A downloadable game for Android
IdleTale comes up mix ofRPG andincremental games.
For all of you who love these two genres, IdleTale was born!
Tap the screen to land an attack - easy, right? Whenever an enemy dies it'll drop resources (Gold) and loot.
Use that gold to start buying upgrades on top of upgrades to generate more gold, make your character stronger and unlock features that will exponentially skyrocket your power, breaking the barrier of the thousands, millions, billions and quintillions.
The unique things about this game are the mechanics involved in the player's progression along the game.
There are skills, talent trees, loot and gear system, dungeons, raids, and even the typical "ascension" system.
Fight bosses, get their loot, buff up and take the next step in your journey!
Versions:
Status | In development |
Platforms | Android |
Rating | Rated 4.8 out of 5 stars (5 total ratings) |
Author | Ed Grace |
Genre | Simulation,Role Playing |
Made with | Unity |
Tags | Hack and Slash,Idle,Incremental |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard,Mouse,Touchscreen |
Accessibility | Subtitles |
Links | Steam,Community |
For Android:
Download theIdleTale.apk file and install it.
This serves as well for updates.
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Playing on PC is a better experience as the game seems to be optimized for autoclickers. Do yourself a favor and play on PC so you can use a proper autoclicker.
As an android game without autoclicker, its boring and tedious. Generally, an idle game will let you idle. Not this one. You gotta grind and tap just to get the auto attack and upgrades. Then you realize that its nearly worthless so its more tapping.
The android version is boring and tedious. I'd rather flip burgers at minimum wage than grind through this on mobile. At least working makes money. This makes nothing. And no, I'm not installing another app just to make a game enjoyable. I'd rather choose something more enjoyable.
Hmm, the other items usualy came up after a few runs of the dungeon, this one hasn't come up in like two weeks, and at this point and level just running through the dungeon again does nothing for XP and is just running through the motions cause I can't fail it. Imho I'd tie the percentage to the character level so it's a much higher percentage at higher levels, but after all this time it just feels like I've stumbled on a bug.
IMHO the exp required to next level needs to be toned down.
Or atleast make it so that only 1 energy used per exp get, regardless how many exp you get.
The idea is so that when someone opens the game after their energy is full, they can spend it on 24 dungeon runs of their choice. It should help a bit with the massive TNL jump.
NGL, even with macro to auto enter dungeon and auto tap looping it can be awhile. And that's just from Level 26 to 27
Also, the description for "Assault Machine" sounds kinda misleading. The way it's phrased right now makes people assume that once you learnt it you can press the screen and it will attack like you repeatedly tap, but instead it simply makes the 1 attack per second do 100% damage.
Hi! Really liking the game so far. My character is about level 30. I noticed that some dungeons have a "Rare" drop which has now changed to be called a "Special" drop as of today's patch. Is this change significant, or just a change in choice of words? I've been unable to obtain any of these "Rare" items from dungeons so far, so I am wondering if I am just unlucky or if there are hidden conditions to obtaining them.
Thanks, I love progression so far. Some elements a bit similar to Idle Slayer but gameplay feels different and more player-friendly (I played for a few hours, so, have no idea what later game looks like). I really love the music, by the way. Game feels quite polished and interesting. Any plans for monetization? Will be sad if game become abandoned.
Upd: condolence regarding google play.
Hello November, thank you for your words!
The game retrieves the current real time through the WorldTimeApi's API.
I get sent nothing at all from the app, though in the next update (0.4.0) the Cloud System will be implemented, and I will be sent the saved file of each player (in order to storage them in the cloud), all done through the Unity Save Cloud integrated system. No personal information at all, only the save files.