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Creative Technology

(Redirected fromCreative Labs)

Creative Technology Ltd., orCreative Labs Pte Ltd.,[3] is aSingaporean multinationalelectronics company mainly dealing withaudio technologies and products such as speakers, headphones,sound cards and otherdigital media. Founded bySim Wong Hoo, Creative was highly influential in the advancement ofPC audio in the 1990s following the introduction of itsSound Blaster card and technologies;[4][5] the company continues to develop Sound Blaster products including embedding them within partnered mainboard manufacturers and laptops.[6]

Creative Technology Ltd.
Creative Labs office inMilpitas, California
Company typePublic
SGX:C76
IndustryConsumer electronics
Founded1 July 1981; 43 years ago (1981-07-01)
Founder
Headquarters31 International Business Park Rd, Lobby C, #03-01, Creative Resource, Singapore 609921
Area served
Worldwide
Key people
  • Song Siow Hui (InterimCEO)
  • Ng Keh Long (CFO)
ProductsMultimedia,IT,Consumer electronics
RevenueIncreaseUS$61.3 million(2022)[1]
IncreaseUS$-11 million(2022)[1]
Number of employees
800(2012)[2]
Subsidiaries
Websitewww.creative.com

The company also has overseas offices inShanghai,Tokyo,Dublin and theSilicon Valley. Creative Technology has been listed on theSingapore Exchange (SGX) since 1994.[7]

History

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1981–1996

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Creative Technology was founded in 1981 by childhood friends andNgee Ann Polytechnic schoolmatesSim Wong Hoo and Ng Kai Wa. Originally a computer repair shop in Pearl's Centre inChinatown, the company eventually developed an add-on memory board for theApple II computer. Later, Creative spent $500,000 developing the Cubic CT, an IBM-compatible PC adapted for theChinese language and featuring multimedia features like enhanced color graphics and a built-in audio board capable of producing speech and melodies. With lack of demand for multilingual computers and few multimedia software applications available, the Cubic was a commercial failure.

 
Creative Music System sound card

Shifting focus from language to music, Creative developed the Creative Music System, a PC add-on card. Sim established Creative Labs, Inc. in the United States'Silicon Valley and convinced software developers to support the sound card, renamed Game Blaster and marketed byRadioShack'sTandy division. The success of this audio interface led to the development of the standalone Sound Blastersound card, introduced at the 1989COMDEX show just as the multimedia PC market, fueled by Intel's 386 CPU and Microsoft Windows 3.0, took off. The success ofSound Blaster helped grow Creative's revenue from US$5.4 million in 1989 to US$658 million in 1994.[8]

In 1993, the year after Creative's initial public offering, in 1992, formerAshton-Tate CEOEd Esber joined Creative Labs as CEO to assemble a management team to support the company's rapid growth. Esber brought in a team of US executives, including Rich Buchanan (graphics), Gail Pomerantz (marketing), and Rich Sorkin (sound products, and later communications, OEM and business development).[9] This group played key roles in reversing a brutal market share decline caused by intense competition fromMedia Vision at the high end and Aztech at the low end. Sorkin, in particular, dramatically strengthened the company's brand position through crisp licensing and an aggressive defense of Creative's intellectual property positions while working to shorten product development cycles.

At the same time, Esber and the original founders of the company had differences of opinion on the strategy and positioning of the company. Esber exited in 1995, followed quickly by Buchanan and Pomerantz. Following Esber's departure, Sorkin was promoted to General Manager of Audio and Communication Products and later Executive Vice-president of Business Development and Corporate Investments, before leaving Creative in 1996 to runElon Musk's first startup and Internet pioneerZip2.

By 1996, Creative's revenues had peaked at US$1.6 billion. With pioneering investments inVOIP and media streaming, Creative was well-positioned to take advantage of the Internet era, but ventured into the CD-ROM market and was eventually forced to write off nearly US$100 million in inventory when the market collapsed due to a flood of cheaper alternatives.[10]

1997–2011

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The firm had maintained a strong foothold in theISA PC audio market until 14 July 1997 whenAureal Semiconductor entered the soundcard market with their very competitivePCI AU8820 Vortex 3D sound technology. The firm at the time was in development of their own in house PCI audio cards but were finding little success adopting the PCI standard. In January 1998 in order to quickly facilitate a working PCI audio technology, the firm made the acquisition ofEnsoniq for US$77 million. On 5 March 1998 the firm sued Aureal[11] with patent infringement claims over a MIDI caching technology[12] held byE-mu Systems. Aureal filed a counterclaim[13] stating the firm was intentionally interfering with its business prospects, had defamed them, commercially disparaged, engaged inunfair competition with intent to slow down Aureals sales, and acted fraudulently. The suit had come only days after Aureal gained a fair market with the AU8820 Vortex1.

In August 1998, theSound Blaster Live! was the firm's first sound card developed for thePCI bus in order to compete with upcoming Aureal AU8830 Vortex2 sound chip.[14] Aureal at this time were making fliers comparing their new AU8830 chips to the now shippingSound Blaster Live!. The specifications within these fliers comparing the AU8830 to theSound Blaster Live! EMU10K1 chip sparked another flurry of lawsuits against Aureal,[15] this time claiming Aureal had falsely advertised theSound Blaster Live!'s capabilities.[citation needed]

In December 1999, after numerous lawsuits, Aureal won a favourable ruling but went bankrupt as a result of legal costs and their investors pulling out. Their assets were acquired by Creative through thebankruptcy court in September 2000 for US$32 million.[16] The firm had in effect removed their only major direct competitor in the 3D gaming audio market, excluding their later acquisition ofSensaura.

In April 1999, the firm launched theNOMAD line ofdigital audio players that would later introduce theMuVo andZEN series ofportable media players. In November 2004, the firm announced a $100 million marketing campaign to promote their digital audio products, including the ZEN range of MP3 players.[17]

The firm applied forU.S. patent 6,928,433 on 5 January 2001 and was awarded the patent on 9 August 2005.[18] The Zen patent was awarded to the firm for the invention of user interface for portable media players. This opened the way for potential legal action against Apple's iPod and the other competing players.[citation needed] The firm took legal actions against Apple in May 2006. In August, 2006, Creative and Apple entered into a broad settlement,[19] with Apple paying Creative $100 million for the licence to use the Zen patent.[20] The firm then joined the "Made for iPod" program.

 
Creative ZEN V digital music player

On 22 March 2005,The Inquirer reported that Creative Labs had agreed to settle in aclass action lawsuit about the way itsAudigy and Extigy soundcards were marketed. The firm offered customers who purchased the cards up to a $62.50 reduction on the cost of their next purchase of its products, while the lawyers involved in filing the dispute against Creative received a payment of approximately $470,000.[21]

In 2007, Creative voluntarily delisted itself fromNASDAQ, where it had the symbol of CREAF.[22] Its stocks are now solely on theSingapore Exchange (SGX-ST).

In early 2008, Creative Labs' technical support centre, located in Stillwater, Oklahoma, US laid off several technical support staff, furthering ongoing concerns surrounding Creative's financial situation. Later that year, the company faced a public-relations backlash when it demanded that a user named "Daniel_K" cease distributing modified versions of drivers for Windows Vista which restored functionality that had been available in drivers for Windows XP.[23][24] The company deleted his account from its online forums but reinstated it a week later.[25]

In January 2009, the firm generated Internet buzz with a mysterious website[26] promising a "stem cell-like" processor which would give a 100-fold increase in supercomputing power over current technology, as well as advances in consumer 3D graphics.[27] AtCES 2009, it was revealed to be the ZMS-05 processor fromZiiLABS, a subsidiary formed from the combining of3DLabs and Creative's Personal Digital Entertainment division.[28]

2012–present

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In November 2012, the firm announced it has entered into an agreement withIntel Corporation for Intel to license technology and patents from ZiiLABS Inc. Ltd, a wholly owned subsidiary of Creative, and acquire engineering resources and assets related to its UK branch as a part of a $50 million deal.ZiiLABS (still wholly owned by Creative) continues to retain all ownership of its StemCell media processor technologies and patents, and will continue to supply and support its ZMS series of chips to its customers.[29]

From 2014 to 2017, Creative's revenue from audio products have contracted at an average of 15% annually, due to increased competition in the audio space.[30]

At the Consumer Electronics Show (CES) in Las Vegas in January 2018, its Super X-Fi dongle won the Best of CES 2018 Award by AVS Forum.[31] The product was launched after more than $100 million in investment and garnered positive analyst reports.[20] This new technology renewed interest in the company and likely helped to raise its share price from S$1.25 to S$8.75 within a 2-week period.[32]

The company is still producing Chinese-language and bilingual software for theSingapore market, but nearly half of the company's income is generated in the United States and South America; the European Union represents 32% of revenues, withAsia making the remainder.[33]

On January 4, 2023, Sim died at age 67, with president of Creative Labs Business Unit Song Siow Hui appointed as interim CEO.[34]

Products

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Sound Blaster

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Main article:Sound Blaster

Creative'sSound Blastersound card was among the first dedicated audio processing cards to be made widely available to the general consumer. As the first to bundle what is now considered to be a part of a sound card system: digital audio, on-board music synthesizer, MIDI interface and a joystick port, Sound Blaster rose to become ade facto standard for sound cards in PCs for many years. Creative Technology have made their own file formatCreative Voice which has thefile format.voc.

In 1987 Creative Technology released theCreative Music System (C/MS), a 12-voice sound card for theIBM PC architecture. When C/MS struggled to acquire market share, Sim traveled from Singapore toSilicon Valley and negotiated a deal withRadioShack'sTandy division to market the product as the Game Blaster.[35] While the Game Blaster did not overcomeAdLib's sound card market dominance, Creative used the platform to create the firstSound Blaster, which retained CM/S hardware and added theYamaha YM3812 chip found on the AdLib card, as well as adding a component for playing and recording digital samples. Creative aggressively marketed the "stereo" aspect of the Sound Blaster (only the C/MS chips were capable of stereo, not the complete product) to calling the sound producing micro-controller a "DSP", hoping to associate the product with adigital signal processor (the DSP could encode/decode ADPCM in real time, but otherwise had no other DSP-like qualities). Monaural Sound Blaster cards were introduced in 1989, and Sound Blaster Pro stereo cards followed in 1992. The 16-bitSound Blaster AWE32 added Wavetable MIDI, andAWE64 offered 32 and 64 voices.

Sound Blaster achieved competitive control of the PC audio market by 1992, the same year that its main competitor, Ad Lib, Inc., went bankrupt.[36] In the mid-1990s, following the launch of the Sound Blaster 16 and related products, Creative Technologies' audio revenue grew from US$40 million to nearly US$1 billion annually.

The sixth generation of Sound Blaster sound cards introduced SBX Pro Studio, a feature that restores the highs and lows of compressed audio files, enhancing detail and clarity. SBX Pro Studio also offers user settings for controlling bass and virtual surround.[37]

Creative X-Fi Sonic Carrier

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The Creative X-Fi Sonic Carrier, launched in January 2016, consists of a long main unit and a subwoofer that houses 17 drivers in an 11.2.4 speaker configuration. It incorporatesDolby Atmos surround processing, and also features Creative's EAX 15.2 Dimensional Audio to extract, enhance and upscale sound from legacy material.

The audio and video engine of the X-Fi Sonic Carrier are powered by 7 processors with a total of 14 cores. It supports both local and streaming video content at up to 4K 60 fps, as well as 15.2 channels of high resolution audio playback.

It also comes with 3 distinct wireless technologies that allow multi-room Wi-Fi, Bluetooth, and a zero-latency speaker-to-speaker link to up to 4 subwoofer units.[38]

Other products

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Creative T4 speakers
  • Headphones
  • Gaming headsets
  • Portable Bluetooth speakers
  • Creative GigaWorks ProGamer G500 speakers

Discontinued products

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See also

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Divisions and brands

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References

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  1. ^ab"CREATIVE Fiscal Year 2022 Annual Report"(PDF).
  2. ^"Creative Technology Ltd". Hoover's. Retrieved11 November 2010.
  3. ^"About Creative - Creative Companies - Creative Store (Singapore)".
  4. ^Chalk, Andy; published, Jacob Ridley (5 January 2023)."Sim Wong Hoo, founder of Sound Blaster maker Creative Labs, has died".PC Gamer. Retrieved18 September 2024.
  5. ^https://www.theregister.com/2023/01/09/asia_tech_news_roundup/
  6. ^(C) Creative Labs 1999-2015."Creative OEM Partners". Archived fromthe original on 2 April 2015. Retrieved17 April 2015.{{cite web}}: CS1 maint: numeric names: authors list (link)
  7. ^"About Creative - Corporate Profile - Creative Store (Singapore)".
  8. ^Jason Dedrick; Kenneth L. Kraemer (20 August 1998).Asia's Computer Challenge: Threat or Opportunity for the United States and the World?. Oxford University Press. pp. 179–180.ISBN 978-0-19-535280-1.
  9. ^"Oral History of Edward M. Esber, Jr"(PDF).
  10. ^"Creative's Genius".Asiaweek. 29 September 2000. Retrieved17 April 2015.
  11. ^"Aureal And Creative Engage In Legal Skirmish". Aureal. 29 August 1999. Archived fromthe original on 29 August 1999.
  12. ^"Creative Labs v. Aureal".fido7.su.hardw.pc.sound (Usenet post). Archived fromthe original on 3 February 2015. Retrieved17 April 2015 – via DSP Wiki.
  13. ^Magee, Mike."Writs fly as Aureal countersues Creative Technologies".The Register. Retrieved17 April 2015.
  14. ^"Aureal Welcomes Creative Labs to Competitive Marketplace". Archived fromthe original on 22 February 2014. Retrieved17 April 2015.
  15. ^"Creative Files False Advertising and Other Claims Against Aureal". Archived fromthe original on 22 February 2014. Retrieved17 April 2015.
  16. ^"ALive!". Archived fromthe original on 10 October 2007. Retrieved17 April 2015.
  17. ^Smith, Tony (18 November 2004)."Creative declares war on iPod".The Register. Retrieved11 November 2010.
  18. ^"Press Relations". Creative Technology. Retrieved17 April 2015.
  19. ^"Press Relations". Retrieved17 April 2015.
  20. ^ab"A Steve Jobs Rival Who Hit Hard Times Makes Remarkable Comeback".Bloomberg. 20 February 2019. Retrieved21 March 2019.
  21. ^Burns, Simon (22 March 2005)."Creative Labs owes you $62".The Inquirer. Archived from the original on 13 February 2010. Retrieved26 March 2010.
  22. ^"Creative Technology Announces Completion of Its Voluntary Delisting from Nasdaq – Company's Sole Exchange Listing Now On the SGX-ST" (Press release). Creative. 4 September 2007. Archived fromthe original on 4 December 2008. Retrieved1 January 2008.
  23. ^Hruska, Joel (31 March 2008)."Creative irate after modder spruces up Vista X-Fi drivers".Ars Technica. Retrieved18 January 2018.
  24. ^Walters, Chris (31 March 2008)."Creative Sparks Customer Revolt When It Tries To Silence Third-Party Programmer".The Consumerist. Retrieved18 January 2018.
  25. ^Alexander, Carey (5 April 2008)."Creative Backs Down, Reinstates Spurned Developer".The Consumerist. Retrieved18 January 2018.
  26. ^"Zii". Archived fromthe original on 15 January 2009.
  27. ^"Creative's Zii 'Stemcell Computing' is not likely to be awesome".Engadget. 26 December 2008. Retrieved11 November 2010.
  28. ^"Creative unveils Zii".Engadget. 8 January 2009. Retrieved11 November 2010.
  29. ^"Creative to license technology and patents to Intel as part of a us$50 million deal". Creative Technology Ltd. Archived fromthe original on 29 November 2012. Retrieved19 November 2012.
  30. ^Mittal, Sachin (1 March 2018)."Creative Technology – DBS Research 2018-03-01: Game Changing Portable 3d Audio".SGinvestors.
  31. ^"Creative CEO: Super X-Fi audio tech more revolutionary than colour TV".The New Paper. 19 March 2018. Retrieved10 April 2018.
  32. ^"C76.SI interactive stock chart | Creative Technology Ltd. stock".Yahoo Finance. Retrieved18 January 2020.
  33. ^"Creative Technology Ltd history".Fundinguniverse. Retrieved21 March 2019.
  34. ^"Creative Technology founder and CEO Sim Wong Hoo dies".CNA. Retrieved5 January 2023.
  35. ^Graham, Jefferson (28 June 2004)."Creative's name describes CEO". USA Today. Retrieved31 March 2008.
  36. ^"ad lib | PC Perspective".www.pcper.com.
  37. ^"What is SBX Pro Studio?".Audio Made Clever. Creative. Retrieved17 April 2015.
  38. ^"Press Relations". Creative. Retrieved4 March 2016.
  39. ^Staff (24 March 1997)."Creative Does DVD".PC Gamer. Archived fromthe original on 18 February 1998. Retrieved5 December 2019.

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