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Abstract
Gamified learning has been proven to have the potential for promoting the quality of learning by better engaging students in the learning process. The goal of this study is to create an immersive 3D learning environment where a game is integrated into virtual exhibitions so as to inspire high-school students’ motivation and raise learning performance in humanities courses. In this paper, we developed a framework of virtual exhibitions by combining Unity game engine with a novel 3D JanusVR browser. The survey results from a group of students, whose ages range between 15 and 16, indicate that the proposed virtual exhibitions efficiently capture the attention of students and improve interests to learn history in comparison with traditional teaching and online webpages.
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15 May 2024
This article has been retracted. Please see the Retraction Notice for more detail:https://doi.org/10.1007/s00521-024-09973-8
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Acknowledgements
This study was supported by the Provincial Science Foundation of Liaoning, China, under Grant No. 2013020228.
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Department of Animation, Eastern Liaoning University, Dandong, China
Danling Wang
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Correspondence toDanling Wang.
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Wang, D. RETRACTED ARTICLE: Gamified learning through unity 3D in visualizing environments.Neural Comput & Applic29, 1399–1404 (2018). https://doi.org/10.1007/s00521-017-2928-5
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