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A Real-Time Fluid Rendering Method with Adaptive Surface Smoothing and Realistic Splash

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Part of the book series:Lecture Notes in Computer Science ((LNISA,volume 7733))

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Abstract

We present an adaptive approach in particle-based fluid simulation to smooth the surface rendered using splatting in screen space. A real-time effect of surface smoothing and edge preserving is achieved in both the situations that camera is close to or far away from the fluid. This method is based on Bilateral filtering and using an adaptive range coefficient according to the viewing distance, so that the filter offers more blurring effect while the camera is approaching the surface and more edge protection when the viewpoint is maintaining a long distance to the fluid. We also introduce a physics-based splash model in turbulent flow for real-time simulation with a corresponding rendering method. The local density of particles in SPH simulation and Weber number are used to determine the formation and breakup of splash particles. Based on the splash breakup regime in physics, a pattern is proposed to organize the shape formed by the newly generated breaking up particles.

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Author information

Authors and Affiliations

  1. Beijing University of Technology, China

    Pengcheng Wang, Yong Zhang, Dehui Kong & Baocai Yin

Authors
  1. Pengcheng Wang

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  2. Yong Zhang

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  3. Dehui Kong

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  4. Baocai Yin

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Editor information

Editors and Affiliations

  1. Microsoft Research Asia, 5 Danling Street, 100080, Beijing, China

    Shipeng Li  & Tao Mei  & 

  2. School of Electrical Engineering and Computer Science, University of Ottawa, 800 King Edward, K1N 6N5, Ottawa, ON, Canada

    Abdulmotaleb El Saddik

  3. School of Computer and Information, Hefei University of Technology, Road Tunxi 193#, 230009, Hefei, Anhui, China

    Meng Wang  & Richang Hong  & 

  4. Department of Information Engineering and Computer Science, University of Trento, ommarive 14, 38100, Trento, Italy

    Nicu Sebe

  5. Department of Electrical and Computer Engineering, National University of Singapore, 4 Engineering Drive 3, 117583, Singapore, Singapore

    Shuicheng Yan

  6. School of Computing, CLARITY: Centre for Sensor Web Technologies, Dublin City University, Glasnevin, 9, Dublin, Ireland

    Cathal Gurrin

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© 2013 Springer-Verlag Berlin Heidelberg

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Wang, P., Zhang, Y., Kong, D., Yin, B. (2013). A Real-Time Fluid Rendering Method with Adaptive Surface Smoothing and Realistic Splash. In: Li, S.,et al. Advances in Multimedia Modeling. Lecture Notes in Computer Science, vol 7733. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-35728-2_45

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Chapter
JPY 3498
Price includes VAT (Japan)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
JPY 5719
Price includes VAT (Japan)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
JPY 7149
Price includes VAT (Japan)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide -see info

Tax calculation will be finalised at checkout

Purchases are for personal use only


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