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Exploring the Fourth Dimension: The Design of a Multimedia Learning System for Generalization

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Part of the book series:Lecture Notes in Computer Science ((LNISA,volume 3942))

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Abstract

This paper describes how the concept of four-dimensional world can be introduced to players through series of carefully sequenced games. Starting from playing games in one-dimensional world, and then followed by games in two-dimensional and three-dimensional ones, the players are progressively led to generalized rules that can be applied to the four-dimensional world, in which the generalized rule is tested. Different series of games were designed for players to learn the different features of four-dimensional world and were implemented into a web-based learning system which is now undergone field tests.

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Author information

Authors and Affiliations

  1. Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, Shatin, N.T., Hong Kong

    F. L. Lee, J. H. M. Lee, M. K. H. Wong & H. Y. Law

  2. Department of Educational Technology, Capital Normal University, Beijing, China

    L. Wang

Authors
  1. F. L. Lee

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  2. J. H. M. Lee

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  3. M. K. H. Wong

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  4. H. Y. Law

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  5. L. Wang

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Editor information

Editors and Affiliations

  1. State Key Lab of CAD&CG, Zhejiang University, 310027, Hangzhou, China

    Zhigeng Pan

  2. School of Mathematical and Computer Sciences, Heriot Watt University, EH14 4AS, Edinburgh, Scotland

    Ruth Aylett

  3. Fraunhofer IGD, Joachim-Jungius-Strasse 11, 18059, Rostock, Germany

    Holger Diener

  4. State Key Lab of CAD&CG, Zhejiang University, 310027, Hangzhou, P.R. China

    Xiaogang Jin

  5. Digital Storytelling Dept, ZGDV e.V., Rundeturmstr. 10, P.O. Box, 64283, Darmstadt, Germany

    Stefan Göbel

  6. School of Management, Shenzhen University, 518060, Shenzhen, P.R. China

    Li Li

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© 2006 Springer-Verlag Berlin Heidelberg

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Cite this paper

Lee, F.L., Lee, J.H.M., Wong, M.K.H., Law, H.Y., Wang, L. (2006). Exploring the Fourth Dimension: The Design of a Multimedia Learning System for Generalization. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_35

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