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Grand strategy wargame

"Map game" redirects here. For a general discussion of video game maps, seeLevel (video game). For "dudes on a map" games, seeBoard wargame.

Agrand strategy wargame or simplygrand strategy game (GSG)[1][2] is awargame that places focus ongrand strategy: militarystrategy at the level of movement and use of anation state orempire's resources. The genre has considerable overlap with4X games, but differs in being "asymmetrical", meaning that players are more bound to a specific setup and not among equally free factions in exploring and progressing the game and an open world.[3]

Scope of games

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Grand strategy games can be played on a computer or as aboard game. They often include a map of the game world, which can range from a single continent to the entire globe. Players typically control a nation or empire and make decisions that affect its development, such as buildinginfrastructure, recruiting and trainingmilitary units, and negotiating with other players.Combat is often a major part of the game, but it is typically abstracted or simplified compared to more tactical wargames.

Examples of grand strategy board games includeRisk,Diplomacy, andAxis & Allies. These games focus on warfare and conquest, but do not include detailed representations of military units or tactics. More realistic grand strategy games, such asRise and Decline of the Third Reich andEmpires in Arms, include specific military units and combat rules. Computer-based grand strategy games, such asHearts of Iron,Europa Universalis, andTotal War, often have more detailed and sophisticated mechanics and can be played in real-time or with turns.[4]Paradox Interactive is one of thevideo game publishers most active in the development of grand strategy video games through its subsidiary companyParadox Development Studio.

Combat resolution systems

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Various games have different methods for resolution of combat results, a central core dynamic for any wargame.

Attacker-defender ratio

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The wargamePanzerblitz is a leading game in the genre of tactical wargames, and was an iconic new type of game when published by Avalon Hill in 1970.[citation needed] In this game, each unit has an attack strength and a defense strength. To resolve combat, the attacker's attack rating and the defender's defense rating are calculated into a simple ratio; the result is rounded off in the defender's favor. One dice cube is rolled. The "Combat Results Table" provides the effect based on which number is rolled; the results can range from "no effect" to partial damage, or another roll, or complete destruction of the unit being attacked.[5][6][7]

Attack and defense values

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In the board gameAxis and Allies, each unit has an attack value and a defense value. During a single attack, each attacking unit gets one dice roll and each defending unit gets one dice roll. If a dice result is the same or less than the appropriate value, then that unit destroys the enemy. It is possible for both units to be destroyed using this system.[8][9]

Academic use

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Grand strategy games can be useful in education and the study of international affairs because they allow players to simulate real-world scenarios and make strategic decisions that affect the outcome of the game. They can also provide insight into historical events and the complex interactions between various political, economic, and military factors. Some grand strategy games are based on real historical events and can be used to explore alternative scenarios andcounterfactuals.[10][11]

See also

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References

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  1. ^Daniel Moregård (22 January 2019)."Stellaris: Console Edition – Grand Strategy Isn't Just for PCs Anymore".Xbox....we've helped establish the category of grand strategy games (GSG)...
  2. ^Aidan Hailes (11 August 2019)."The Rhythms of Digital History: A Guide to Historical Grand Strategy Games".25YearsLater.So what is a Grand Strategy Game (GSG)?
  3. ^Hailes, Aidan (11 August 2019)."The Rhythms of Digital History: A Guide to Historical Grand Strategy Games".25YL. Retrieved8 February 2022.
  4. ^Abner, William (2006).Gamer's Tome of Ultimate Wisdom. Indianapolis: Que. p. 11.ISBN 0789734656.
  5. ^Panzerblitz rules of play. pdf of official rules.
  6. ^Panzerblitz rulebook, posted at scribd.com website.
  7. ^Panzerblitz 2 Rulesbook, at website mmpgamers.com
  8. ^Rules for Axis & Allies 50th Anniversary Edition (PDF Rulebook), accessed fromResources directory page at axisandallies.org website. accessed jan 15, 2025.
  9. ^How do bombers and planes work in combat?, axisandallies.org website, accesssd January 15, 2025.
  10. ^Robert E. Horn (1977).The Guide to Simulations/games for Education and Training. Didactic Systems.ISBN 0-89401-002-6.
  11. ^Mehmet Şükrü Kuran; Ahmet Erdem Tozoğlu; Tavernari, Cinzia (2018-04-26). "History-Themed Games in History Education: Experiences on a Blended World History Course".arXiv:1805.00463 [cs.CY].

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