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Abstract
With the acceleration of globalization, global competence has become an important competence for children to adapt to the future. In order to enable factorary and middle school students to master certain knowledge and skills, develop and improve their global competence during the learning process, a serious game app called “Global Adventure” is designed to promote children’s knowledge, skills, attitudes and values of global competence in the game. The game has the best effect on the improvement of the skills which achieving three-level skills development of “perception”-“conformation”-“production”. The development of the knowledge is followed by realizing four-level knowledge development of “conceptualization”-“comprehension”-“application”-“evaluation”. The frequency of developing young people’s attitudes and values is relatively less, but achieving five-level emotional development of “receiving”-“responding”-“valuing”-“believing”-“behaving”. The four games all involve 8–9 domains of the four global competence factors, but the educational value they play is different. The game environment under the cooperative mode improves children’s global competence better than the game environment under the single player mode. The audio-visual game mode can further promote the improvement of children’s global competence. Global environmental issues play the most significant educational value.
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Funding
National Natural Science Foundation of China (72074031) and the KeyProject of Hubei Education Science Planning (2020GA011).
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Faculty of Education, Beijing Normal University, Beijing, 100875, China
Jingying Wang & Xiaomei Ping
College of Chemistry, Central China Normal University, Wuhan, 430079, Hubei, China
Jia Li
School of Physics and Electronics, Shandong Normal University, Jinan, 250358, Shandong, China
Qianru Song, Qizhong Hu & Shoubao Gao
Department of Education, Southwest University, Chongqing, 400715, China
Dengbo Zhang
- Jingying Wang
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- Xiaomei Ping
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- Dengbo Zhang
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- Qizhong Hu
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- Shoubao Gao
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Correspondence toJia Li orShoubao Gao.
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DePaul University, Chicago, IL, USA
Xiaowen Fang
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Wang, J.et al. (2021). A Study on Serious Game Practice to Improve Children’s Global Competence. In: Fang, X. (eds) HCI in Games: Serious and Immersive Games. HCII 2021. Lecture Notes in Computer Science(), vol 12790. Springer, Cham. https://doi.org/10.1007/978-3-030-77414-1_8
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