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Abstract
Different mutation operators have been proposed in evolutionary programming. However, each operator may be efficient in solving a subset of problems, but will fail in another one. Through a mixture of various mutation operators, it is possible to integrate their advantages together. This paper presents a game-theoretic approach for designing evolutionary programming with a mixed mutation strategy. The approach is applied to design a mixed strategy using Gaussian and Cauchy mutations. The experimental results show the mixed strategy can obtain the same performance as, or even better than the best of pure strategies.
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Authors and Affiliations
School of Computer Science, The University of Birmingham, Edgbaston, Birmingham, B15 2TT, U.K.
Jun He & Xin Yao
Department of Computer Science, Beijing Jiaotong University, Beijing, China
Jun He
- Jun He
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- Xin Yao
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Editors and Affiliations
School of Electrical and Electronic Engineering, Nanyang Technological University, Block S1, Nanyang Avenue, 639798, Singapore
Lipo Wang
School of Software, Sun Yat-Sen University, 510275, Guangzhou, China
Ke Chen
School of Computer Engineering, Nanyang Technological University, BLK N4, 2b-39, Nanyang Avenue, 639798, Singapore
Yew Soon Ong
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© 2005 Springer-Verlag Berlin Heidelberg
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He, J., Yao, X. (2005). A Game-Theoretic Approach for Designing Mixed Mutation Strategies. In: Wang, L., Chen, K., Ong, Y.S. (eds) Advances in Natural Computation. ICNC 2005. Lecture Notes in Computer Science, vol 3612. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11539902_33
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