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Fragment processing

From Wikipedia, the free encyclopedia

Fragment processing is a term incomputer graphics referring to a collection of operations applied tofragments generated by therasterization operation in therendering pipeline.

During therendering of computer graphics, the rasterization step takes aprimitive, described by itsvertexcoordinates with associatedcolor andtexture information, and converts it into a set offragments. These fragments then undergo a series of processing steps, e.g. scissor test, alpha test, depth test, stencil test, blending,texture mapping and so on. These steps are collectively referred to asfragment processing.[1][2][3]

See also

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References

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  1. ^Rost, Randi J. (2006).OpenGL Shading Language.Addison-Wesley.ISBN 0-321-33489-2.
  2. ^McReynolds, Tom; Blythe, David (2005).Advanced Graphics Programming Using OpenGL.Elsevier.ISBN 1-55860-659-9.
  3. ^Astle, Dave; Durnil, Dave (2004).OpenGL ES Game Development. Thomson Course Technology.ISBN 1-59200-370-2.
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