Part of the book series:Lecture Notes in Computer Science ((LNISA,volume 5686))
Included in the following conference series:
2232Accesses
2Citations
Abstract
The advanced 3D graphic and computer technologies could provide advanced 3D virtual environment in order to let users have the immersion experiences in that environment. Also, as human interaction technologies, it could be helpful for providing more different and suitable interaction styles when facing some particula0072 interaction situations. The related works pointed out that the game elements could improve learners’ motivation during learning. In this paper, we proposed the 3D Adventure Game-Based Assessment System could not only attract learners to take their assessment activities, but also help instructors to design and manage the related assessment content easily.
This is a preview of subscription content,log in via an institution to check access.
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Prensky, M.: Digital Game-based Learning. McGraw-Hill, New York (2001)
Gee, J.P.: Why Are Video Games Good For Learning? This paper was, in part, inspired by reading Michael Zyda’s recent paper. From visual simulation to virtual reality to games, Computer 38(9), 25–32 (2005)
Peek, B.: BrianPeek.com (2007),http://www.brianpeek.com/
Toyoda, S.: Sensillum: an improvisational approach to composition. In: Proceedings of the 2007 Conference on New Interfaces for Musical Expression (NIME 2007), New York, NY, USA (2007)
Anderson, W., Krathwohl, D.R. (eds.): A taxonomy for learning teaching and assessing: A revision of Bloom’s educational objectives, pp. 67–68. Longman, New York (2001)
Maslow, A.H.: A Theory of Human Motivation. Psychological Review, 370–396 (1943)
Author information
Authors and Affiliations
Department of Computer Science and Information Engineering, Tamkang University, Taipei, Taiwan, R.O.C.
Kuang-Min Huang, Jui-Hung Chen & Louis R. Chao
Department of Educational Technology, Tamkang University, Taipei, Taiwan, R.O.C.
Chun-Yi Shen
Department of Computer Science, National Taipei University of Education, Taipei, Taiwan, R.O.C.
Timothy K. Shih
- Kuang-Min Huang
Search author on:PubMed Google Scholar
- Jui-Hung Chen
Search author on:PubMed Google Scholar
- Chun-Yi Shen
Search author on:PubMed Google Scholar
- Louis R. Chao
Search author on:PubMed Google Scholar
- Timothy K. Shih
Search author on:PubMed Google Scholar
Editor information
Editors and Affiliations
Department D5: Databases and Information Systems, Max-Planck-Institut für Informatik, Campus E1 4, 66123, Saarbrücken, Germany
Marc Spaniol
Department of Computer Science, City University of Hong Kong, Tat Chee Avenue, Kowloon, Hong Kong, China
Qing Li & Rynson W. H. Lau &
Lehrstuhl Informatik 5, RWTH Aachen, Ahornstr. 55, 52056, Aachen, Germany
Ralf Klamma
Rights and permissions
Copyright information
© 2009 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Huang, KM., Chen, JH., Shen, CY., Chao, L.R., Shih, T.K. (2009). Developing the 3D Adventure Game-Based Assessment System with Wii Remote Interaction. In: Spaniol, M., Li, Q., Klamma, R., Lau, R.W.H. (eds) Advances in Web Based Learning – ICWL 2009. ICWL 2009. Lecture Notes in Computer Science, vol 5686. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03426-8_24
Download citation
Publisher Name:Springer, Berlin, Heidelberg
Print ISBN:978-3-642-03425-1
Online ISBN:978-3-642-03426-8
eBook Packages:Computer ScienceComputer Science (R0)
Share this paper
Anyone you share the following link with will be able to read this content:
Sorry, a shareable link is not currently available for this article.
Provided by the Springer Nature SharedIt content-sharing initiative