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A Study on Serious Game Practice to Improve Children’s Global Competence

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Part of the book series:Lecture Notes in Computer Science ((LNISA,volume 12790))

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Abstract

With the acceleration of globalization, global competence has become an important competence for children to adapt to the future. In order to enable factorary and middle school students to master certain knowledge and skills, develop and improve their global competence during the learning process, a serious game app called “Global Adventure” is designed to promote children’s knowledge, skills, attitudes and values of global competence in the game. The game has the best effect on the improvement of the skills which achieving three-level skills development of “perception”-“conformation”-“production”. The development of the knowledge is followed by realizing four-level knowledge development of “conceptualization”-“comprehension”-“application”-“evaluation”. The frequency of developing young people’s attitudes and values is relatively less, but achieving five-level emotional development of “receiving”-“responding”-“valuing”-“believing”-“behaving”. The four games all involve 8–9 domains of the four global competence factors, but the educational value they play is different. The game environment under the cooperative mode improves children’s global competence better than the game environment under the single player mode. The audio-visual game mode can further promote the improvement of children’s global competence. Global environmental issues play the most significant educational value.

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Funding

National Natural Science Foundation of China (72074031) and the KeyProject of Hubei Education Science Planning (2020GA011).

Author information

Authors and Affiliations

  1. Faculty of Education, Beijing Normal University, Beijing, 100875, China

    Jingying Wang & Xiaomei Ping

  2. College of Chemistry, Central China Normal University, Wuhan, 430079, Hubei, China

    Jia Li

  3. School of Physics and Electronics, Shandong Normal University, Jinan, 250358, Shandong, China

    Qianru Song, Qizhong Hu & Shoubao Gao

  4. Department of Education, Southwest University, Chongqing, 400715, China

    Dengbo Zhang

Authors
  1. Jingying Wang

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  2. Jia Li

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  3. Qianru Song

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  4. Xiaomei Ping

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  5. Dengbo Zhang

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  6. Qizhong Hu

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  7. Shoubao Gao

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Corresponding authors

Correspondence toJia Li orShoubao Gao.

Editor information

Editors and Affiliations

  1. DePaul University, Chicago, IL, USA

    Xiaowen Fang

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Wang, J.et al. (2021). A Study on Serious Game Practice to Improve Children’s Global Competence. In: Fang, X. (eds) HCI in Games: Serious and Immersive Games. HCII 2021. Lecture Notes in Computer Science(), vol 12790. Springer, Cham. https://doi.org/10.1007/978-3-030-77414-1_8

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