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Abstract
We introduce a 3D sculpting application and some 3D tools that help the user to understand and perceive the third dimension better on a 2D display. We call the new tools as perceiving tools. The tools are a perceiving box, a perceiving plane, a tool guide and an object guide. Other existing tools are carving and stuffing tools. The controlling in the application is done with two hands, and the goal has been to make it as natural as possible. This two-handed application makes use of a Magellan SpaceMouse, a six-degrees of freedom controller, and a basic wheel-mouse. The results of the evaluation showed that our sculpting program is easy to use and learn and that the perceiving tools help in the sculpting process.
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Authors and Affiliations
Tampere Unit for Computer-Human Interaction (TAUCHI), Department of Computer Sciences, University of Tampere, FIN-33014, Finland
Jyrki Parviainen, Nina Sainio & Roope Raisamo
- Jyrki Parviainen
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- Nina Sainio
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- Roope Raisamo
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Editors and Affiliations
Computer Science Department, The University of Waikato, Hamilton, New Zealand
Masood Masoodian
Environmental Protection Agency, Australia
Steve Jones
Department of Computer Science, University of Waikato, Private Bag 3105, Hamilton, New Zealand
Bill Rogers
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© 2004 Springer-Verlag Berlin Heidelberg
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Parviainen, J., Sainio, N., Raisamo, R. (2004). Perceiving Tools in 3D Sculpting. In: Masoodian, M., Jones, S., Rogers, B. (eds) Computer Human Interaction. APCHI 2004. Lecture Notes in Computer Science, vol 3101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27795-8_33
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