Critical Moment
From Dragon Quest Wiki
Critical Moment | |
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Japanese | ピンチで会心 |
Rōmaji | Pinchi de kaishin |
Type | Trait |
Older names | None |
Critical Moment is a monster trait that attempts to turn the tide of battle by raising the rate ofCritical Hits when the pressure is on.
Appearances[edit]
Dragon Quest Monsters: The Dark Prince[edit]
Critical Moment sextuples a monster's critical hit rate at 1/2th of it's max HP, and octuples the rate at 1/4th of it's max HP. As with all other critical hit rate raising traits, it is voided byDesperate Measures.
Large-size monsters only | |||||||
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Level 60 | Level 1 | Level 1 | Level 60 | Level 60 | Level 1 | Level 1 | Level |
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Level 1 | Level 60 | Level 60 | Level 60 | Level 1 | Level 60 | Level 1 | Level 1 |
See also[edit]
- Magical Moment, the haywire spell counterpart
Characters
- Psaro
- Miriam
- Rose
- Toilen Trubble
- Fizzy
- Monty
- Royston
- Gloopert
- Devlin
- Eileen
- Duffer
- Gaureen
- General Chayne
- Zangiel
- Percival
- The Zenith Dragon
- Whitewhorl the Watcher
- Azabel
- Estark
- Estark Izmah
- Estark Venjah
- Randolfo
- Dolph
- Ludo
- Elshael
- Dwight the Archimandrite
Locations
- Circle of Conquest:
- The Maulosseum
- The Laboratorium
- Dun Maulin
- Grimglow Cave
- Mt. Shellenback
- Hopeful Haven
- Conqueror's Keep
- Circle of Indulgence:
- Honeyton
- Hotcake Heap
- Honeygush Geyser
- Gazebo du Gâteau
- Desserted Dungeon
- Dessert Isle
- Battenburg
- Circle of Caprice:
- El Fayum
- Ancient Ruins
- Gleaming Grotto
- Pierre's Home
- House of Shifting Sands
- Aamon's Sanctum
- DLC exclusive areas:
- The Mole Hole
- Coach Joe's Dungeon Gym
Key Terms
Related media