made withgbstudio
by MC Ellum, Snash and Colt Crunture
for domino club
Mapping | Maze Controls | Map Controls | |
![]() | Arrow keysWASD | Move | Choose Level |
![]() | ALT, Z, J | Interact | Select |
![]() | Control, X, K | Wait | |
![]() | Shift | Exit to map | |
![]() | Enter |
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very cool game! There's a minor bug - if you time it right you can move before the minotaur gets you. You can buffer the input the first time and then after that it's a 1 frame window? Most I've gotten is 3 times in a row but I think it could be used to skip puzzles if you do it in the right way... IDK there's probably something there. Honestly it kind of feels intentional if anything a speedrun utilizing this glitch would reinforce the core themes of the game anyways lol
"I, The Living Flame" was reviewed by the arcane cache, an underground blog for underground games.
The player controls a girl that has to find a way through a dungeon maze while collecting notes and evading an angry Minotaur that chases her. You have no way of fighting back; the enemy has double your speed, so there is no way of escaping in the open field either – instead, you have to use your wits and get him stuck within his own maze...
The games aesthetics are great: Abstract images are shown between the levels, the texts and the title are somewhat cryptic – the overall atmosphere is mystic, occult, and mythical. ...„I, The Living Flame“ is probably as artsy as a non-abstract 2D Gameboy puzzle game can get.
https://thunderperfectwitchcraft.org/arcane_cache/2024/09/09/i-the-living-flame/
Well done!