entities' repose is a traffic management game where you are tasked with guiding spirits through the rivers of the underworld. you will need to build the way for them, but soon you will find that there aretoo many entities! i got to 2438, comment bellow how many ghosts you managed to save (^-^)
controls:
- left mouse / e to build a river on an empty space
- left mouse / e to delete already placed rivers
- esc to go back to the menu
(they are remappable on the settings menu)
known issues:
- sometimes when creating and deleting paths entities can get a bit confused. this can be solved by deleting and adding the paths they are in. sorry!
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this is my second tiny game using bevy and I am even more in love with it now than the first time. i had an awesome time working on it, and despite being away for half of the jam and not being able to do everything, i am really happy with at least having finished something.
source code at:https://github.com/eerii/charon
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-bevy game engine v0.12 (MIT, Apache 2.0)
-bevy_asset_loader andbevy_embedded_assets for assets (MIT, Apache 2.0)
-bevy_kira_audio for audio (MIT, Apache 2.0)
-bevy_ecs_tilemap (0.12 branch) for the tile system (MIT, Apache 2.0)
-bevy_persistent for saving options and scores (MIT, Apache 2.0)
-iyes_progress for the loading screen count (MIT, Apache 2.0)
- myproject template with ci (MIT, Apache 2.0)
-aseprite and procreate for drawing
-audacity to create music (an attempt was made, sorry for your ears)
i made most of the assets and cover art. the two exceptions are the background (fromkenney, CC0) and one of the voice tracks of the music (fromszegvari, CC0)
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made with love by your fellow enby, eri <3
Status | In development |
Platforms | HTML5,Windows,macOS,Linux |
Rating | Rated 4.6 out of 5 stars (18 total ratings) |
Author | eri 🍓 |
Genre | Simulation,Puzzle |
Made with | Bevy Engine |
Tags | bevy,Casual,flash,High Score,river,roads,traffic,underworld |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard,Mouse |
Accessibility | Configurable controls |
Links | Source code |
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Very fun game, but also quite frustrating.The AI gets stuck for apparently no reason whatsoever (not an issue of road throughput nor exit throughput, they just decide to stand around for no reason and pile up).
It would be nice to see the actual reason the ghosts are stuck, for example the exit showing it’s overloaded or whatever the reason is. It’s a bit annoying when the ghosts stand right next to the exit and block everything.
But I like the soundtrack and overall the polish is lovely.
Thank you so much for playing! Yeah, I though I fixed that but apparently not so. This can happen when creating or deleting roads so they try to go to another end. A workaround is to delete and add the paths they are in. Apart from fixing the actual bug, the suggestion to show that the exit is overloaded is a very good one, thanks!