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Abstract
This paper describes how the concept of four-dimensional world can be introduced to players through series of carefully sequenced games. Starting from playing games in one-dimensional world, and then followed by games in two-dimensional and three-dimensional ones, the players are progressively led to generalized rules that can be applied to the four-dimensional world, in which the generalized rule is tested. Different series of games were designed for players to learn the different features of four-dimensional world and were implemented into a web-based learning system which is now undergone field tests.
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Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, Shatin, N.T., Hong Kong
F. L. Lee, J. H. M. Lee, M. K. H. Wong & H. Y. Law
Department of Educational Technology, Capital Normal University, Beijing, China
L. Wang
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Editors and Affiliations
State Key Lab of CAD&CG, Zhejiang University, 310027, Hangzhou, China
Zhigeng Pan
School of Mathematical and Computer Sciences, Heriot Watt University, EH14 4AS, Edinburgh, Scotland
Ruth Aylett
Fraunhofer IGD, Joachim-Jungius-Strasse 11, 18059, Rostock, Germany
Holger Diener
State Key Lab of CAD&CG, Zhejiang University, 310027, Hangzhou, P.R. China
Xiaogang Jin
Digital Storytelling Dept, ZGDV e.V., Rundeturmstr. 10, P.O. Box, 64283, Darmstadt, Germany
Stefan Göbel
School of Management, Shenzhen University, 518060, Shenzhen, P.R. China
Li Li
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© 2006 Springer-Verlag Berlin Heidelberg
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Lee, F.L., Lee, J.H.M., Wong, M.K.H., Law, H.Y., Wang, L. (2006). Exploring the Fourth Dimension: The Design of a Multimedia Learning System for Generalization. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_35
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