Burnout is a series ofracingvideo games developed byCriterion Games. The first two games were published byAcclaim Entertainment, while later instalments were published byElectronic Arts.Burnout revolves around high-speedarcade-style racing with a strong emphasis on damage, crashes and explosions.
Burnout | |
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Genre(s) | Racing |
Developer(s) | |
Publisher(s) |
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Platform(s) | |
First release | Burnout 1 November 2001 |
Latest release | Burnout Paradise Remastered 16 March 2018 |
History
edit2001 | Burnout |
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2002 | Burnout 2: Point of Impact |
2003 | |
2004 | Burnout 3: Takedown |
2005 | Burnout Revenge |
Burnout Legends | |
2006 | |
2007 | Burnout Dominator Burnout Mobile |
2008 | Burnout Paradise |
2009 | |
2010 | |
2011 | Burnout Crash! |
2012 | |
2013 | |
2014 | |
2015 | |
2016 | |
2017 | |
2018 | Burnout Paradise Remastered |
Burnout's origins came by way ofCriterion Games, a division of Criterion Software Ltd. established in 1999 to showcase the type of games that itsRenderWare game engine was capable of, with Fiona Sperry in charge. Their first game was a fast-paced skateboarding game,TrickStyle, published byAcclaim Entertainment for the Dreamcast and released in 1999. As a follow-up title, Sperry's team, now with Alex Ward on board, developed a racing game that showed off the capabilities of the newest iteration of RenderWare, namedBurnout, also published by Acclaim in 2001.[1]Burnout was aimed to be an arcade-style racer, placing fun over realism as series likeGran Turismo offered.[2]
A sequel,Burnout 2: Point of Impact, was released by Acclaim in 2002. Besides races,Burnout 2 introduced the series' signature "Crash mode", in which players would drive a car into a tableau of other cars and objects to try to do as much damage as possible. At this point in the series, the games were focused on driving on rural and country roads, and while the crashing mechanics were part of the game, these were not emphasized as gameplay elements but simply the undesirable, though often spectacular, result of a collision.[3]
In 2004, Acclaim filed for bankruptcy and sold off its existing properties to other publishers.Electronic Arts (EA) acquired Criterion Games as well as the rights to theBurnout series and RenderWare for an estimatedUS$48 million that year.[2][4] EA had been interested in Criterion before from theirTrickStyle game, and were initially in 2002 hoping for them to expand that out to be an open-world type skateboarding game under theSkate or Die! moniker, similar to the popularity ofGrand Theft Auto III. Criterion however could not find a way for that to work and the project was dropped; it is believed by journalists that this would ultimately be released in the 2007 gameSkate byEA Black Box.[5] The cancelled project left some animosity between Criterion and EA, but in 2003, EA reached out to Criterion, wanting to resolve the matter and to have them work on a secondBurnout sequel. Criterion agreed as long as EA left them with creative control over the title.[6] The game was near completion in 2004 by the time of Acclaim's bankruptcy and EA's acquisition.
Burnout 3: Takedown took the series in a different route, as Criterion incorporated some of the more combative elements from theSSX series, such that players were "fighting through traffic" rather than just "racing through traffic", according to Ward.[7] Players were able to ram into opponents to focus them into crashes ("Takedowns"), which not only temporarily knocked them out from racing in a similar way to the weapons used in games such asMario Kart, but also benefit the player by providing some boosting effects.[8]Burnout 3 was highly successful, with more than 2.3 million copies sold through 2006 in the United States alone.[9]
Criterion continued to develop additionalBurnout games, culminating inBurnout Paradise in 2008.Paradise was envisioned by Ward as putting theBurnout series in an open world, giving players the option of what routes to take to complete races, alongside other traditional game modes, while adding a social element to the game.[10]
AJ2ME version formobile phones ofBurnout was released in 2007, some time beforeParadise. This game was developed byRovio Entertainment.[11]
Relation to theNeed for Speed series
editAround 2008–2009, some of Criterion's staff had jokingly asked if they could work on an installment in theNeed for Speed franchise, which put more focus on stunt-type driving than collisions. The series' games had been bounced between several of EA's internal studios. EA allowed them to develop a title, 2010'sHot Pursuit which was both critically and financially successful and led to Criterion becoming the lead studio for theNeed for Speed franchise.[12]Hot Pursuit and its 2012 follow up,Most Wanted, were noted to feature elements from theBurnout series.
In 2013, oversight of theNeed for Speed series was transferred to EA's newly formed subsidiary,Ghost Games, as well as 80% of the developers at Criterion; the remaining staff served as advisors.[13] In April of that year, Alex Ward said that Criterion would be steering away from the racing genre, placing the future of theBurnout series into question.[14] Sperry and Ward would ultimately leave Criterion in early 2014 and later form a new studio,Three Fields Entertainment.[15][16] As the IP forBurnout still remains with EA, the studio would spend several years working through smaller game ideas to develop aspiritual successor to theBurnout series, withDangerous Driving being the first game meant to capture several aspects of the series.[17][18]
In 2019, development of theNeed for Speed series was reverted back to Criterion; Ghost Games would be reverted to its original name as EA Gothenburg and became a Frostbite Engine support studio. That year's instalment,Need for Speed Heat, would also feature loose elements from theBurnout series, such as billboard destruction, ramps located throughout the game world, and a diverse terrain. In 2020, Criterion would once again become the lead developer for the franchise withNeed for Speed Unbound being released in 2022.
Gameplay
editGame | Metacritic |
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Burnout | (PS2) 79[19] (GC) 78[20] (Xbox) 75[21] |
Burnout 2: Point of Impact | (GC) 89[22] (Xbox) 88[23] (PS2) 86[24] |
Burnout 3: Takedown | (Xbox) 94[25] (PS2) 93[26] |
Burnout Legends | (PSP) 86[27] (NDS) 38[28] |
Burnout Revenge | (PS2) 90[29] (Xbox) 89[30] (X360) 89[31] |
Burnout Dominator | (PS2) 76[32] (PSP) 76[33] |
Burnout Paradise | (X360) 88[34] (PS3) 87[35] (PC) 87[36] (PS4) 81[37] (XONE) 80[38] (NS) 75[39] |
Burnout Crash! | (iOS) 77[40] (PS3) 69[41] (X360) 66[42] |
The most notable feature that the series is known for is its Crash mode. This series is well known for its emphasis on aggressive driving and high speed. In-race rewards are given to a player if they take risks such as driving towards oncoming traffic or deliberately attempting to make their opponents crash.[1] InBurnout 3: Takedown the latter action, referred to in-game as a "takedown", was showcased extensively and gave rewards such as points and boost when successfully performed.
It was not the racing element of the game but theslow motion replays of crashes that show the cars being deformed realistically that broughtBurnout to the attention of the public. Criterion picked up on this and introduced a special "Crash Mode" as part ofBurnout 2: Point of Impact. In this mode, players are instructed to cause as much damage as possible by crashing their vehicle into traffic in a specially designed level featuring "crash junctions", areas where many vehicles are passing by (such as a highway). During these events, traffic is constantly the same, utilizing a trial-and-error method to succeed. The mode was excluded fromBurnout Paradise due to the arrival ofBurnout Crash!.[43] Instead, it is replaced with a "Showtime" mode, which allows the player to crash "anywhere, anytime".[44]Point of Impact also introduced a Pursuit mode, where the player drives a special police car and must chase down a speeding racer and stop them before the racecourse ends. This mode was discontinued, but was featured inBurnout Legends and has reappeared as an available upgrade for purchase inBurnout Paradise known asCops And Robbers.[45]
The takedown element ofBurnout 3: Takedown is what differentiates it from other racing games. It is an essential strategy for winning races, especially in single player. There is also a "Road Rage" mode in which the object is to takedown as many opponents as possible.
Burnout Revenge introduced the "traffic check" feature, which made it possible for the player to hit smaller traffic vehicles without crashing and to use them to try to take down rivals.Burnout Dominator is the only game without the crash mode from the previous games. Dominator mainly focuses on the original game's "Burnout", which is using up the entire boost meter non-stop and trying to chain boosts as long as possible.
Burnout Paradise added new features such as its open world gameplay where players could explore Paradise City at their leisure and race whenever they want once they get to race-starting areas called "intersections". It also introduced a feature called "mugshot" where, using theXbox Live Vision camera orPlayStation Eye, it takes a "mugshot" of their opponent once the player took them down.[46]
Cars
editBurnout originally featured a small collection of cars,[1] including the small Compact, the Saloon (as well as a sports-modified GT version), the Pickup and the Muscle. This collection grew inBurnout 2 to include cars such as the Oval racer, the Cop Car, the Classic, The Gangster and the Hot Rod. OnceBurnout 3: Takedown was released, the original cars were no longer used, except for the Custom Coupe Ultimate, a lime green Coupe that was one of the "Custom" cars inBurnout 2 (this car also reappears inBurnout Legends,Burnout Dominator, andBurnout Paradise). The Paradise version is called the Kitano Hydros Techno. The same happened inBurnout Revenge where the car collection was entirely new. For the most part,Burnout Paradise's car collection is all new but there are some vehicles (such as the aforementioned "Custom Coupe Ultimate" and the Custom Roadster fromBurnout 2 or the Revenge Racer fromBurnout Revenge) that are models from previous Burnout games.Paradise is also the first Burnout game to designate manufacturers and realistic car model names for its vehicles (such as the "Carson Annihilator" or "Nakamura Ikusa GT").
Another thing to note is how many of the cars could be based on their real-life counterparts, especially the vehicles fromBurnout Revenge andBurnout Paradise. An example is the "Carson GT Concept" fromParadise, which resembles a fifth-generationChevrolet Camaro.
Certain games in the series also have compatibility with other games, such as inRevenge, where players can unlock theMadden Challenge Bus by having a save file fromMadden NFL 06,[47] and aBurnout 3: Takedown save file unlocks theDominator Assassin.
Car audio
editCriterion prioritized compelling sound as key to theBurnout experience. Using theRenderWare Audio component, developers evolved the soundtrack over the years with each iteration of the game. The firstBurnout usedFourier resynthesis for the engine sounds.Burnout 2 used a wavefolder with distortion and turbo/supercharger noises to add more realism. For the next game, the team began developing agranular playback system, which shipped with theXbox 360 release ofBurnout Revenge.[48]
References
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- ^ab"Burnout creator Fiona Sperry on leaving EA, going indie and Dangerous Golf".MCV/Develop. 29 June 2016. Retrieved8 April 2019.
- ^"IP Profile: Burnout Series".MCV/Develop. 20 August 2008.
- ^Fahey, Rob (28 July 2004)."EA buys Criterion; deal includes game studio and RenderWare".GamesIndustry.Archived from the original on 28 June 2015. Retrieved5 February 2017.
- ^Plunkett, Luke (30 August 2010)."Burnout Devs Were Making A Skate Or Die Game".Kotaku. Retrieved8 April 2019.
- ^"Behind The Scenes: Burnout 3".GamesTM. pp. 1–3.Archived from the original on 19 November 2015. Retrieved5 February 2017.
- ^Dale, Alex (3 November 2016)."Burnout's creative director Alex Ward takes us behind the scenes of the acclaimed racing series".GamesRadar.Archived from the original on 4 November 2016. Retrieved5 February 2017.
- ^"Burnout 3 Q&A".GameSpot. 11 February 2004.Archived from the original on 5 February 2017. Retrieved5 February 2017.
- ^Campbell, Colin; Keiser, Joe (29 July 2006)."The Top 100 Games of the 21st Century".Next Generation. Archived fromthe original on 28 October 2007.
- ^Horti, Samuel (6 March 2018)."Devs reflect on the impact and legacy of Burnout Paradise".Gamasutra. Retrieved6 March 2018.
- ^"Rovio Mobile". 13 October 2007. Archived fromthe original on 13 October 2007. Retrieved12 September 2024.
- ^Crecente, Brian (9 August 2012)."How the creators of Burnout became the stewards of Need for Speed".Polygon. Retrieved8 April 2019.
- ^McElroy, Griffon (13 September 2013)."Majority of Criterion staff now Ghost Games UK, core team down to 16 people".Polygon. Retrieved26 April 2017.
- ^"Criterion Games Moving on from the Racing Genre | TechnoBuffalo". Archived fromthe original on 22 October 2013. Retrieved1 September 2013.
- ^Crecente, Brian (3 January 2014)."Co-founders of Criterion Games, creators of Burnout, leave studio".Polygon. Retrieved8 April 2019.
- ^Gera, Emily (5 March 2014)."Criterion founders announce new indie game studio Three Fields Entertainment".Polygon. Retrieved26 April 2017.
- ^Frank, Allegra; Sarkar, Samit (20 February 2018)."Burnout Paradise Remastered hits consoles in March".Polygon.Vox Media. Retrieved20 February 2018.
- ^Donlan, Christian (1 April 2019)."Dangerous Driving represents the road not taken by Burnout 4".Eurogamer. Retrieved4 April 2019.
- ^"Burnout Reviews".Metacritic. Retrieved15 March 2018.
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- ^"Burnout 2: Point of Impact Reviews".Metacritic. Retrieved15 March 2018.
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- ^"Burnout Legends Reviews".Metacritic. Retrieved15 March 2018.
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- ^"Burnout Revenge Reviews".Metacritic. Retrieved15 March 2018.
- ^"Burnout Revenge Reviews".Metacritic. Retrieved15 March 2018.
- ^"Burnout Dominator Reviews".Metacritic. Retrieved15 March 2018.
- ^"Burnout Dominator Reviews".Metacritic. Retrieved15 March 2018.
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- ^"Burnout Paradise Remastered Reviews".Metacritic. Retrieved15 March 2018.
- ^"Burnout Paradise Remastered Reviews".Metacritic. Retrieved21 June 2020.
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- ^"Burnout Crash! Reviews".Metacritic. Retrieved15 March 2018.
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- ^Gould, Richard (31 August 2017).""Burnout" – a sound design retrospective with Ben Minto".Designing Sound.Archived from the original on 12 March 2018.