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Hi Ema. I tried to contact you before, because I think I have insights for the game (typos, suggestions etc.). While I see you released 1.1 version, many of the things I found still stand. If you like my feedback, please contact me back.
You can write me at
ishmadrad
@
g
mail
.com
(edit: I can't believe my previous contacts were downvoted... Did I write something wrong?)
Hey Bruno! Unfortunately I'm not familiar with the series, so I can't really comment on it. The plot does remind me a bit of Locke and Key. In the case of that show, I could see a campaign inspired by it where the Adventure phases happen in the magical parts of the house. I'd say the challenge in running either game in a real-world setting is that the items and action mechanics assume a fantasy world where the characters can perform magic—That's only half the game, though. The Rest phase is much more grounded and setting-agnostic. Hope that helps!