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Forza Motorsport 3

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Forza Motorsport 3 is a2009racing video game developed forXbox 360 byTurn 10 Studios. It is the sequel toForza Motorsport 2 and the third installment in theForza series. The game includes more than 400 customizable cars (more than 500 cars in the Ultimate Collection version) from 50 manufacturers and more than 100 race track variations with the ability to race up to eight cars on track at a time. These cars vary from production cars to race cars such as those from theAmerican Le Mans Series.[1]

Forza Motorsport 3
Cover art featuring a North American specAudi R8
Developer(s)Turn 10 Studios
Publisher(s)Microsoft Game Studios
Director(s)Dan Greenawalt
Designer(s)William Giese
Programmer(s)Korey Krauskopf
Artist(s)Matt Collins
Composer(s)Lance Hayes
SeriesForza
Platform(s)Xbox 360
Release
  • PAL: October 22, 2009
  • NA: October 27, 2009
Genre(s)Racing
Mode(s)Single-player,multiplayer

Gameplay

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Forza Motorsport 3 features real world cars that race on both real and fictional courses. Here, theSuper GT Yellow HatToyota Supra races at the fictional Sedona Raceway Park.

New additions to the game include an in-car driving view, one button assisted driving, vehicle rollover with detailed undercarriages, drifting, drag racing, andSUVs (Mostly Crossovers).[2] Also new to the series is the addition ofstock cars, albeit generic. Furthermore, the game also provides the ability to paint and upgrade all cars, whereas Forza Motorsport 2 only allowed for production and tuner cars to be painted or upgraded (although one downloadable Peugeot LMP could be painted). Also included is the ability to upgrade certain production and tuner cars to the race-class level (represented by the performance ratings R3, R2, and R1) whereasForza Motorsport 2 did not, as well as the ability to create in-game videos and upload them to theForza Motorsport website.Forza Motorsport 3 is shipped on two discs, but only utilizes one for gameplay. The second disc serves as the "installation disc," which contains extra vehicles and track content, 1.9GB in total.Forza Motorsport 3 supports only two Force Feedback racing wheels: TheXbox 360 Wireless Racing Wheel and the Porsche 911 Turbo S wheel made by Fanatec.[3]

A new single-player season mode puts the player through a completely personalized racing calendar that includes more than 200 different events, including circuit, oval, drag, drift, and timed events personalized to the player's tastes. New to the series areCircuit de la Sarthe[4] andCircuit de Catalunya. These tracks joinRoad Atlanta,Road America,Twin Ring Motegi,Silverstone,Laguna Seca,Tsukuba,Mugello Circuit,Sebring International Raceway,Suzuka Circuit, andNürburgring Nordschleife as the licensed real-world tracks included in the game.

In addition, the online multiplayer mode gains an all-new game rules editor. NewXbox Live scoreboards display not only the greatest racers but also the most prolific car tuners, and painters in the community.Forza Motorsport 3 received great recognition for its accessibility features,[5] most notably an assist mode allowing acceleration and braking to be automatically controlled, reducing the number of inputs required to just two—left and right, for steering. This allows compatibility with a wide range of assistive technology devices viaswitch access, opening up the game to players with multiple and profound disabilities that prevent them from operating a standard controller. The game includes a large variety ofXbox Live content and options available to online gamers. This is based around a completely redesigned "storefront". It allows gamers to create car designs, setup files, logos and sell them via the "storefront" to other gamers. Further flexibility is available, allowing players to select how many of each car design or logo will be available. The storefront feature is not available toXbox Live Silver members.Xbox Live users are also able to buy and sell cars via the "auction house." Cars are put up for a certain amount of time and for a certain amount of in-game currency. Players can choose to out-bid each other in order to buy a car. Players can also buy and sell their personalized paint jobs for cars.

Development and marketing

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Dan Greenawalt unveilingForza Motorsport 3 at E3 2009

Development

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During another interview at E3 2009, game director Dan Greenawalt revealed that the updated physics engine would include tire deformation, and the ability to flip the car over. He also included that there is a "pressure" system in which the A.I., depending on how the difficulty is set, would make mistakes when under pressure.[6] In addition to improvements to theA.I. andphysics, the new Photo Mode features ten times more polygons in each car model,bump mapping, and texture resolutions four times higher than before. Also, it is confirmed that the game would run at 60frames per second.[citation needed] The interview also revealed that there would be several scoreboards ranging from driver scoreboards to painting and tuner leaderboards. There also would be a video editor feature available. Greenawalt stated that Project Blackjack, the team that made an E3 trailer,[7] used capture cards to make their videos. The video editor grants players more possibilities. Players would also be able to create their own race rules but only in private matches as public matches are held through a matchmaking system that has no customization for the player. The player instead has to choose from one of the hoppers provided which are A-R class races. Unlike its predecessors,Forza Motorsport 3 does not supportSystem Link.[8]

At theE3 2009 Microsoft Press Conference, Turn 10 mentioned a rewind feature (much like the "flashback" feature onRace Driver: Grid andDiRT 2), but did not divulge specifics. It was later revealed at the E3 2009 coverage council that the rewind feature allows players to turn back time to fix previous mistakes made on the track. The rewind feature has no limit on how many times it may be used but afterwards the player must wait 30 seconds before being able to rewind again.[9] It is one of the many assists inForza Motorsport 3.

Thesound design team created car audio by recording each car or at least each engine featured in the game. They added to their extensive library of engine sounds from previous games by recording actual cars either locally, by traveling, or by partnering with others perform the recording sessions. The team always used a specific mic and input setup on the cars while running them onchassis dynos for consistent sound. Tire noise is crucial for communicating feedback to players on their car handling at the limit of grip. The developers set out to capture the full range of traction and grip sounds by recording tires on different surfaces, and then implemented that into the game audio system. For in-game programming, the developers usedFMOD API with custom code and debug menus to modulate audiosound effects such asdistortion,panning,EQ, volume, andcompression—all as functions of car physics parameters.[10]

Release

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Promotion atIgroMir 2009

A redeemable code was packaged with new copies of the game for a free DLC known as the "Motorsports Legends Car Pack", which includes 10 classic cars (such as the 1960Chevrolet Corvette, 1964Aston Martin DB5, the 1969Dodge Charger Daytona, and the 1965Shelby Daytona) and two extra tracks. A specialHyundai Genesis Coupe DLC pack was released for free on November 17, 2009, containing three versions of the car. The first paiddownloadable content forForza Motorsport 3 was made available on December 8, 2009. It is known as the "Hot Holidays" pack and includes the 2010Ferrari458 Italia and 2010NissanGTR SpecV.[11] TheNürburgring GP Strecke was made available for download on February 9, 2010.[12] On December 14, 2010, a "Community Choice Classics" pack was released for download.[13] It includes theDeLorean,AMC Javelin,Chevrolet El Camino,De Tomaso Pantera,BMW 2002, andFerrari 250.

Three editions ofForza Motorsport 3 have been released: Standard and Limited Edition and a later Ultimate Collection. The Limited Edition consists of[14] aForza brandedUSB stick; aForza branded key chain, a VIP Membership for use on the online Auction House and Community Storefront; an exclusive car pack of five cars;[citation needed] and aForza Motorsport 3 theme for the Xbox 360 dashboard. In September 2009, Microsoft announced a special limited edition black Xbox 360 Elite console forForza Motorsport 3. The unit includes a 250 GB hard drive, two black wireless controllers, a black wired headset, anEthernet cable, a standard definitioncomposite A/V cable, and the standard edition version of the game.[15] In October, 2010, an Ultimate Collection version was released, which includes all DLC along with several new cars including thePlymouth 'Cuda,Jaguar D-Type,Lancia 037, andPorsche 550.[16] Also included was an exclusive DLC pack titled "Stig’s Garage Car Pack" which included the Mercedes-Benz SLS AMG, the Koenigsegg CCX, and the Lexus LFA. This pack was exclusive to the Ultimate Collection and angered many fans who had bought the game previously and were now excluded from having the new cars. In October 2013, all downloadable content was removed prior to the release of Forza Motorsport 5.[17]

Soundtrack

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Forza Motorsport 3
Soundtrack album by
Lance Hayes
ReleasedOctober 2009 (CD release)
December 2009 (Digital release)
RecordedFebruary–June 2009
LabelSumthing Digital
Microsoft
Lance Hayes chronology
Forza Motorsport 2
(2007)
Forza Motorsport 3
(2009)
Forza Motorsport 4
(2011)

In December 2009, theForza Motorsport 3 soundtrack composed byLance Hayes (known as DJ Drunken Master) was made available at retail and as a digital download from Sumthing Digital and iTunes. Featuring cuts from the primarilyambient electronica score; a selection of 13 tracks with over an hour of music. Unfortunately four tracks were cut from the official soundtrack, possibly due to CD time constraints, these being; Hot Wheels Hawks, Simulated Physics, Pinion, and an ambient piece from the Initial Experience. A race track entitled Oversquare is also missing. Licensed tracks also include "Cygnes" byMr. Sam & Claud9 (music and lyrics byClaudio Pelissero),"Tick Tick Boom" byThe Hives, "Talk Me Down" by Mistabishi, "Send a Little Love Token" byThe Duke Spirit and "Suburban Knights" byHard-Fi.

Some gameUI sounds are tones and samples pulled directly from the soundtrack.[10]

Reception

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Reception
Aggregate score
AggregatorScore
Metacritic92/100[18]
Review scores
PublicationScore
Destructoid10/10[19]
Edge9/10[20]
Eurogamer9/10[21]
Famitsu36/40[22]
Game Informer8.5/10[23]
GamePro     [24]
GameRevolutionB+[25]
GameSpot9.5/10[26]
GameSpy     [27]
GameTrailers9.2/10[28]
GameZone9.3/10[29]
Giant Bomb     [30]
IGN9.4/10[31][32]
Official Xbox Magazine (US)9.5/10[33]
The Daily Telegraph9/10[34]
Wired          [35]

Forza Motorsport 3 received "universal acclaim" like its first two predecessors according to thereview aggregation websiteMetacritic.[18]IGN called it 'One of the best racing games of this generation'.[31] Criticism mainly stemmed from the grid being much smaller than rival games (only 8 cars), the inability for users to tune their vehicles during public multiplayer racing, and the inability to create custom public multiplayer races. Turn 10 however is adding more modes to the online lobbies in an attempt to counter this problem, such as the Playground lobby which lets users play Tag Mode online in public races but custom public lobbies are currently unavailable.[36]

411Mania gave the game a score of nine out of ten and said, "Turn 10 may have dethronedGran Turismo as the sim racing King. This game is breathtaking in every sense of the word and you’ll be hard pressed to find a more complete game in any genre. A must have for any racing fan."[37]The Daily Telegraph also gave it nine out of ten, saying, "WithForza Motorsport 3 Turn 10 have made great strides towards accessibility, but have managed to do so without compromising what remains the most open, detailed and enjoyable racing simulation on the market."[34] However,Wired gave it eight stars out of ten, saying that the game's "main mission" is "to deliver a realistic racing experience with more than 400 licensed cars and 100 real-world tracks. Consider that a mission accomplished — or at the very least rewound and nailed again on the third go-round."[35] In Japan,Famitsu gave it a score of all four nines for a total of 36 out of 40.[22]

Awards

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Forza Motorsport 3 won numerous awards.

See also

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References

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  1. ^"Forza Motorsport 3 Official Site".Turn 10. Archived fromthe original on June 3, 2009. RetrievedJune 2, 2009.
  2. ^"FM3 Land Rover Range Rover 2". Turn 10. Archived fromthe original on July 23, 2011. RetrievedMay 18, 2017.
  3. ^Chou, Che (June 1, 2009)."The Ultimate Racing Wheel for Xbox 360". Turn 10. Archived fromthe original on October 26, 2011. RetrievedMay 18, 2017.
  4. ^Philip, Sam (June 18, 2009)."Forza: now with added Le Mans". The Cupholder BBC Top Gear. Archived fromthe original on June 22, 2009. RetrievedMay 18, 2017.
  5. ^abAbleGamers (January 24, 2011)."AbleGamers Foundation 2010 Mainstream Game of the Year". YouTube.Archived from the original on 2021-12-21. RetrievedMay 18, 2017.
  6. ^GameSpot (June 3, 2009)."Forza Motorsport 3 - E3 2009 Stage Demo".YouTube.Archived from the original on 2021-12-21. RetrievedOctober 3, 2011.
  7. ^Xbox (June 1, 2009)."Xbox 360 - Forza Motorsport® 3 - E3 Trailer". YouTube.Archived from the original on 2021-12-21. RetrievedOctober 3, 2011.
  8. ^Forza Motorsport 3
  9. ^Varanini, Giancarlo (June 1, 2009)."Forza Motorsport 3 Microsoft Press Conference Impressions".GameSpot.Archived from the original on September 26, 2017. RetrievedMay 18, 2017.
  10. ^abNichols, David (July 9, 2011)."An Interview with Mike Caviezel of Forza Motorsports".Track Time Audio. Archived fromthe original on 2011-08-16.
  11. ^Turn 10 staff (December 1, 2009)."Introducing the Hot Holidays DLC Car Pack!". Turn 10. Archived fromthe original on March 26, 2012. RetrievedMay 18, 2017.{{cite web}}: CS1 maint: numeric names: authors list (link)
  12. ^Turn 10 staff (February 5, 2010)."Nürburgring Grand Prix Circuit". Turn 10. Archived fromthe original on March 26, 2012. RetrievedMay 18, 2017.{{cite web}}: CS1 maint: numeric names: authors list (link)
  13. ^Ekberg, Brian (December 10, 2010)."Community Choice Classics Pack". Turn 10. Archived fromthe original on July 9, 2011. RetrievedMay 18, 2017.
  14. ^"Forza Motorsport 3 Limited Edition".Game UK.Archived from the original on September 25, 2017. RetrievedMay 18, 2017.
  15. ^"Xbox Takes Racing to the Next Level with the exclusive Forza Motorsport 3 Super Elite Bundle".Microsoft. September 17, 2009. Archived fromthe original on November 18, 2009. RetrievedOctober 1, 2009.
  16. ^Turn 10 staff (September 30, 2010)."Forza Motorsport 3 Ultimate Collection". Turn 10. Archived fromthe original on October 28, 2011. RetrievedMay 18, 2017.{{cite web}}: CS1 maint: numeric names: authors list (link)
  17. ^Yin-Poole, Wesley (October 5, 2010)."Forza fans turn on Turn 10".Eurogamer.Archived from the original on 2012-03-16. Retrieved2012-03-20.
  18. ^ab"Forza Motorsport 3 for Xbox 360 Reviews".Metacritic.Archived from the original on August 25, 2019. RetrievedDecember 28, 2009.
  19. ^North, Dale (October 13, 2009)."Destructoid review: Forza Motorsport 3".Destructoid.Archived from the original on October 16, 2009. RetrievedOctober 14, 2009.
  20. ^Edge staff (October 23, 2009)."Review: Forza [Motorsport] 3".Edge. Archived fromthe original on June 3, 2012. RetrievedMay 19, 2017.
  21. ^Welsh, Oli (October 13, 2009)."Forza Motorsport 3".Eurogamer.Archived from the original on June 28, 2012. RetrievedOctober 23, 2009.
  22. ^abBrian (October 13, 2009)."Famitsu review scores". Nintendo Everything.Archived from the original on January 2, 2020. RetrievedMay 19, 2017.
  23. ^Kato, Matthew (November 2009)."Forza Motorsport 3: Turn 10's New Racer Goes Round and Round".Game Informer. No. 199. p. 106.Archived from the original on May 3, 2012. RetrievedNovember 8, 2009.
  24. ^Dyer, Mitchell (October 9, 2009)."Forza Motorsport 3".GamePro. Archived fromthe original on October 11, 2009. RetrievedOctober 22, 2009.
  25. ^Costantino, Jesse (October 23, 2009)."Forza Motorsport 3 Review".Game Revolution.Archived from the original on September 12, 2015. RetrievedMay 19, 2017.
  26. ^Calvert, Justin (October 23, 2009)."Forza Motorsport 3 Review".GameSpot.Archived from the original on June 4, 2011. RetrievedMay 19, 2017.
  27. ^Manion, Rory (October 8, 2009)."The Consensus: Forza Motorsport 3 Review".GameSpy.Archived from the original on February 26, 2012. RetrievedOctober 8, 2009.
  28. ^"Forza Motorsport 3 Review".GameTrailers. October 15, 2009. Archived fromthe original on June 13, 2014. RetrievedMay 19, 2017.
  29. ^Hopper, Steven (October 7, 2009)."Forza Motorsport 3 - 360 - Review". GameZone.Archived from the original on October 11, 2009. RetrievedMay 19, 2017.
  30. ^Gerstmann, Jeff (October 14, 2009)."Forza Motorsport 3 Review".Giant Bomb.Archived from the original on May 21, 2019. RetrievedMay 19, 2017.
  31. ^abGoldstein, Hilary (October 8, 2009)."Forza Motorsport 3 Review".IGN.Archived from the original on August 6, 2017. RetrievedMay 19, 2017.
  32. ^Robinson, Martin (October 8, 2009)."Forza Motorsport 3 UK Review".IGN.Archived from the original on August 13, 2014. RetrievedMay 19, 2017.
  33. ^Curthoys, Paul (December 2009)."Forza Motorsport 3".Official Xbox Magazine. p. 95. Archived fromthe original on November 11, 2009. RetrievedNovember 8, 2009.
  34. ^abHazell, Ben (November 2, 2009)."Forza Motorsport 3 video game review".The Daily Telegraph.Archived from the original on April 14, 2017. RetrievedMay 19, 2017.
  35. ^abMastrapa, Gus (October 8, 2009)."Review: Forza 3's Rewind Button Redefines Racing Game".Wired.Archived from the original on March 26, 2022. RetrievedMay 19, 2017.
  36. ^Williams, Landin (November 3, 2009)."Re: Great job hiding the matchmaking system throughout the launch of Forza 3". Turn 10. Archived fromthe original on July 23, 2011. RetrievedMay 19, 2017.
  37. ^Aber, Trace (November 14, 2009)."Forza Motorsport 3 (Xbox 360) Review". 411Mania. RetrievedMay 19, 2017.[permanent dead link]
  38. ^"D.I.C.E. Awards By Video Game Details Forza Motorsport 3".interactive.org.Academy of Interactive Arts & Sciences. Retrieved19 November 2023.
  39. ^"IGN Best of 2009 (Xbox 360 Best Racing Game)".IGN. Archived fromthe original on December 18, 2009. RetrievedMay 19, 2017.
  40. ^"X-Play Best of 2009: Racing Game".G4TV. December 15, 2009. Archived fromthe original on December 26, 2013. RetrievedMay 19, 2017.
  41. ^Saltzman, Marc (December 16, 2009)."The best video games of 2009".CNN.Archived from the original on November 7, 2012. RetrievedMay 2, 2010.
  42. ^Crystal Awards 2009 - Genre Awards

External links

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