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Abstract
Most standard scene description languages include a sound description and factorize common elements needed by the description of visual and auditory information. Both aspects are described with the same coordinate system for example. However, as soon as a dynamic description or external data are required, this benefit is lost and all the glue must be done by a programming solution that does not fit designers or authors usual skills. In this paper we address this problem and propose a solution to give back to designers the bigger role even when the scene is dynamic or based on procedural synthesizers. This solution is based on the COLLADA file format in which we have added sound support, scripting capabilities and external extensions. The use of this augmented COLLADA language is illustrated through the creation of a dynamic urban soundscape.
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CEDRIC, CNAM, 292 Rue Saint-Martin, 75003, Paris, France
Shih-Han Chan, Stéphane Natkin, Guillaume Tiger & Alexandre Topol
- Shih-Han Chan
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- Stéphane Natkin
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- Guillaume Tiger
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- Alexandre Topol
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Editors and Affiliations
Human Media Interaction, University of Twente, Drienerlolaan 5, 7522 NB, Enschede, The Netherlands
Anton Nijholt & Dennis Reidsma &
CITI, Faculdade de Ciências e Tecnologia, Quinta da Torre, Universidade Nove de Lisboa, 2829-516, Caparica, Portugal
Teresa Romão
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Chan, SH., Natkin, S., Tiger, G., Topol, A. (2012). Extensible Sound Description in COLLADA: A Unique File for a Rich Sound Design. In: Nijholt, A., Romão, T., Reidsma, D. (eds) Advances in Computer Entertainment. ACE 2012. Lecture Notes in Computer Science, vol 7624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34292-9_11
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