DragonRuby Game Toolkit 3.0 GM (Golden Master) has been released. Weare one step away from 3.0 going RTM (Release to Market). The GMrelease includes a couple of new sample apps, mouse wheel fixes (forreal this time… hopefully), and rendering fixes for labels.
The Pro version includes a number of bugfixes related to Android + Http.
Last but not least, we are in the final phases of completing a new Pro feature: DragonRuby Replay.
Here is a YouTube video Ryan put together that shows DragonRuby Replay in action:
This feature will ship as a new executable, allowingyou to record a replay of your game. Once the gameplay hasbeen recorded, a data file will be generated which can be converted toan MP4 (we include a trimmed down version of ffmpeg so you don’t haveto download any external dependencies to generate the MP4).
Having a zero dependency/self-contained encoding process is nice and all,but there’s a unique aspect of this replay format:
You can take thisgenerated replay file, thedragonruby-replay executable, andonlyyour assets folder (excluding any code files).
Zip it up, and send just that subset of your game to an artist.
The artist can change assets, and run the replay.The new assets will be rendered instead.
Having a data format that serializes what was rendered to the screen is a big deal. It will allow us to do some really interesting things in the future.
Note: When this replay capability ships, we will be raising the priceof the Pro license (last chance to lock in the discounted price).
An intuitive 2D game engine. Fast, cross-platform, tiny, hot loaded.
| Status | Released |
| Category | Tool |
| Author | DragonRuby |
| Tags | 2D,dragonruby,engine,Game engine,Moddable,ruby |
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