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Abstract
Real-time depth of field (DoF) rendering is crucial to realistic image synthesis and VR applications. This paper presents a new method to simulate the depth-of-field effects with bilateral depth filtering. Unlike the traditional rendering methods that handle the depth-of-field with Gaussian filtering, we develop a new DoF filter, called adaptive bilateral depth filter, to adaptively postfilter the pixels according to their depth variance. Depth information is used to focus on the objects with edge-preserving property. Our approach can eliminate the artifacts of intensity leakage, which can generate adaptive high-quality DoF rendering effects dynamically, and can be fully implemented in GPU parallelization.
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Authors and Affiliations
Department of Computer Science and Engineering, Shanghai Jiao Tong University, China
Shang Wu, Kai Yu, Bin Sheng & Lizhuang Ma
State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, China
Bin Sheng
Tencent Research, Gumei Road 1528, Shanghai, China, 200233
Feiyue Huang & Feng Gao
- Shang Wu
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- Kai Yu
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- Bin Sheng
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- Feiyue Huang
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- Feng Gao
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- Lizhuang Ma
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Editors and Affiliations
Department of Computer Science and Technology, Tsinghua University, Zhongguancun East Street #1, 100084, Beijing, China
Shi-Min Hu
School of Computer Science and Informatics, Cardiff University, 5 The Parade, Roath, CF24 3AA, Cardiff, UK
Ralph R. Martin
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Wu, S., Yu, K., Sheng, B., Huang, F., Gao, F., Ma, L. (2012). Accurate Depth-of-Field Rendering Using Adaptive Bilateral Depth Filtering. In: Hu, SM., Martin, R.R. (eds) Computational Visual Media. CVM 2012. Lecture Notes in Computer Science, vol 7633. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34263-9_33
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