Fragment processing is a term incomputer graphics referring to a collection of operations applied tofragments generated by therasterization operation in therendering pipeline.
During therendering of computer graphics, the rasterization step takes aprimitive, described by itsvertexcoordinates with associatedcolor andtexture information, and converts it into a set offragments. These fragments then undergo a series of processing steps, e.g. scissor test, alpha test, depth test, stencil test, blending,texture mapping and so on. These steps are collectively referred to asfragment processing.[1][2][3]
Thiscomputer graphics–related article is astub. You can help Wikipedia byadding missing information. |