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Design and Evaluation of a Gamified Generative AI Chatbot for Canvas LMS Courses

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Part of the book series:Communications in Computer and Information Science ((CCIS,volume 2117))

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Abstract

In the post-COVID era, student engagement and performance in traditional courses have declined, presenting significant challenges for educators and institutions. Addressing this issue necessitates innovative tools that enhance student participation and allow for customized instructional support. Notably, students underutilize learning management systems (LMS), highlighting the need for improved interfaces. Generative AI chatbots, known for their adaptability and real-time response capabilities, emerge as pivotal in fostering learning and engagement. Despite their potential, reluctance to adopt chatbots persists among students. Addressing these hurdles, we developed SmartPal, a generative AI chatbot integrated with gamification to bolster learning support. SmartPal capitalizes on psychological gamification theories, offering a personalized, context-aware service by syncing with Canvas LMS. This enables it to provide not just answers but also proactive engagement prompts like reminders and feedback. Incorporating gamification enhances the interactive aspect, motivating students to engage with course content and technology engagingly. Additionally, SmartPal equips instructors with insights into students’ progress and engagement, facilitating early identification of and intervention in learning obstacles. Pilot implementations across various undergraduate courses have demonstrated SmartPal’s effectiveness in enhancing student engagement and performance.

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References

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Authors and Affiliations

  1. Carlson School of Management, University of Minnesota, Minneapolis, MN, USA

    Ramin Zandvakili & De Liu

  2. University of Science and Technology of China, Hefei, Anhui, China

    Andy Tao Li

  3. Price College of Business, University of Oklahoma, Norman, OK, USA

    Radhika Santhanam

  4. Lubar College of Business, UW Milwaukee, Milwaukee, WI, USA

    Scott Schanke

Authors
  1. Ramin Zandvakili

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  2. De Liu

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  3. Andy Tao Li

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  4. Radhika Santhanam

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  5. Scott Schanke

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Corresponding author

Correspondence toRamin Zandvakili.

Editor information

Editors and Affiliations

  1. University of Crete and Foundation for Research and Technology - Hellas (FORTH), Heraklion, Crete, Greece

    Constantine Stephanidis

  2. Foundation for Research and Technology - Hellas (FORTH), Heraklion, Crete, Greece

    Margherita Antona

  3. Foundation for Research and Technology - Hellas (FORTH), Heraklion, Crete, Greece

    Stavroula Ntoa

  4. University of Central Florida, Orlando, FL, USA

    Gavriel Salvendy

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© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG

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Zandvakili, R., Liu, D., Li, A.T., Santhanam, R., Schanke, S. (2024). Design and Evaluation of a Gamified Generative AI Chatbot for Canvas LMS Courses. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2024 Posters. HCII 2024. Communications in Computer and Information Science, vol 2117. Springer, Cham. https://doi.org/10.1007/978-3-031-61953-3_29

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eBook
JPY 17159
Price includes VAT (Japan)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
JPY 21449
Price includes VAT (Japan)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide -see info

Tax calculation will be finalised at checkout

Purchases are for personal use only


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