Overview
- Marcelo M. Soares
Hunan University, School of Design, Changsha, China
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- Elizabeth Rosenzweig
World Usability Day and Rabb School of Continuing Studies, Division of Graduate Professional Studies, Brandeis University, Newton Center, USA
You can also search for this editor inPubMed Google Scholar
- Aaron Marcus
Aaron Marcus and Associates, Berkeley, USA
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Part of the book series:Lecture Notes in Computer Science (LNCS, volume 12781)
Part of the book sub series:Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Included in the following conference series:
Conference proceedings info: HCII 2021.
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About this book
This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.
The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part III are organized in topical sections named: Mobile UX Research and Design; DUXU for Extended Reality; DUXU for the Creative Industries; Usability and UX Studies.
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Keywords
- artificial intelligence
- communication systems
- computer hardware
- computer networks
- computer science
- computer systems
- computer vision
- data communication systems
- engineering
- human engineering
- Human-Computer Interaction (HCI)
- internet
- mobile computing
- mobile devices
- network protocols
- signal processing
- telecommunication networks
- telecommunication systems
- user interfaces
- wireless telecommunication systems
Table of contents (40 papers)
Front Matter
Pages i-xxMobile UX Research and Design
Front Matter
Pages 1-1Effects of Visual Cue Design and Gender Differences on Wayfinding Using Mobile Devices
- Xiao Li, Chien-Hsiung Chen
Pages 15-24Can I Talk to Mickey Mouse Through My Phone? Children’s Understanding of the Functions of Mobile Phones
- Hui Li, Jacqueline D. Woolley, Haoxue Yu
Pages 25-36Design Innovation of Intangible Cultural Heritage: Challenges on the Basis of Mobile Phone Culture
- Xiangnuo Li, Ziyang Li
Pages 37-46The Influence of Icons on the Visual Search Performance of APP List Menu
- Miao Liu, Shinan Yang
Pages 47-65Usability Assessment of the XiaoAi Touch Screen Speaker
- Naixin Liu, Shuyue Li, Wang Xiang, Yue Xu, Jiayu Zeng, Marcelo M. Soares
Pages 66-78Insights and Lessons Learned from the Design, Development and Deployment of Pervasive Location-Based Mobile Systems “in the Wild”
- Konstantinos Papangelis, Alan Chamberlain, Nicolas LaLone, Ting Cao
Pages 79-89Designing the Security Enhancement Features in the Future Headphone Experience
- Fangli Song, Wei Wang
Pages 90-108Usability Assessment of the OSMO Pocket Mini Sports Video Camera and Improvement Plan
- Chengzhi Zhang, Yawen Cong, Jiaqian Long, Xinyang Wang, Marcelo M. Soares, Jiayu Zeng
Pages 109-117The Design of a Mobile App to Promote Young People’s Digital Financial Literacy
- Yi Zhang
Pages 118-136
DUXU for Extended Reality
Front Matter
Pages 137-137User Experience in Augmented Reality: A Holistic Evaluation of a Prototype for Assembly Instructions
- Zackarias Alenljung, Jessica Lindblom
Pages 139-157Virtual Reality and Ergonomics: Making the Immersive Experience
- Janaina Ferreira Cavalcanti, Fernanda Carolina Armando Duarte, Rodrigo Crissiuma Figueiredo Ayabe, Anderson Gonçalves Barbosa da Silva
Pages 158-170ExperienceDNA
- Jamil Joundi, Klaas Bombeke, Niels Van Kets, Wouter Durnez, Jonas De Bruyne, Glenn Van Wallendael et al.
Pages 171-186A Study on VR Training of Baseball Athletes
- Jack A. Kincaid, Fengchen Gong, Tianjie Jia, Hong Z. Tan, Casey Kohr, Gary Bertoline
Pages 187-204Augmented Reality Enhanced Traditional Paper Book Reading Experience Design: A Case for University Library
- Peixuan Li, Zhen Liu
Pages 205-217Potential Integration of Virtual Reality and Sound for University Student Experience Therapy
- Zhen Liu, Zhanhong Su
Pages 218-232Practical Use of Edutainment Systems for Science Museums with XR Technology
- Hiroshi Suzuki, Naoki Tubuku
Pages 233-244
Other volumes
Human-Computer Interaction. Theory, Methods and Tools
Human-Computer Interaction. Interaction Techniques and Novel Applications
Human-Computer Interaction. Design and User Experience Case Studies
Human Interface and the Management of Information. Information Presentation and Visualization
Human Interface and the Management of Information. Information-Rich and Intelligent Environments
Engineering Psychology and Cognitive Ergonomics
Universal Access in Human-Computer Interaction. Design Methods and User Experience
Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments
Virtual, Augmented and Mixed Reality
Cross-Cultural Design. Experience and Product Design Across Cultures
Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development
Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents
Social Computing and Social Media: Experience Design and Social Network Analysis
Social Computing and Social Media: Applications in Marketing, Learning, and Health
Augmented Cognition
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service
Design, User Experience, and Usability: UX Research and Design
Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development
Design, User Experience, and Usability: Design for Contemporary Technological Environments
Distributed, Ambient and Pervasive Interactions
HCI in Business, Government and Organizations
Learning and Collaboration Technologies: New Challenges and Learning Experiences
Learning and Collaboration Technologies: Games and Virtual Environments for Learning
Human Aspects of IT for the Aged Population. Technology Design and Acceptance
Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities
HCI for Cybersecurity, Privacy and Trust
HCI in Games: Experience Design and Game Mechanics
HCI in Games: Serious and Immersive Games
HCI in Mobility, Transport, and Automotive Systems
Adaptive Instructional Systems. Design and Evaluation
Adaptive Instructional Systems. Adaptation Strategies and Methods
Culture and Computing. Interactive Cultural Heritage and Arts
Culture and Computing. Design Thinking and Cultural Computing
Design, Operation and Evaluation of Mobile Communications
Artificial Intelligence in HCI
HCI International 2021 - Late Breaking Papers: Design and User Experience
HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence
HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture
HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry
HCI International 2021 - Posters
HCI International 2021 - Posters
HCI International 2021 - Posters
HCI International 2021 - Late Breaking Posters
HCI International 2021 - Late Breaking Posters
Editors and Affiliations
Hunan University, School of Design, Changsha, China
Marcelo M. Soares
World Usability Day and Rabb School of Continuing Studies, Division of Graduate Professional Studies, Brandeis University, Newton Center, USA
Elizabeth Rosenzweig
Aaron Marcus and Associates, Berkeley, USA
Aaron Marcus
Bibliographic Information
Book Title:Design, User Experience, and Usability: Design for Contemporary Technological Environments
Book Subtitle:10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III
Editors:Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus
Series Title:Lecture Notes in Computer Science
DOI:https://doi.org/10.1007/978-3-030-78227-6
Publisher:Springer Cham
eBook Packages:Computer Science,Computer Science (R0)
Copyright Information:Springer Nature Switzerland AG 2021
Softcover ISBN:978-3-030-78226-9Published: 05 June 2021
eBook ISBN:978-3-030-78227-6Published: 03 July 2021
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number:1
Number of Pages:XX, 588
Number of Illustrations:66 b/w illustrations, 206 illustrations in colour
Topics:User Interfaces and Human Computer Interaction,Information Systems Applications (incl. Internet),Artificial Intelligence,Computer Systems Organization and Communication Networks