Overview
- Editors:
- Adalberto Simeone
KU Leuven, Leuven, Belgium
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- Benjamin Weyers
Human-Computer Interaction Group, University of Trier, Trier, Germany
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- Svetlana Bialkova
Liverpool Business School, Liverpool John Moores University, Liverpool, UK
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- Robert W. Lindeman
HIT Lab NZ, University of Canterbury, Christchurch, New Zealand
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- Maximizes readers understanding of VR/AR in everyday environments
- Provides an inventory of methods on research and engineering of VR/AR systems for everyday context
- Includes a broad overview of application areas and scenarios going beyond traditional laboratory settings
Part of the book series:Human–Computer Interaction Series (HCIS)
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About this book
This edited book introduces readers to the area of “Everyday Virtual and Augmented Reality”. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc.
To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of thefield, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.Similar content being viewed by others
Keywords
Table of contents (9 chapters)
Front Matter
Pages i-xiiIntroduction to Everyday Virtual and Augmented Reality
- Adalberto Simeone, Benjamin Weyers, Svetlana Bialkova, Robert W. Lindeman
Pages 1-20Extended Reality for Knowledge Work in Everyday Environments
- Verena Biener, Eyal Ofek, Michel Pahud, Per Ola Kristensson, Jens Grubert
Pages 21-56The Use of Augmented Reality for Temporal Coordination in Everyday Work Context
- Lisa Thomaschewski, Nico Feld, Benjamin Weyers, Annette Kluge
Pages 57-87Rotational and Positional Jitter in Virtual Reality Interaction in Everyday VR
- Anil Ufuk Batmaz, Wolfgang Stuerzlinger
Pages 89-118Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults
- Sergi Bermúdez i Badia, João Avelino, Alexandre Bernardino, Mónica S. Cameirão, John Edison Muñoz, Heitor Cardoso et al.
Pages 119-145Networked Virtual Reality and Enhanced Sensing for Remote Classes and Presentations
- Christoph W. Borst, Arun K. Kulshreshth
Pages 147-179Using Think-Aloud Protocol in Immersive VR Evaluations
- Xuesong Zhang, Adalberto L. Simeone
Pages 197-226
Editors and Affiliations
KU Leuven, Leuven, Belgium
Adalberto Simeone
Human-Computer Interaction Group, University of Trier, Trier, Germany
Benjamin Weyers
Liverpool Business School, Liverpool John Moores University, Liverpool, UK
Svetlana Bialkova
HIT Lab NZ, University of Canterbury, Christchurch, New Zealand
Robert W. Lindeman
Bibliographic Information
Book Title:Everyday Virtual and Augmented Reality
Editors:Adalberto Simeone, Benjamin Weyers, Svetlana Bialkova, Robert W. Lindeman
Series Title:Human–Computer Interaction Series
DOI:https://doi.org/10.1007/978-3-031-05804-2
Publisher:Springer Cham
eBook Packages:Computer Science,Computer Science (R0)
Copyright Information:The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2023
Hardcover ISBN:978-3-031-05803-5Published: 19 February 2023
Softcover ISBN:978-3-031-05806-6Published: 20 February 2024
eBook ISBN:978-3-031-05804-2Published: 18 February 2023
Series ISSN: 1571-5035
Series E-ISSN: 2524-4477
Edition Number:1
Number of Pages:XII, 249
Number of Illustrations:8 b/w illustrations, 75 illustrations in colour
Topics:User Interfaces and Human Computer Interaction,Computers and Society