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The Design of Augmented Reality-Based Learning System Applied in U-Learning Environment

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E-Learning and Games(Edutainment 2016)

Part of the book series:Lecture Notes in Computer Science ((LNISA,volume 9654))

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Abstract

The easy and widely accessibility of Internet resources makes it possible to support learning almost anywhere at any time through powerful mobile technologies, and facilitate ubiquitous learning (u-learning) to grow in use and popularity. Augmented Reality (AR) can be recognized as a key technology that can be used in the U-learning environment to increase learning effect and improve learning experience. This paper designs an integrated model of U-learning, based on which we have also developed an augmented reality technology based learning system named as “Starry Sky Exploration—Eight Planets of Solar System”; an analysis on its implementation is reported and the AR learning system applicable for U-learning environment is found effective and practical.

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References

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Acknowledgement

This paper is supported by “Shu Guang” award “MOOCs design and empirical research oriented Shanghai lifelong learning (13SG56)” from the Shanghai Municipal Education Commission and Shanghai Education Development Foundation. It is also supported by the 2014 Shanghai education scientific research key project “The Study of online learning mode for Shanghai lifelong learning (A1403)”. Besides, thanks for the support of Science and Technology Commission of Shanghai Municipality research project “Shanghai Engineering Research Centre of Open Distance Education (13DZ2252200)”.

Author information

Authors and Affiliations

  1. Shanghai Engineering Research Center of Open Distance Education, Shanghai Open University, Shanghai, China

    Jun Xiao, Zhen Xu, Ye Yu & Shuo Cai

  2. Department of Computer and Systems Sciences, Stockholm University, Stockholm, Sweden

    Preben Hansen

Authors
  1. Jun Xiao

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  2. Zhen Xu

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  3. Ye Yu

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  4. Shuo Cai

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  5. Preben Hansen

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Corresponding author

Correspondence toJun Xiao.

Editor information

Editors and Affiliations

  1. Computer Science, John Moores University, Liverpool, United Kingdom

    Abdennour El Rhalibi

  2. Science and Technology, Bournemouth University, Bournemouth, United Kingdom

    Feng Tian

  3. Hangzhou Normal University, Hangzhou, Zhejiang, China

    Zhigeng Pan

  4. Computer Science and Technology, University of Bedfordshire, Luton, United Kingdom

    Baoquan Liu

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© 2016 Springer International Publishing Switzerland

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Xiao, J., Xu, Z., Yu, Y., Cai, S., Hansen, P. (2016). The Design of Augmented Reality-Based Learning System Applied in U-Learning Environment. In: El Rhalibi, A., Tian, F., Pan, Z., Liu, B. (eds) E-Learning and Games. Edutainment 2016. Lecture Notes in Computer Science(), vol 9654. Springer, Cham. https://doi.org/10.1007/978-3-319-40259-8_3

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Chapter
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eBook
JPY 5719
Price includes VAT (Japan)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
JPY 7149
Price includes VAT (Japan)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide -see info

Tax calculation will be finalised at checkout

Purchases are for personal use only


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