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I thought for a moment that the stopwatch above means Candance's state, that since she was very used to fucking she would have a kind of need, since at some moments we can refuse. I thought that if we refused too much then she would feel very eager and her efficiency would drop a lot, making it also necessary for Candance to fuck to satisfy that need, thus having a kind of risk and reward, since maybe at the moment of fucking her effectiveness will drop for a short period, but if we don't do it for a long time she will start to become less and less efficient.
Por otro lado: El juego es muy bueno, es uno de los juegos h mejor trabajados que eh visto, ya que un problema recurrente de está clase de juegos es que les cuesta equilibrar lo riko y lo jugable, y este lo hace simple pero de manera muy creativa, teniendo un buen reto y un factor rejugable gracias a las skins, además de tener un arte exquisito y un buen trabajo sonoro y músical, complementando muy bien la experiencia, también vi un poco las versiones antiguas y note la mejoría en tu estilo, has mejorado bastante.
I think there's not enough feedback to warrant or instruction success.
I noticed you need to be dressed to be fully productive and same for closing chat messages. However, things like how long it takes people to show up or how many or whether or not you need to remove clothing is not clear.
Also, I wish there was more interactivity. Like you could spam a button to speed meters up or get bonuses for satisfying colleagues. Is there even are gameplay reason to do the latter?
The concept has potential but I'd like to see it fleshed out a bit more.
I agree that it needs more interactivity. Right now the only way to increase your productivity when working is to spam the "close" button on every single notification, which barely qualifies as gameplay.
I would like there to me more active actions you can take to go faster, both when working and when having sex.