Part of the book series:Lecture Notes in Computer Science ((LNISA,volume 7733))
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Abstract
We present an adaptive approach in particle-based fluid simulation to smooth the surface rendered using splatting in screen space. A real-time effect of surface smoothing and edge preserving is achieved in both the situations that camera is close to or far away from the fluid. This method is based on Bilateral filtering and using an adaptive range coefficient according to the viewing distance, so that the filter offers more blurring effect while the camera is approaching the surface and more edge protection when the viewpoint is maintaining a long distance to the fluid. We also introduce a physics-based splash model in turbulent flow for real-time simulation with a corresponding rendering method. The local density of particles in SPH simulation and Weber number are used to determine the formation and breakup of splash particles. Based on the splash breakup regime in physics, a pattern is proposed to organize the shape formed by the newly generated breaking up particles.
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Authors and Affiliations
Beijing University of Technology, China
Pengcheng Wang, Yong Zhang, Dehui Kong & Baocai Yin
- Pengcheng Wang
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- Yong Zhang
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- Dehui Kong
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- Baocai Yin
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Microsoft Research Asia, 5 Danling Street, 100080, Beijing, China
Shipeng Li & Tao Mei &
School of Electrical Engineering and Computer Science, University of Ottawa, 800 King Edward, K1N 6N5, Ottawa, ON, Canada
Abdulmotaleb El Saddik
School of Computer and Information, Hefei University of Technology, Road Tunxi 193#, 230009, Hefei, Anhui, China
Meng Wang & Richang Hong &
Department of Information Engineering and Computer Science, University of Trento, ommarive 14, 38100, Trento, Italy
Nicu Sebe
Department of Electrical and Computer Engineering, National University of Singapore, 4 Engineering Drive 3, 117583, Singapore, Singapore
Shuicheng Yan
School of Computing, CLARITY: Centre for Sensor Web Technologies, Dublin City University, Glasnevin, 9, Dublin, Ireland
Cathal Gurrin
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Wang, P., Zhang, Y., Kong, D., Yin, B. (2013). A Real-Time Fluid Rendering Method with Adaptive Surface Smoothing and Realistic Splash. In: Li, S.,et al. Advances in Multimedia Modeling. Lecture Notes in Computer Science, vol 7733. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-35728-2_45
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