Hero (Dragon Quest XI)
Hero | |
Dragon Quest XI | |
![]() | |
Sprite(s) | ![]() |
Japanese name | 勇者 |
Romaji | Yuusha |
Title | Luminary |
Class | Hero |
Race | Human |
Age | 16 |
Family | King Irwin (father) Queen Eleanor (biological mother) Amber (adoptive mother) Chalky (adoptive grandfather) Rab (grandfather) Erdwin (ancestor) Gemma (potential wife) Jade (potential wife) King Carnelian (potential father in-law) Serena (potential wife) Veronica (potential wife) |
Voice actor | Rasmus Hardiker (English) Mitsuki Saiga (Japanese,XI S,Super Smash Bros.) |
TheHero ofDragon Quest XI, known as theLuminary within his story, is a young man from the sleepy village of Cobblestone. After participating in a coming-of-age ceremony, he finds out he is the reincarnation of an ancient Hero who once saved the world. On his 16th birthday, he sets out on his journey in order to fulfill his destiny.
InSuper Smash Bros. Ultimate, the Luminary has been given the default nameEleven (イレブン) in order to differentiate him from the other three Heroes appearing in the game, following the naming convention seen in the promotional material of other games.
Appearance and Personality[edit]
He is a young man with blue eyes and dirty blond chin-length hair in a bob cut. On his left hand, he bears a mysterious mark that has appeared since the day he was born. The mark glows when the Luminary is in danger. He wears a long, sleeveless brown and purple leather tunic over a black long-sleeved shirt, brown trousers, and tan leather boots. Around his waist, he wears a leather belt with a small bag attached and he carries a scabbard across his back. The Luminary's good looks and hair are commented on by various characters.
Like the heroes before him, the Luminary is a silent protagonist. However, several different characters say various things that seem to acknowledge or imply a few personality traits. Like a handful of other heroes in the series, he seems to have a tendency to sleep in, which various party members will comment on. A mischievous streak is also acknowledged, as two flashbacks mention pranks that he played during his childhood. He is also implied to have a more serious and grown-up demeanor during the events of the second act. Last but not least, in many lines ofParty Chat dialogue and even one or two cutscenes,Erik makes comments about the Hero that seem to imply quite a few different personality traits the latter may have.
Appearances[edit]
Dragon Quest XI: Echoes of an Elusive Age[edit]
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The Luminary is long-lost son ofKing Irwin andQueen Eleanor, the late rules of the fallen kingdomDundrasil and the grandson ofRab. His birth his heralded as the reincarnation ofErdwin, the hero of legend and enemy of the fabledDark One. When he was a newborn, his parents were ambushed during a summit of the kings ofthe world to discuss the legend of the Luminary and what the prophecy will hold for the world, being held in the castle ofHeliodor. The assault would lead to the death of Queen Elanor as she gave her son toJade, the princess of Heliodor to hide away and remained as a decoy to buy her time, and the assassination of King Irwin by the archfiendMordegon, who would possess thethe King of Heliodor to rule from the shadows.
Though Jade is able to escape the castle grounds, she loses her footing and the basket the Luminary is held is falls into a river and over a waterfall. By an unknown miracle the boy is unharmed, and the next day the basket is found byChalky, a resident of the small village ofCobblestone. A letter explaining the Luminary's heritage is enclosed in the basket, and Chalky takes the infant in and raises him as his grandson. Chalky's daughterAmber assumes the role of his mother, and the Luminary is raised as an ordinary boy in the village until his 16th birthday. Upon performing the traditional rite of manhood by climbingCobblestone Tor, with his childhood friendGemma tagging along. When reaching the top of the rocky spire to complete the ceremony, Gemma is attacked by a monster and the Luminary's powers awaken in order to save her, casting a lightning spell that the entire village sees from the top of the tor. When the duo make it home safely, the truth is revealed to the Luminary and he is instructed to depart for Heliodor to learn more of his destiny. Unbeknownst to him, King Carnelian is still possessed by Mordegon, who proclaims that the Luminary is in fact the Darkspawn, who will bring ruin to the world if left unopposed. The Luminary is captured and is awaiting his execution in the dungeon when he encountersErik, a former thief who was imprisoned for stealing a priceless artifact from the castle. Erik has been told bya prophet that journeying with the Luminary will ease his troubled past, and the two make a prison break while being pursued by the captain of the Heliodor guard,Hendrik.
After escaping through a teleportal shrine that leads them to the city ofHotto, the duo encounter a diminutive sorceress namedVeronica who identifies the Luminary immediately and coerces him into helping rescue her hapless sisterSerena from a band ofmonsters. Upon the successful rescue, the sisters reveal themselves to be the Keepers--magic users from the city ofArboria who have sworn an oath to keep the Luminary safe at all costs and join theparty. The group sets out to assemble theSix Orbs that will grant access to the floating treeYggdrasil and allow the Luminary to save the world. The party travels to each major kingdom and city to uncover clues to each orb's location, first stopping atGallopolis and aiding the witless prince while the flamboyantSylvando insists upon joining the mission. The group's reward for the assistance is theRainbough, an enchanted branch of Yggdrasil that guides the party to the nearest orb.
From there, the party departs fromGondolia in Sylvando's personal vessel and makes its way toOctagonia after learning that an orb is one of the prizes for winning the city's martial arts tournament. Allying with the local orphanage caretaker and fighting superstarVince Vanquish, the Luminary enters the tournament and fights his way to the semi-finals. It is here that the Luminary encounters Jade and Rab for the first time in sixteen years, though being fellow participants in the tournament they keep their relation to the young man a secret at first. After resolving Vince's dependence on performance enhancers created by a monstrous spider that lurks underneath Octagonia, he and the Luminary agree to a one-on-one match for the finale to allow him to retire with dignity now that his body is weakening. With the orb now in hand the group stops by the ruins of Dundrasil with Jade and Rab accompanying. It is here where the teo explain their history with the Luminary, reveal the truth of Dundrasil's fall, and are ambushed by Hendrik and his soldiers. Taking a dive off the same waterfall the fell down before with Jade, the Luminary escapes his would-be captors.
Recovering after the incident, the newly expanded party continues their globe trotting adventure and retrieves the remaining orbs fromPuerto Valor, the undersea kingdom ofNautica, the ruins ofZwaardsrust, and the frozen northern territory ofSnifleheim. With all six orbs assembled, the Luminary and his companions enter the city of Arboria and ascend into Yggdrasil itself. Reaching the core of the tree, the Luminary retrieves the sword of light and is ambushed by Jasper and King Carnelian. Jasper is protected by a barrier of darkness and defeats the party while Mordegon exists Carnelian's body and destroys Yggdrasil. The party is scattered to the corners of the world by a desperate Veronica, and the end of the world begins.
Several months pass, and the Luminary awakens in the form of a fish in Nautica.Queen Marina used her magic to transform him into this state to hide him from Mordegon. Nautica is being besieged by one of the archfiend's Spectral Sentinels,Alizarin, and is blown to the surface by the Queen after restoring his form. The Luminary is rescued by a fisherman and sees that the Heliodor region is draped in perpetual darkness. Making his way to the ruins of Cobblestone, he finds the village has been turned into a shelter for refugees fleeing Mordegon's forces by Hendrik and Carnelian. Allying with a repentant Hendrik, the Luminary assaults the occupied Heliodor castle and killsTyriant to restore light to the land. With the first blow against Mordegon's dominion over the world being struck and the Heliodor soldiers protecting Cobblestone, the Luminary and Hendrik set out to reassemble the party and confront the archfiend in hisFortress of Fear.
Base stats & pep bonus[edit]
Attribute | Starting Stats | Maximum Stats | Skills |
Level | 1 | 99 | - |
HP | 22 | 750 | +20 |
MP | 0 | 460 | +20 |
Strength | 8 | 380 | +75 |
Agility | 6 | 350 | +10 |
Resilience | 6 | 220 | +10 |
Magical Might | 5 | 350 | +55 |
Magical Mending | 3 | 330 | +50 |
Deftness | 5 | 200 | +10 |
Charm | 4 | 250 | +40 |
Initial gear | Cobblestone sword,Plain clothes Cobblestone greatsword (in inventory) | ||
Pep boost | Strength +20% (40%), resilience +20% (40%) Critical rate up (critical rate further increased) Parenthesis accounts for pep-up power-up bonuses. |
- The Luminary also possesses a minor resistance to beingcursed.
Spells[edit]
Name | Level | MP | Target | Description |
Frizz | 2 | 2 | One enemy | Up to 34~38 fire damage at 150 magical might |
---|---|---|---|---|
Heal | 5 | 3 | One ally | Restores at least 25 HP to a single ally. |
Sizz | 8 | 3 | Enemy group | Up to 28~36 fire damage at 132 magical might |
Evac | 9 | 0 | All allies | Allows the caster to return instantly to the start of a dungeon, cave, or tower. |
Bang | 15 | 6 | All enemies | Up to 44~52 light damage at 195 magical might |
Snooze | 16 | 3 | One enemy | Puts a single enemy to sleep. |
Midheal | 19 | 6 | One ally | Restores at least 65 HP to a single ally. |
Sizzle | 23 | 7 | Enemy group | Up to 82~90 fire damage at 227 magical might |
Frizzle | 25 | 8 | One enemy | Up to 106~122 fire damage at 287 magical might |
Zing | 28 | 12 | One ally | Resurrects a fallen ally with a 50% success rate. |
Moreheal | 30 | 12 | One ally | Restores at least 164 HP to a single ally. |
Boom | 31 | 12 | All enemies | Up to 140~148 light damage at 304 magical might |
Kasnooze | 35 | 8 | Enemy group | Puts all enemies to sleep. |
Kasizz | 40 | 16 | Enemy group | Up to 216~232 fire damage at 362 magical might |
Kafrizz | 56 | 21 | One enemy | Up to 307~331 fire damage at 344 magical might |
Kazing | 62 | 24 | One ally | Resurrects a fallen ally with a 100% success rate. |
Zoom | Event | 0 | All allies | Allows the caster to return instantly to certain places they have visited before. |
Event abilities[edit]
Name | MP | Target | Description |
Quadraslash | 24 | All Enemies | Up to 330~390 non-elemental damage |
---|---|---|---|
Blightsplitter | 16 | All enemies | Up to 210~250 darkness damage |
Brightsplitter | 16 | All enemies | Up to 210~250 light damage |
Earthsplitter | 16 | All enemies | Up to 210~250 earth damage |
Flamesplitter | 16 | All enemies | Up to 210~250 fire damage |
Seasplitter | 16 | All enemies | Up to 210~250 ice damage |
Skysplitter | 16 | All enemies | Up to 210~250 wind damage |
- NOTE: the Luminary must be equipped with the Sword of Light or one of its reforged forms to use the 'splitter skills. Completing quest #60 raises the base damage to 200~240 and the maximum to 400~440.
Character builder[edit]
Swords[edit]
Flame Slash | 3 | 2 | One enemy | Yes | Yes | 120% (plus 5) fire damage |
---|---|---|---|---|---|---|
Attack Power When Wielding +3 | 4 | -- | -- | -- | -- | Increase attack +3 when equipped with a sword |
Critical Hit Chance When Wielding +2% | 6 | -- | -- | -- | -- | Increases chance to land a Critical Hit +2% when equipped with a sword |
Sword Stance | 7 | 2 | -- | -- | -- | Increases parrying chance by 33% for four turns |
Attack Power When Wielding +6 | 10 | -- | -- | -- | -- | Increase attack +6 when equipped with a sword |
Dragon Slash | 10 | 2 | One enemy | Yes | Yes | 200% (plus 10) damage todragon-family monsters |
Attack Power When Wielding +10 | 12 | -- | -- | -- | -- | Increase attack +10 when equipped with a sword |
Dual-Wielding | 12 | -- | -- | -- | -- | Lets you dual wield a weapon on the left hand. Hits twice with sword abilities, but not animated. |
Metal Slash | 12 | 2 | One enemy | Yes | Yes | 1~2 damage tometal slimes, cannot miss |
Miracle Slash | 16 | 4 | One enemy | Yes | Yes | Restores at least 20 HP |
Greatswords[edit]
Greatsword Guard | 3 | 2 | -- | -- | -- | Increases parrying chance by 33% for four turns |
---|---|---|---|---|---|---|
Attack Power When Wielding +5 | 4 | -- | -- | -- | -- | Increase attack +5 when equipped with a greatsword |
Critical Hit Chance When Wielding +2% | 6 | -- | -- | -- | -- | Increases chance to land a Critical Hit +2% when equipped with a greatsword |
Helichopter | 7 | 4 | One group | Yes | First hit | Full damage to a group of enemies |
Attack Power When Wielding +15 | 12 | -- | -- | -- | -- | Increase attack +15 when equipped with a greatsword |
Frost Fangs | 12 | 10 | One group | Yes | First hit | Up to 130~140 ice damage to a group of enemies, 25% chance to stun each, stun rate is dependent on enemy resistance |
Cutting Edge | 10 | 8 | One | Yes | Yes | 157%~225% damage to a single enemy, cannot critical hit |
Critical Hit Chance When Wielding +3% | 12 | -- | -- | -- | -- | Increases chance to land a Critical Hit +3% when equipped with a sword |
Unbridled Blade | 16 | 16 | One enemy | Yes | Yes | 290%~310% damage to a single enemy, cannot critical hit |
Attack Power When Wielding +10 | 10 | -- | -- | -- | -- | Increase attack +10 when equipped with a greatsword |
Swordmastery[edit]
Counter When Blocking/Parrying | 12 | -- | -- | -- | -- | N/A |
---|---|---|---|---|---|---|
Strength +25 | 12 | -- | -- | -- | -- | N/A |
Critical Hit Chance +3% | 16 | -- | -- | -- | -- | N/A |
Falcon Slash | 16 | 4 | One enemy | Yes | All hits | Attacks one enemy twice, each hit does full damage. |
Sword Dance | 16 | 8 | One group | Yes | All hits | Randomly slashes four enemies for 75% damage per hit |
Gigaslash | 25 | 16 | All enemies | Yes | No | Up to 210~250 lightning damage. Must be equipped with a sword to use. |
Gigasmash | 25 | 16 | One group | Yes | No | Up to 250~270 lightning damage. Must be equipped with a greatsword to use. |
Blade of Ultimate Power | 36 | 48 | One enemy | Yes | No | Up to 680~720 non-elemental damage to one enemy |
Gigacrash | 36 | 32 | One group | Yes | No | Up to 440~460 lightning damage. Must be equipped with a greatsword to use. |
Gigagash | 36 | 32 | All enemies | Yes | No | Up to 390~430 lightning damage. Must be equipped with a sword to use. |
Luminary[edit]
Agility +10 | 8 | -- | -- | -- | -- | N/A |
---|---|---|---|---|---|---|
Deftness +10 | 8 | -- | -- | -- | -- | N/A |
Holy Protection | 8 | 2 | -- | -- | -- | Keeps monsters at bay for 30 seconds |
Pep Chance +5% | 8 | -- | -- | -- | -- | N/A |
Poof | 8 | 2 | All enemies | -- | -- | Attempts to expel enemies |
Resilience +10 | 8 | -- | -- | -- | -- | N/A |
Strength +10 | 8 | -- | -- | -- | -- | N/A |
Zap | 8 | 8 | One group | No | -- | Up to 131~141 lightning damage at 161 magical might |
Charm +40 | 12 | -- | -- | -- | -- | N/A |
Fullheal | 12 | 24 | One ally | No | -- | Fully heal a single party member. |
Kaclang | 12 | 8 | One ally | No | -- | Turns one party member to metal. They are immune to damage, but cannot act for 2-4 turns. |
Magical Might +5 | 12 | -- | -- | -- | -- | N/A |
Maximum MP +20 | 12 | -- | -- | -- | -- | N/A |
Strength +15 | 12 | -- | -- | -- | -- | N/A |
Zapple | 12 | 22 | One group | No | -- | Up to 314~344 lightning damage at 244 magical might |
Magical Mending +50 | 14 | -- | -- | -- | -- | N/A |
Magical Might +50 | 14 | -- | -- | -- | -- | N/A |
Maximum HP +20 | 14 | -- | -- | -- | -- | N/A |
Big Banga | 16 | 24 | One group | No | -- | Up to 330~385 fire damage to a group of enemies. |
Kazap | 16 | 48 | One group | No | -- | Up to 695~745 lightning damage to a group of enemies at 350 magical might |
Omniheal | 16 | 64 | All allies | No | -- | Fully restores all party members' HP. |
Pep Chance +10% | 20 | -- | -- | -- | -- | N/A |
Pep-Up Power-Up | 20 | -- | -- | -- | -- | Increases the boost given during Pep-Up |
Pep Up | 25 | 25 | -- | -- | -- | Automatically enter a pepped up state that lasts only 4~6 turns instead of the standard 6~8 |
Equipment[edit]
Dragon Quest XI (S: Definitive Edition) | |
---|---|
Helmet | Modifier(s) |
Bandana | Defense +1 |
Trodain bandana | Defense +1 |
Leather hat | Defense +3 |
Pointy hat | Defense +5 |
Feathered cap | Defense +8 |
Turban | Defense +12 |
Stone hardhat | Defense +15 |
Iron helmet | Defense +16 |
Fur hood | Defense +18 |
Bronze helmet | Defense +18 |
Malleable mask | Defense +19 |
Hermes' hat | Defense +20 |
Mercury's bandana | Defense +23 |
Iron mask | Defense +25 |
Steel helmet | Defense +25 |
Drasilian helm | Defense +28 |
Happy hat | Defense +31 |
Iron headgear | Defense +32 |
Papillon mask | Defense +33 |
Warrior's helm | Defense +35 |
Platinum headgear | Defense +36 |
Hades' helm | Defense +37 |
Thinking cap | Defense +38 |
Mythril helm | Defense +38 |
Metal slime helm | Defense +39 |
Dragon bandana | Defense +41 |
Raging bull helm | Defense +42 |
Great helm | Defense +46 |
Liquid metal helm | Defense +49 |
Autumn shower hat | Defense +51 |
Spring breeze hat | Defense +51 |
Summer cloud hat | Defense +51 |
Phantom mask | Defense +51 |
Winter sky hat | Defense +51 |
Irwin's helm | Defense +52 |
Heavenly helm | Defense +62 |
Metal king helm | Defense +63 |
Erdwin's coronet | Defense +75 |
Dragon Quest XI (S: Definitive Edition) | |
---|---|
Shields | Modifier(s) |
Pot lid | Defense +2 |
Leather shield | Defense +4 |
Scale shield | Defense +7 |
Silver platter | Defense +8 |
Bronze shield | Defense +10 |
Gold platter | Defense +12 |
Iron shield | Defense +15 |
Light shield | Defense +17 |
Platinum platter | Defense +20 |
Steel shield | Defense +22 |
White shield | Defense +24 |
Platinum shield | Defense +25 |
Magic shield | Defense +27 |
Dragon shield | Defense +30 |
Shield of heliodor | Defense +32 |
Enchanted shield | Defense +33 |
Ice shield | Defense +33 |
Ethereal shield | Defense +36 |
Warrior's shield | Defense +37 |
Dark shield | Defense +38 |
Metal slime shield | Defense +39 |
Flame shield | Defense +40 |
Liquid metal shield | Defense +44 |
Brain drainer | Defense +45 |
Ogre shield | Defense +45 |
Saintess shield | Defense +46 |
Silver shield | Defense +51 |
Psyche swiper | Defense +52 |
Ruinous shield | Defense +52 |
Devilry drinker | Defense +63 |
Goddess shield | Defense +64 |
Soul sucker | Defense +73 |
Erdwin's shield | Defense +74 |
Metal king shield | Defense +75 |
Dragon Quest XI (S: Definitive Edition) | |
---|---|
Accessories | Modifier(s) |
Aerofoil earrings | Defense +5 Charm +10 |
Agility ring | Defense +5 Agility +17 |
All-weather earrings | Defense +5 Charm +16 |
Angel's sandals | Agility +25 |
Anti-freeze earrings | Defense +5 Charm +10 |
Archangel's boots | Defense +25 |
Asbestos earrings | Defense +5 Charm +10 |
Assasin | Critical +1% Defense +2 Charm +5 |
Blackout earrings | Defense +5 Charm +16 |
Bling-bling belt | Defense +2 Charm +11 |
Bow tie | Defense +2 Charm +10 |
Brainy bracer | M. Might +20 M. Mend +20 |
Brigand's mitts | Defense +6 Deftness +32 |
Bunny tail | Defense +7 |
Caligae of clarity | M. Mend +20 |
Care ring | Defense +5 |
Carer rivière | Defense +3 |
Catholicon ring | Defense +5 |
Choker of riddance | Defense +3 |
Cinderblock earrings | Defense +5 Charm +16 |
Circle of Serendipity | Defense +5 Charm +10 |
Concrete earrings | Defense +5 Charm +10 |
Devil's tail | Defense +2 Agility +10 |
Dogged collar | Defense +4 Attack +8 |
Dragon scale | Defense +8 Attack +9 |
Earthwyrm's eye | Defense +7 HP +16 Charm +35 |
Elfin charm | Defense +10 |
Freebooter's gloves | Defense +48 |
Full moon collar | Defense +3 |
Full moon ring | Defense +5 |
Gemma's charm | Defense +1 |
Gemma's eternal charm | Defense +15 |
Gloomy gloves | Deftness +22 |
Gold bracer | Defense +4 Charm +6 |
Gold chain | Defense +1 HP +5 Charm +5 |
Gold ring | Defense +5 Charm +8 |
Gold rosary | M. Might +5 M. Mend +5 |
Guru's gloves | M. Might +17 M. Mend +17 Deftness +40 |
Healer | Defense +2 Charm +5 |
Holy talisman | Defense +5 |
Life bracer | Defense +3 HP +30 |
Life ring | Defense +5 HP +5 |
Lucky dragon's wing | Defense +7 |
Meteorite bracer | Defense +100 |
Mighty armlet | Attack +15 |
Minister's mitts | M. Mend +20 Deftness +48 |
Mirror earrings | Defense +5 Charm +10 |
Monarch mark | Defense +10 M. Might +30 M. Mend +30 |
Murky mittens | Deftness +32 |
Mystic | Defense +2 Charm +5 |
Necklace of immunity | Defense +3 |
Ogler's digest | Defense +1 |
Papillon pendant | Defense +3 HP +10 MP +10 |
Pink pearl ring | Defense +5 MP +10 Charm +10 |
Prayer ring | Defense +5 Charm +10 |
Protective pendant | Defense +3 |
Ring of clarity | Defense +5 |
Ring of immunity | Defense +5 |
Ring of riddance | Defense +5 |
Ring of truth | Defense +5 |
Rosary | M. Mend +6 MP +8 |
Rousing ring | Defense +5 |
Rousing rose collar | Defense +3 |
Rubber earrings | Defense +5 Charm +10 |
Rubber gloves | Defense +3 Deftness +12 |
Ruby of protection | Defense +16 |
Safety goggles | Defense +3 |
Scholar's specs | M. Might +15 M. Mend +15 Charm +15 |
Shield-bearer | Block +1% Parry +1% Charm +5 Defense +10 |
Skull ring | Defense +5 |
Slime earrings | Defense +2 Charm +6 |
Sorcerer's ring | Defense +5 MP +10 |
Sorcerer's stone | M. Mend +13 M. Might +14 |
Sovereign seal | Defense +7 Charm +35 |
Springheel boots | Defense +25 |
Spirit bracer | Defense +7 MP +30 |
Star of clarity | Defense +3 |
Strength ring | Attack +5 |
Supplicant | Defense +2 Charm +5 |
Titan belt | Defense +5 Attack +12 |
Tough guy tattoo | Attack +8 |
Torc of truth | Defense +3 |
Traveller's hood | Defense +4 |
Trickster | Evasion+1% Defense +2 Charm +5 |
Utility belt | Defense +2 Deftness +15 |
Vanguard | Defense +2 Charm +5 Agility +10 |
Venus' tear | Defense +7 Charm +35 |
Warlock | Defense +2 M. Might +3 M. Mend +3 Charm +5 |
Wings of serendipity | Defense +5 Charm +20 |
Wristorative | Defense +7 |
Shypox dialogue[edit]
In battle:
Click expand to view content
- Hero remembers the time he tried to cast a love spell on Sandy…
- Hero takes another look at the outfit he’s wearing…
- Hero suddenly recalls a rude joke Mayor Dunstan once told him…
- Out of nowhere, Hero’s face suddenly turns bright red!
- Hero remembers the time he slicked back his hair to try and impress Gemma…
- Hero thinks over some of the ‘cool’ spell names he came up with as a kid…
- Hero feels the enemy staring into his very soul…
- Hero realises that his flies are undone!
- Hero notices that he’s got some food stuck in his teeth!
- Hero remembers the time he called a stranger ‘Mum’…
- Hero remembers the time his mum got mad when he wet the bed…
- Hero remembers when he gave Gemma some advice that was completely wrong…
- Hero suddenly remembers the time when he slipped up on some horse poo…
- Hero suddenly remembers the time when he cried watching the sunset…
- Hero comes over all ticklish and starts giggling…
- Hero remembers the time Amber burped loudly in front of guests…
- A gust of wind suddenly ruins Hero’s perfect hair day!
- Out of nowhere, Hero lets out an enormous burp!
- Hero is reminded of the time he was struck dumb when talking to a beautiful lady…
- Hero suddenly becomes convinced he might have wet himself…
- Hero notices that his hair is looking a bit rubbish today…
- Hero starts thinking about how much of a burden he’s been to everyone…
- Hero notices that his socks are on inside out…
- Hero recalls the time he showed Gemma a dance he’d made up…
- Hero thinks about a soppy poem he wrote when he was younger…
- Suddenly, all Hero can think of is puff-puffs!
- Hero suddenly begins crying for no reason…
- Hero is suddenly reminded of the time he told a joke that completely bombed…
- Hero’s eyes meet the enemy’s, and he’s suddenly strangely flustered…
- Hero starts to think the enemy looks kind of cute…
- Hero catches himself thinking he might be kind of handsome…
- The elastic in Hero's pants suddenly snaps with a twang!
When speaking to townsfolk:
Click expand to view content
- Hero opens his mouth to try and speak to the person in front of him…
But his whole body is shaking! He’s so nervous he could wet himself!
- But he can’t even think of what to say! He’s overcome with crippling embarrassment, and can’t talk!
- But wouldn’t they be annoyed at some stranger just walking up and saying hello? They might think he’s some kind of weirdo!
- But they might be really busy right now… Yes. He’s sure they’d hate to be interrupted. What was he even thinking!?
- But he just can’t bring himself to look them in the eye! …But then where should he look!?
- But in his enthusiasm, he accidentally breaks wind!
- But his voice cracks, and nothing but an awkward squeak comes out!
- But he’s suddenly struck by how attractive they are, and his heart starts pounding fit to burst!
- But their eyes meet, and suddenly they’re staring straight at each other! This is just too awkward!
- But what should he talk about? If he can’t think of anything interesting, he’ll come across as a dreadful bore! No, it’s no good!
- But he just can’t muster the courage!
- But…did they just look at him and smirk? There must be something stuck to his face!
- But his throat’s so dry he can’t say a word!
- But what if he stutters or stammers!? He can’t risk it!
- But his mind goes completely blank! What was he about to say again…? He can’t remember!
- But then he remembers how red and puffy his eyes have been lately. He must look absolutely ghastly!
- But he suddenly realises that the smell of horse has soaked into his clothes! He smells like a poorly kept stable!
- But his mind is abruptly filled with memories of when he wet the bed as a child!
- But for some reason, he can’t stop thinking about the time he made a complete fool of himself and fell off his horse in front of Gemma!
- But he suddenly remembers all the hours he spent as a boy pretending to sign his autograph for imaginary fans!
- But wait— Does his breath smell? Could he even tell if it did? Now he can’t stop worrying about it!
- But he can’t shake the feeling that they’re laughing at his haircut! Is it really that bad? …Maybe it is!
- But then he remembers an awful joke, and starts guffawing uncontrollably!
- But he’s already been staring at them for a while… They probably think he’s some kind of creep!
- But what if they think he’s trying to chat them up? That would be mortifying!
- But he doesn’t really have anything that important to say, and is worried they’ll think he’s a nuisance.
- But he suddenly notices there’s food all around his mouth!
- But he’s struck by a sudden wave of shyness.
- But he suddenly realises he’s trodden in horse manure!
- But the shame-inducing power of Shypox stops his tongue!
- But he suddenly pictures how he must look, and the smile freezes on his face!
- But he almost calls them ‘Mum’! He stops himself before it’s too late, but he was a hair’s breadth from disaster there!
- But they look just like his favourite character from a book he read as a child, and he’s suddenly star-struck!
- But can he really just do that? Walk up to a complete stranger and talk to them? …Nope, not any more, he can’t!
- But can he really just do that? Walk up to a complete stranger and say hello to them? …Nope, not any more, he can’t!
- But he just can’t do it! He can’t bring himself to strike up a conversation with a stranger out of the blue!
- But his stomach suddenly starts rumbling like crazy!
- But he suddenly remembers the time he lost an argument with Sandy and cried!
- But they look just like someone he had a huge crush on when he was younger, and he starts to feel his face turning red!
- But he can suddenly feel everybody looking at him, and he can’t think about anything else!
- But he just can’t do it! He can’t bring himself to start a conversation!
Dragon Quest Rivals[edit]
The Luminary appears as a player avatar and is also featured on the artwork of several cards.
Super Smash Bros. Ultimate[edit]
The Hero ofXI, under the name Eleven, appears as one of fourHeroes, alongside the Heroes ofIII,IV, andVIII. He is the default Hero, and wields theSupreme Sword of Light andErdwin's Shield.
While playing as the Hero in Classic Mode, Eleven appears as Round 2's opponent and is fought atYggdrasil's Altar. He is allied with a tiny, female Robin wearing her red alternate costume, in reference toVeronica.
Final Fantasy Brave Exvius[edit]
As part of a collaborative series of events to commemorateDragon Quest titles, the Luminary appeared as a summonable vision shortly after the international release of the game.
Etymology[edit]
Aluminary is a person of prominence or great achievement, and the word can also be used to refer to one of the celestial bodies that gives off visible light. Specifically, this latter definition is used for the moon and sun in most astronomical discourse and in the context ofXI's story it refers to the populations' reverence ofErdwin's lantern.
Trivia[edit]
- The Luminary is the first protagonist to not be referred to as Yuusha (勇者) in promotional material nor the game itself. Instead, the title of Shujinkō (主人公) is used, which means protagonist in Japanese.
- The Luminary has some similarities with some of the heroes from previous installments:
- He comes from a lineage of previous heroes, much like the originalHero and thePrince of Midenhall.
- He sets out on his journey on his 16th birthday, similar toErdrick. As the story advances, he is able to wield theSword of Light, also known as Erdrick's sword in other games.
- He was born with the Mark of Light, a mark on his left hand with mysterious powers which glows in times of danger, much likeDai ofDragon Quest: The Adventure of Dai (initially appears on his forehead before moving to his hand) and theHero ofDragon Quest VII.
- His inability to advance past the second tier of explosive spells is shared by Erdrick,Solo andDai, who are also only able to learn up toBoom.
- His family connections make him similar to both Erdrick andEight, as well. The Luminary finds out that his father, Irwin, was a great warrior himself much likeOrtega. He is also secretly a prince from the kingdom ofDundrasil as revealed byRab, his maternal grandfather, much like Eight finding out about his royal lineage from his grandfather,Chen Mui.
- His "-splitter" series of moves are animated with the signature motion ofDai'sAvan Strash, and include three techniques (Earthsplitter,Seasplitter andSkysplitter) whose Japanese names are drawn from the basic moves of theAvan school. He and his party mageVeronica can also combine their powers to castFrizz Cracker, a spell which originated as the signature move of Dai's party magePopp.
- In the international version of the game, there is a special costume that allows him to dress up like theHero fromVIII. The outfit was added for theS:Definitive Edition version of the game in all regions.
- He is the first Hero in the main series to have a voice actor in the English version of the games. English actor Rasmus Hardiker provides his vocal grunts in various scenes and in battle.
- In the internationalfan poll forDragon Quest XI released by Japanese gaming magazine Famitsu, the Luminary was voted the third most popular male character in the game and the fifth most popular character overall, with a total of 289 votes.
- The Luminary has the same hairstyle as Android 17 ofAkira Toriyama'sDragon Ball series, as well as a similar physique.
- The Luminary and his companions each represent one of the classes inDragon Quest III. The Luminary represents theHero.
Gallery[edit]
- Hero
- Erik
- Veronica
- Serena
- Sylvando
- Jade
- Rab
- Gemma
- Amber
- Hendrik
- Cetacea
- Jasper
- King Carnelian
- Chalky
- Whambelina
- Vince Vanquish
- Michelle
- Krystalinda
- Queen Marina
- Queen Frysabel
- Queen Eleanor
- Grand Master Pang
- Mia
- Erdwin
- Serenica
- Morcant
- Drustan
- Mordegon
- Calasmos
- Lord Dragon
- Wyrmalroth
- Zomaiden
- Psaroid
- Nimclops
- Mortamammoth
- Orgodelotl
- Hoopthorne
- Hunkorvus
- Nelgelas
- End of Time
- Caverns under Octagonia
- Cobblestone Tor
- Drustan's labyrinth
- Dundrasil
- Eerie Eyrie
- Fortress of Fear
- Grotta della Fonte
- Heliodor Castle
- Heliodor Sewers
- Mount Huji
- Mount Pang Lai
- The Battleground
- The Cryptic Crypt
- The First Forest
- The Gyldenhall
- The Hekswood
- The Kingsbarrow
- The Other side
- The Royal Library
- Tower of Lost Time
(3DS and S Versions only)
- Aliahan
- Alltrades Abbey
- Cannock
- Cave to Rendarak
- Chateau Felix
- Damdara
- Galenholm
- Hidden Valley
- Imperial Pantry of Parthenia
- Mostroferrato
- Moonahan
- Neverglade
- Observatory
- Pillar of Pegasus
- Quester's Rest
- Rainbow Mines
- Roamer Encampment
- Room of Revival
- Rosehill
- Ruby Path of Doom
- Tantegel
- Tenton
- Trodain
- Weaver's Peak
- Whealbrook