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Application of VR Technology in Japanese Education

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Part of the book series:Advances in Intelligent Systems and Computing ((AISC,volume 1343))

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Abstract

With the continuous development and progress of science and technology, there are many new technologies. As the most advanced technology, VR technology has attracted worldwide attention and attention from its application and development. In order to meet the needs of future development, Japanese education has begun to try to combine education with VR technology to promote the development of Japanese education industry. This paper studies the application of VR technology in the field of Japanese, using the methods of literature review and questionnaire survey, deeply studies the concept, essence and characteristics of VR technology, constructs vr virtual simulation training scene, analyzes the application of VR technology in Japanese education research, and draws a conclusion. At present, VR technology accounts for the highest proportion in the field of education, reaching 50.8%; teachers’ understanding of VR technology reaches 80%, which is very helpful for the application of VR technology in Japanese education. The research has certain research significance and practical value, which can promote the reform and innovation of Japanese education methods, better improve the teaching effect and improve students’ interest in learning Japanese.

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Author information

Authors and Affiliations

  1. Shaoguan University, Shaoguan, Guangdong, China

    Guohe Qin & Liang Gao

Authors
  1. Guohe Qin

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  2. Liang Gao

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Corresponding author

Correspondence toLiang Gao.

Editor information

Editors and Affiliations

  1. Shanghai University of Medicine and Health Sciences, Shanghai, China

    Zheng Xu

  2. Department Software Engineering and Game Development, Kennesaw State University, Marietta, GA, USA

    Reza M. Parizi

  3. School of Engineering and Sciences, Tecnologico de Monterrey, Puebla, Mexico

    Octavio Loyola-González

  4. Assistant Professor in Practice, University of Texas at San Antonio, Boerne, TX, USA

    Xiaolu Zhang

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© 2021 The Author(s), under exclusive license to Springer Nature Switzerland AG

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Qin, G., Gao, L. (2021). Application of VR Technology in Japanese Education. In: Xu, Z., Parizi, R.M., Loyola-González, O., Zhang, X. (eds) Cyber Security Intelligence and Analytics. CSIA 2021. Advances in Intelligent Systems and Computing, vol 1343. Springer, Cham. https://doi.org/10.1007/978-3-030-69999-4_29

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Chapter
JPY 3498
Price includes VAT (Japan)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
JPY 28599
Price includes VAT (Japan)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
JPY 35749
Price includes VAT (Japan)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide -see info

Tax calculation will be finalised at checkout

Purchases are for personal use only


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