO. It was also included as apack-in game for the3DO Blaster, an add-on produced and designed byCreative Labs to allowMicrosoft Windows to play 3DO games. The game follows Zack, a worker for the Gridder Corporation run by Lazarus R. Trench, and his dog companion Fidex entering the factory in order to reach a mysterious secret within its basement. The player acts as Zack and must explore 36 floors, navigating squares and collecting pyramid keys by solving puzzles, while avoiding Gridder blocks and obstacles.

Gridders
Developer(s)Tetragon
Publisher(s)The 3DO Company
Producer(s)Mark Skaggs
Designer(s)Jim Von Ehr
Artist(s)Don Williams
Joey Bryant
Matt Bigham
Composer(s)Doug Benson
Platform(s)3DO
Release
  • NA: August–September 1994
  • JP: November 18, 1994
  • EU: 1994
Genre(s)Puzzle
Mode(s)Single-player

Gridders was the creation of Tetragon, a Texas-based game developer founded in 1993 byMark Skaggs, known for leading the team that created the Facebook gameFarmVille atZynga. It was produced by Skaggs and designed by Jim Von Ehr, with Joey Bryant serving as lead artist, while the music was scored by Doug Benson. The game was met with mixed reception from critics, some of which reviewed it as animport title. Tetragon would go on to portHell: A Cyberpunk Thriller for the 3DO and developNanoTek Warrior for thePlayStation.

Gameplay

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Gameplay screenshot.

Gridders is a three-dimensional puzzle game reminiscent ofKlax.[1][2][3][4] It takes place in the year 2049, where depletion of finite natural resources by humans led the Earth to an ecological disaster. The United World Council enlisted aid of the Gridders Corporation run by Lazarus R. Trench, who fiercely protects a proprietary technology from manufacturing automatons dubbed Gridders used in his factory and refuses to open their operations to any government or institution. As the Gridders grew more sophisticated and efficient, the company's working payroll was reduced from 1550 workers to one 20-year old called Zack. One day, Zack arrived to work and found a written note signed by a person named "Sandra", stating that a secret is hidden within the depths of the factory.[1][2][3]

Acting as Zack, who is joined by his dog companion Fidex, the player must explore 36 floors to reach the mysterious secret within the basement of the Gridders Corporation. The player navigates squares in order to collect green pyramid keys required to complete each level by solving puzzles, while avoiding Gridder blocks that can instantly crush Zack. Each floor becomes increasingly difficult and complex as the player progresses further, introducing additional obstacles such as trap doors, elevator squares, and diversion squares that are also key to solve a level.[1][2][3][4] Zack can collect items that are either beneficial or harmful to the player.[2] The player can also change between two different camera perspectives during gameplay.[2] Every sixth level is a bonus round where Zack must lit a pattern of squares and get "non-dud" Gridder blocks land on them in order to become blue diamonds, which are worth extra points.[2]

Development and release

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Gridders was created by Tetragon, a Texas-based video game developer founded in 1993 byMark Skaggs, an American game producer and executive known for leading the team that created the Facebook gameFarmVille atZynga.[5] It was produced by Skaggs and designed by Jim Von Ehr.[6][7] Joey Bryant served as the game's lead artist, creating all the animations for the main character and cutscenes astraditional cel animation.[8] Alongside Bryant, Don Williams and Matt Bigham were also responsible for the artwork.[7][6] The music was scored by Doug Benson.[7][6]Gridders was first published for the 3DO in North America between August and September 1994, then in Japan on November 18, and later that year in Europe byThe 3DO Company.[1][9][10][11] It was also included as apack-in game for the3DO Blaster, an add-on produced and designed byCreative Labs that allow compatibleWindows-based PCs to play 3DO titles.[12] Tetragon would later work forGameTek in porting thePC gameHell: A Cyberpunk Thriller to the3DO Interactive Multiplayer,[8] as well asVirgin Interactive withNanoTek Warrior for thePlayStation,[13] before the company was shut down four years later.[5]

Reception

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Reception
Review scores
PublicationScore
Electronic Gaming Monthly38/50[14]
Génération 462%[15]
M! Games37%[16][17]
3DO Magazine     [9]
Electronic GamesA[6]
Entertainment WeeklyB−[18]
VideoGames7/10[19]

Gridders was met with mixed reception from critics,[6][17] some of which reviewed it as animport title.[16]VideoGames's Jeffrey Adam Young commended its graphics for making use of the3DO hardware with the three-dimensional space and smooth transition between viewpoints. Adam Young also found the sound to be decent, and its gameplay accessible but addictive and challenging, but stated that the plot was not essential for a puzzle game.[19]Electronic Gaming Monthly's five reviewers regarded it as one of the better titles for the platform, highlighting its difficulty in later levels and cinematics, stating that "Fans of puzzle games likeTetris andPac-Attack will definitely take to this game."[14]GamePro's Earth Angel saw its "realistic" 3D visuals as the main draw and a first for puzzle games, while giving a positive remark to the audio. Angel commented that Zack was easy to control, and the gameplay easy to understand but complex and difficult in the more complicated levels.[1]

An editor forGénération 4 felt that the game was very repetitive and annoying despite its original concept.[15]3DO Magazine's Stuart Wynne praised the graphical engine, CD music and sound effects, commending Tetragon for attempting to produce a new style of game. Regardless, Wynne wrote that "despite all its efforts ... this is another puzzler unlikely to break out of its ghetto making for that classic puzzler finishing line: it's okay and if you like this sort of thing, you'll probably like this."[9]Entertainment Weekly's Bob Strauss commended the visuals and "unique" perspective, but found it less addictive and harder to understand compared toTetris, writing that "Gridders is a perfect example of how the fledgling system has become overly impressed while forgetting altogether about impressing consumers."[18]

References

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  1. ^abcdeAngel, Earth (September 1994)."ProReview: Gridders".GamePro. No. 62.IDG. p. 104.Archived from the original on 2022-11-12. Retrieved2022-11-12.
  2. ^abcdefGridders (Instruction manual) (North American ed.). Tetragon. 1994.
  3. ^abc"Software Express: グリッダーズ".3DO Magazine. No. 4.Tokuma Shoten Intermedia. November 1994. p. 89.
  4. ^ab"グリッダーズ".Special Information 3DO Magazine. March 1995. p. 125.
  5. ^abNutt, Christian (July 30, 2009)."Zynga's Skaggs On Social Games' Developer Appeal".Game Developer.Informa.Archived from the original on 2022-05-17. Retrieved2022-11-12.
  6. ^abcdeYates, Laurie (October 1994)."CD-ROM: Gridders - Where in the Grid is Sandra What's-Her-Mame?".Electronic Games. No. 59. Decker Publications. p. 114.
  7. ^abcTetragon (August–September 1994).Gridders (3DO Interactive Multiplayer).The 3DO Company. Level/area: Gridders Development Team.
  8. ^ab"Joey Bryant".LinkedIn. 2022.Archived from the original on 2022-11-12. Retrieved2022-11-12.
  9. ^abcWynne, Stuart (December 1994)."Reviews: Gridders - Puzzlers are renowned for their dire presentation and unimaginative visuals, a cliche Tetragon aim to smash with help from the 3DO system's powerhouse chipset".3DO Magazine. No. 1.Paragon Publishing. p. 59.
  10. ^Pegoraro, Rob (August 31, 1994)."SEQUELS, RETREADS AND SOMETHING NEW CALLED GRIDDERS".The Washington Post.Nash Holdings.Archived from the original on 2022-11-12. Retrieved2022-11-12.
  11. ^尖端 3DO特輯保存版 [Cutting Edge 3DO Special Preservation Edition]. Video Game Fun Books. Vol. 4 (First ed.). Advanced Publishing. May 1995. p. 81.
  12. ^"News: Snippets".3DO Magazine. No. 2.Paragon Publishing. February 1995. p. 7.
  13. ^"Half-Life: Team".Sierra Studios. 1999.Archived from the original on 1999-10-09. Retrieved2022-11-12.
  14. ^abSemrad, Ed; Carpenter, Danyon; Manuel, Al; Williams, Ken; Weigand, Mike (September 1994)."Review Crew: Major Mike's Game Roundup - Gridders".Electronic Gaming Monthly. No. 62. Sendai Publishing. p. 38.
  15. ^ab"Tests Express... - Gridders".Génération 4 [fr] (in French). No. 69. Pressimage. September 1994. p. 78.
  16. ^ab"Overseas - Import: Gridders".MAN!AC [de] (in German). No. 12. Cybermedia. October 1994. p. 39.
  17. ^abGaksch, Martin (October 1995)."Spiele-Tests: Gridders".MAN!AC [de] (in German). No. 24. Cybermedia. p. 70. (Transcription by MANIAC.de.Archived 2021-04-10 at theWayback Machine).
  18. ^abStrauss, Bob (December 16, 1994)."Digital Review: Gridders".Entertainment Weekly. No. 253.Meredith Corporation. Archived fromthe original on 2009-04-25. Retrieved2022-11-12.
  19. ^abYoung, Jeffrey Adam (August 1994)."Reviews: Gridders".VideoGames - The Ultimate Gaming Magazine. No. 67.Larry Flynt Publications. p. 74.

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