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| ClanLib | |
|---|---|
| Developer | The ClanLib developer |
| Stable release | 4.2.0 / August 20, 2024; 18 months ago (2024-08-20) |
| Written in | C++ |
| Operating system | Microsoft Windows,Linux |
| Type | SDK |
| License | zlib license |
| Website | github |
| Repository | |
ClanLib is a video gameSDK, supportingMicrosoft Windows,macOS, andLinux, with partial support for mobile platforms. It has full hardware accelerated graphics support throughOpenGL, and also a software renderer. ClanLib also helps in playing sound, using theVorbis orMikMod libraries, and has classes forcollision detection,GUIs,XML,networking, and other things that may be helpful to a game programmer.[1]
The earliest known public release is in 1999 (Version 0.1.18).[2]Introduction to C++ Game Programming, published June 2007, dedicates a chapter to "Learn how to use the ClanLib library to make 2D games".[3] AlsoGame Programming with Python, Lua, and Ruby, published December 2003, has a chapter about using ClanLib together with Ruby.[4]
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