A downloadable zine
“On Orn the pauper dreams of a liquid, black as starless night. The power of gods, distilled into midnight ink.”
The Electrum Archive is a science-fantasy TTRPG zine series inspired by the worlds ofThe Elder Scrolls III: Morrowind,Dark Sun and Ultraviolet Grasslands. It uses simple core rules inspired by other OSR games likeCairn,Mausritter andWhitehack to quickly get you started playing.
The game is set on the world of Orn, a place long ago abandoned by an alien race now known as the Elders. The magical ink left behind in the shipwrecks of these ancient aliens is now used as currency and inhaled by warlocks as fuel for their spell casting. Adventurers called inkseekers venture out into the decaying world beyond the cities ruled over by scheming Merchant Houses to look for Elder artefacts and ink.
Thesecond issue of The Electrum Archive contains two adventures to kickstart your campaign on Orn: a dungeoncrawl through an old tomb which now houses a fleshgrafter and her experiments, and a heist to steal an item from an influential warlock's tower.
Physical copies are available through:
Check outelectrumarchive.com for resources like digital character sheets. It also contains a third-party license if you want to create and publish your own hacks and supplements.
Come hang out in the CULT OF THE LIZARD KING Discord!
Updated | 11 days ago |
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (142 total ratings) |
Author | Emiel Boven |
Genre | Adventure,Role Playing |
Tags | Exploration,Fantasy,OSR,Sci-fi,tabletop-game,Tabletop role-playing game |
Average session | About an hour |
Languages | English |
Links | Homepage |
In order to download this zine you must purchase it at or above the minimum price of $12 USD. You will get access to the following files:
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I love this game. If you are one the fence, go get the free rules and if those peak your interest then get the first issue. It is worth it for the lore and extras. I got the physical copies of issue 1 & 2 and have been having a blast with my buddies on discord. The magic system isn't Vancian and to me that is a breath of fresh air. I can't recommend this game enough.
Emiel kindly sent a copy of this issue and it's one the most beautiful indie rpgs zines i've seen. Beautiful art, an excellent and very elegant black and white design and layout throughout, and a setting brimming with excellent lore ideas wrapped up in a ready to play set rules. Get this one if you can!
This is lovely, though I do have two questions, one is gameplay related the other to the listed inspirations.
The first is how much leeway do advantages/levelling up give you after you made your character, because the stats are very unforgiving for a d10 system (since you can accidentally end up with a character who has like 1 point in each stat)
The second would be though it's not listed the game oozes the same vibes Caves of Qud has, did anyone on the team play it? Might just be the Morrowind insiprations. Lovely game though great work!
Thank you!
To answer your questions:
1. Leveling up and advantages give some leeway after rolling a bad character, but your character will probably still struggle more than others. However, it's not as bad as it might look at first glance, since there are three other things that smooth it over a bit:
2. I've played a bunch of Caves of Qud! I love that game, and even though it wasn't a direct inspiration it must have influenced my thinking about TEA in some ways while writing it :)
Quick question, sorry if this is somewhere and i just missed it. It's about backstab and tripling damage on update 1.3. When do you count Armor into the damage? during backstab is it armor first then triple, or triple then armor?
For example a fixer rolls for backstab damage and gets 3, enemy armor is two. Do you triple then for 9 and count the two armor making it 7? Or are you meant to run it as the two armor lowering the three to one and tripling it to 3 damage?
That might take a while since I'm all out of the first print. I'll be reprinting the first zine as part of the second zine'sKickstarter campaign, so you can consider picking it up there :)
Hey there, I added your zine to Goodreads a while back, and I've written a review there!
https://www.goodreads.com/book/show/62894339-the-electrum-archive
Yes! You can get a copy as part ofthis bundle.
If you want to buy just this zine, there are copies currently on their way to the following shops:
So keep an eye on those :)
Seems like ALL THE PROBLEMS IN THIS WORLD in Germany doesn't have at all... I hope there will be a restocking. I'm really looking forward to getting a physical copy. It seems like I blew my chance
Have played two games of this and am absolutely loving it, got a community copy but will definitely be buying when I can. Seriously awesome, can't wait for more! Setting is awesome, mechanics are simple and very quick to get things going. I LOVE the spell system, simple yet flexible and super interesting. Tons of encounters and generators. Just super solid all around.
I saw this on the OSRRPG Instagram page and was intrigued. Really glad I grabbed this. The mechanics are light, but a little more meaty than a lot of other light systems (which I am grateful for), the setting REALLY freakin' neat, and the art is perfect for what this zine brings to the table.
I really can't wait for Volume 2. I hope it has more than the Irr too. I am pretty stoked to learn about the Sunless Princedoms, but I'd also love some more worldbuilding and weird stuff. I put on my Electric Wizard playlist and dove deep into the zine. So glad I nabbed this!
I like playing it with 2-5 people, but you can just scale encounter sizes to your liking so adapting it for solo play shouldn't be too much trouble. The encounters tables are filled with encounters that can spiral into their own sub-adventures so I think that would help a bunch when playing without a Game Master.
I'll post about it on my Twitter @emielboven and on here, but you can also subscribe to my monthly newsletter: https://emielboven.substack.com/
This is so incredibly well done. I’ve just skimmed it and already have a dozen ideas of things to incorporate into my own games. If you took everything that’s inspiring and mind-bending about science fantasy of the Moebius/Heavy Metal variety and distilled it down into one zine, you’d get The Electrum Archive.