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Abstract
In this paper, we propose a novel technique of fluid animation for interactive applications. We have incorporated an enhanced particle dynamics simulation method with pre-integrated volume rendering. The particle dynamics simulation of fluid flow can be conducted in real-time using the Lennard-Jones model. The computational efficiency is enhanced since a small number of particles can represent a significant volume. To get a high-quality rendering image with small data, we use the pre-integrated volume rendering technique. Experimental results show that the proposed method can be successfully applied to various fluid animation applications at interactive speed with acceptable visual quality.
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Authors and Affiliations
School of Electrical Engineering and Computer Science, Seoul National University,
Jeongjin Lee & Yeong Gil Shin
School of Electrical Engineering and Computer Science BK21, Information Technology, Seoul National University, San 56-1 Shinlim 9-dong Kwanak-gu, Seoul, 151-742, Korea
Helen Hong
- Jeongjin Lee
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- Helen Hong
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- Yeong Gil Shin
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Editors and Affiliations
Department of Mathematics and Computer Science, Emory University, Atlanta, Georgia, USA
Vaidy S. Sunderam
Department of Mathematics and Computer Science, University of Amsterdam, Kruislaan 403, 1098, Amsterdam, SJ, The Netherlands
Geert Dick van Albada
Faculty of Sciences, Section of Computational Science, University of Amsterdam, Kruislaan 403, 1098, Amsterdam, SJ, The Netherlands
Peter M. A. Sloot
Computer Science Department, University of Tennessee, 37996-3450, Knoxville, TN, USA
Jack J. Dongarra
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© 2005 Springer-Verlag Berlin Heidelberg
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Lee, J., Hong, H., Shin, Y.G. (2005). Interactive Fluid Animation and Its Applications. In: Sunderam, V.S., van Albada, G.D., Sloot, P.M.A., Dongarra, J.J. (eds) Computational Science – ICCS 2005. ICCS 2005. Lecture Notes in Computer Science, vol 3514. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11428831_89
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