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This game looks wonderful and the scenes are nice, but the hit detection is HORRIBLE. I cannot get past the second boss because I can't parry her attacks no matter what. The flames she makes when teleporting also keep their damage trigger thingy around for a bit after they disappear, which is supremely annoying.
LOL... Asking the real questions.
I'm aware it's strange to "spawn" from a cocoon or whatever wearing shoes. I always imagined them as shoes, but if you prefer to think of them as part of her, that's not wrong either.
The main reason for her having them is to give the sprite more harmony since it balances the color of her hair.
This is a false positive from the Anti Virus (which can happen with Windows own defence system too) due to it being an 'unrecognised' file, which means it's a file that either hasn't been run X amount of times on your PC or one that isn't registered in the Anti Virus' "global catalogue" as safe, the latter of which would cost me a sum of money and isn't something I will approach until the game is in a stage to be released.
Right now, unfortunately the best I can do is can assure you that if you download the game here on Itch or on my Patreon, that the file is 100% virus free and that Gamemaker 2 (the engine I use to compile both the exe and zip folder) is safe in that regard.
Hope this helps! ♥
I find using the itch.io app even nicer as it provides a sandbox to have the game run in without the need for Windows to get anxious:
The only thing is that finding games can sometimes be a bit tricky, but using the same url as in the browser works. When the page has fully loaded you see an install button. Use the default option (ZIP) and you can then launch it without any more requests. Updating is also easy there.
I really like this game. I kinda wish when you have to spam "F" to break free from an enemy, it takes a lot quicker button pressing to break free. Maybe make it easy if you react quickly but it gets tougher to break out the longer it has ahold of you. Or make the initial difficulty higher as you progress in the game.
I also came across some bugs:
- Manually restarting to the checkpoint during a boss fight keeps the fight going and you don't have access back inside.
- The boss door on the left opens on its own when the inventory is opened.
- The enemies don't actually respawn after dying.
- Sometimes after dying you respawn inside of a wall or in the ground.
I'm presuming someone has already informed you of these bugs or you know about them yourself, but either way I hope my suggestions and bug findings were helpful. :)
actualización 0.38.2
Me desaparecí un tiempo, me disculpo, me gusto los nuevos mapas, hay mas dificultades y secretos, pues cosas que toto es que a veces luego de una animación o después de bajar las escaleras se traba y no podes mover al personaje.
Note los nuevos enemigos voladores, la verdad seria bueno que no murieran tan fácil.
Mientras estaba peleando con el perro demoniaco, me mato y se activo la animación sexual del perro y se teletransporto conmigo al punto de reinicio.
y por ahora la ropa de lise no dio problema, aun espero alguna interacción con ella pronto hehe.
extrañe jugar el juego pues no estuve atenta a los gmail. como siempre mucho gusto de jugar tu juego. sigue trabajando.
CielosW.
update 0.38.2
I disappeared for a while, I apologize, I liked the new maps, there are more difficulties and secrets, well, things that happen are that sometimes after an animation or after going down the stairs it gets stuck and you can't move the character.
Note the new flying enemies, it would actually be nice if they didn't die so easily.
While I was fighting the demonic dog, it killed me and the dog's sexual animation activated and teleported with me to the reset point.
and for now Lise's clothes were no problem, I still hope for some interaction with her soon hehe.
I missed playing the game because I wasn't paying attention to gmail. As always, nice to play your game. continue working.
CielosW.
Versión pública 0.37
Hola otra vez mi gente de SINher, vengo a dejar mi humilde opinión
Primero, me gusto la implementación de las barras de piedras.
La barra de piedra donde esta el hongo y los dos cofres, cuando se regenera la roca no puedes salir a menos que vuelvas al ultimo punto de control.
No se pueden encantar a los gusanos.
La primera escalera no se puede subir del suelo, pero si saltas y subes si se puede.
La zona del slime verde y azul, funciona mejor aunque se ralentiza levemente.
No hay ningún error con otra escalera o criatura.
Me volvió salir un error cuando se lleva la ropa de Lise cuando vas a enfrentar a Ira, el error es el que se muestra en pantalla.
Public version 0.37
Hello again my people from SINher, I come to leave my humble opinion
First, I liked the implementation of the stone bars.
The stone bar where the mushroom and the two chests are, when the rock regenerates you cannot leave unless you return to the last checkpoint.
You can't charm worms.
The first ladder cannot be climbed from the ground, but if you jump and climb it you can.
The green and blue slime area works better although it slows down slightly.
There is no mistake with another ladder or creature.
I got an error again when he takes Lise's clothes when you go to face Ira, the error is the one shown on the screen.
Versión public 0,36
Hello again, I come to leave my humble opinion.
There is a terrible error when you go to fight with Ira, if you have Lise's clothes on or in your inventory when you get to her room an error pops up and doesn't let you enter, but without clothes everything is fine.
Another error is that in the blue slime part the game is slower only on that map.
I like the idea of stairs although it looks kind of strange in a cave, I don't know if you plan to change that for vines or another object in the future.
Another thing I noticed is that you can't charm the ground worm.
If you keep giving Lise things, she will continue giving you clothes.
Also notice that you have put more mobility in your breasts when running.
Also notice the new art I like, there are times that Lise reappears with clothes when she gives them to you if you have them in your inventory and not wearing them.
That's all I noticed so far.
As always, I thank you for making this game free.
CielosW.
Hello, again thank you for your valuable feedback! ♥
If you have the time, would you mind explaining more in detail how you found the first one? I'm struggling to find the issue with the first one.
If you happen to try the new version, would you please let me know if the game is still slow in the blue slime room? :)
I don't take your help for granted, so know that I appreciate it whether or not you're able to check anything further.
Versión publica 0,36
Hola de nuevo vengo a dejar mi humilde opinión
Hay un terrible error cuando vas a pelear con Ira, si llevas la ropa de lise puesta o en el inventario al llegar a su sala salta error y no te deja entrar, pero sin ropa todo bien.
Otro error es que en la parte del slime azul va mas lento el juego solo en ese mapa.
Me gusta la idea de las escaleras aunque queda medio raro en una cueva, no se si planeas en un futuro cambiar eso por lianas u otro objeto.
Otra cosa que note es que no se puede encantar al gusano del suelo.
Si a Lise le sigues regalando cosas te sigue dando ropa.
También note que le as puesto mas movilidad a los pechos al correr.
También note el nuevo arte me gusta, hay veces que Lise vuelve a aparecer con ropa cuando te la regala si la tienes en el inventario y no puesta.
Eso es todo lo que note asta ahora.
Como siempre te agradezco por dejar gratis este juego.
CielosW.
Version 0.35 Public
Hello EliseArt, I'm here to help you a little with my opinion, but first I'm going to thank you for making this game that I really like and I'm a woman.
Well in this version, when I got Lise's clothes at the beginning of the game there started to be a lot of errors in the animations, the worm in the ground transformed into a dog and the demon into a spear. It also made it take a long time to load when changing maps, there are also areas where the game slows down. But without clothes, I didn't find any bugs.
I also recommend that in the battle with Ira, when you defeat her and the text appears about pressing the arrow, you change it since it is a bit confusing, I had to read comments to know what to do in that part to advance.
Another thing, which is more for fun, the animation of the demon dog when it throws you to the ground and walks towards you, it would be nice if the girl moved her legs a little or something, since that part feels very rigid while waiting.
It would also be good to have interactions with the Wrath, whether sexual or his reactions to seeing us with other creatures.
You know, I really like your game, your art, everything. When you have the opportunity to buy your game, I don't know if here or on the patreon.
I will continue doing reviews whenever I can.
I hope it helps you.
CielosW.
Thank you so much for the detailed comment! I was going to reply to your previous post, but life happened.
First of all YOU are amazing, you found an issue that I'd been trying to solve for a long time with the wrong animations appearing. I never thought to think it may have been due to the clothes. That's great to know and also a relief.
There are some animations, especially some of the earlier H-animations I made, for example the Shadowbeast ones, that will be reworked entirely since they are lower in quality now compared to the other sprites in game. I don't know when, but it's on the list of things to do.
Thank you again, and cheers for playing! ♥
hey there! played your game and its looking good so far! the animations and overall vibe are very good. i have a few notes however,
first off, the levels can be a little annoying to traverse, for example sometimes the hitboxes for the platforms dont match up with the sprites, and there were a few problems with the bounce mushrooms, such as a point where it was directly in the middle of a hole with 2 chests inside, making it difficullt to get to the chests without just bouncing up and down on it, or when it seems to line up for a row of floating coins, but just throws you into the ceiling spikes.
another thing is that enemies can be a little annoying to fight, theres essentially no warning when theyre gonna attack, so its quite hard to avoid, but they also seem to die really easily as well, leaving a not very satisfying fight. i know its still early in development, but id think about improving that :)
those are the most glaring issues i found, but i loved playing it, and am excited to see where it goes :)
i just found this hidden gem and i LOVE it, one suggestion though is maybe a zoom button
Hello! Having a problem after the first book boss of not being able to progress. Checking the comments I see (and I assume) that both green slimes are meant to turn into springs? If this is the case on my end the top most slime turned into a black wolf instead.
Thank you for letting me know about this issue and sorry that you're unable to progress. The slime should indeed turn into a smaller slime upon killing it.
I'd recommend restarting the game as this bug is (to my understanding) quite rare so I've been unable to replicate it myself to find the source of the problem. Fortunately the game is quite short at this stage.
I'm considering reworking the enemy system entirely to prevent this from happening.
Happy holidays!
V0.31
-- Remapping the 'E' key does almost nothing. All that actually changes is which key you need to press to advance the bossfight chat boxes.
- The inventory screen also ignores remapping of the navigation keys and still forces you to use 'WASD'.
-- Hitting "Restart From Last Checkpoint" only resets player position and HP. Dead enemies stay dead, hearts stay collected, and most importantly, boss fights stay exactly how you left them. Missing HP and everything.
- Interestingly, the door to the demon girl fight won't be solid anymore.
- This also causes problems with the music that's supposed to play.
-- "Last Checkpoint" is interpreted as which green crystal was last used to save, not which one was last walked past, and this flag does not clear when you hit "New Game". This means a new game that checkpoint resets without saving first can skip as much as you want.
-- Charming an enemy right before they attack will still cause damage and knockback.
- If this pushes you into a mushroom spring, the entire sex animation will bounce up and down.
Issues I had while playing:
- Jump attacks don't seem to have working hitboxes (both versions of the neutral jump attack can't hit at all, and the downwards jump attack can't hit rocks but works on enemies)
- Lise sometimes responds to every interaction with "-1" (possibly something to do with the gift system? It happened the first time I tried giving her something)
- If charmed, Slimes maintain their movement speed after turning into trampolines (this means they move more slowly than they do if killed normally, which is annoying)
- Ira can be beaten without first picking up Liber (not a bug, but an immersion issue. IMO she should either be blocked off before you get Liber or have a special win animation if you beat her without it)
- Charm is slightly underexplained (just add "Uses 1/3 of your Heart meter" to the charm tooltip so people know what the meter is for)
Also, does Ira have any animations for when she hits you, or is the victory animation the only one she has?
Thank you for the feedback!
Jump attacks are a work in progress, at the moment jump attacks have little to no use, but the animation/hitboxes will be fixed once they do.
As for Ira, at the moment the victory animation is the only one, however I have something in the works for when the player loses to her.
Thank you for playing! ♥