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Surface Construction with Fewer Patches

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Part of the book series:Lecture Notes in Computer Science ((LNIP,volume 7432))

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Abstract

We present an algorithm to generate an interpolation or approximation model consisting of many patches from a triangle mesh, and each patch is a weighted combination of the three surfaces associated with the vertices of a triangle. Moreover, to make the whole surface include fewer patches, mesh simplification is introduced into the process of surface construction. The algorithm takes a triangle mesh and a given error as input, and iteratively deletes vertex whose distance to the surface model constructed from the simplified mesh is less than or equal to the given error until convergence. Since the method is based on surface approximation and vertex deletion, it allows us to control the error between the generated model and the original mesh precisely. Furthermore, many experimental results show that the generated models approximate the original models well.

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Author information

Authors and Affiliations

  1. School of Computer Science and Technology, Shandong University, Jinan, China

    Weitao Li, Yuanfeng Zhou, Li Zhong, Xuemei Li & Caiming Zhang

  2. Shandong Province Key Lab of Digital Media Technology, Shandong University of Finance and Economics, Jinan, China

    Caiming Zhang

Authors
  1. Weitao Li

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  2. Yuanfeng Zhou

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  3. Li Zhong

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  4. Xuemei Li

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  5. Caiming Zhang

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Editor information

Editors and Affiliations

  1. Department of Computer Science, University of Nevada, 89557, Reno, NV, USA

    George Bebis

  2. NASA Ames Research Center, 94035, Moffett Field, CA, USA

    Richard Boyle

  3. Lawrence Berkeley National Laboratory, 94720, Berkeley, CA, USA

    Bahram Parvin

  4. Desert Research Institute, 89512, Reno, NV, USA

    Darko Koracin

  5. Department of Computer Science, University of California at Irvine, 92697-3435, Irvine, CA, USA

    Charless Fowlkes

  6. Eastman Kodak Company, 14650-2102, Rochester, NY, USA

    Sen Wang

  7. Department of Computer Science and Engineering, University of Colorado at Denver, 80217, Denver, CO, USA

    Min-Hyung Choi

  8. VRVis Zentrum für Virtual Reality and Visualisierung, 1220, Vienna, Austria

    Stephan Mantler

  9. California Institute for Telecommunications and Information Technology, University of California,,, San Diego, 92093, La Jolla, CA, USA

    Jürgen Schulze

  10. KAUST Visualizatioin Core Lab., 23955-6900, Thurwal, Saudi Arabia

    Daniel Acevedo

  11. Stony Brook University, 11794-4400, NY, USA

    Klaus Mueller

  12. Argonne National Laboratory, 60439, IL, USA

    Michael Papka

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© 2012 Springer-Verlag Berlin Heidelberg

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Li, W., Zhou, Y., Zhong, L., Li, X., Zhang, C. (2012). Surface Construction with Fewer Patches. In: Bebis, G.,et al. Advances in Visual Computing. ISVC 2012. Lecture Notes in Computer Science, vol 7432. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33191-6_71

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