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Abstract
In off-road simulation, the terrain is being modified as a result of its interaction with the vehicles. Previous methods dealing with tire tracks are to animate tire tracks and have no interactivity. In this paper, we describe a method to render tire tracks in dynamic terrain. In the base of hierarchical structure for terrain LOD, hierarchical structure starts at a resolution sufficient to represent the initial terrain, and then increases the resolution wherever necessary at the modified terrain regions. To avoid the cracks at the boundary between terrain cells, which are modified and increased the resolution, an algorithm based on window-scanning avoids cracks between neighboring cells in the 2×2 window is given. This algorithm avoids the transfer of cracks effectively through guaranteeing the results after window scanning will not impact the edges processed previously. The results of experiments show that not only this algorithm avoids crack effectively, but also the cost of computing is very low.
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College of Computer and Communication Engineering, China University of Petroleum, Shandong Dongying, 257061, P.R. China
Guojun Chen & Xiaoli Xu
School of Computer Science and Engineering, Beihang University, Beijing 100083, China
Guojun Chen & Yuan Yin
College of Resources Environment and Tourism, The Capital Normal University, Beijing, 100037, China
Jing Zhang
- Guojun Chen
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- Jing Zhang
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- Xiaoli Xu
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- Yuan Yin
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Chen, G., Zhang, J., Xu, X., Yin, Y. (2007). Real-Time Visualization of Tire Tracks in Dynamic Terrain with LOD. In: Hui, Kc.,et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_63
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