Unity 6.1 (6000.1) is the latest supported release of the Unity Engine. It combines the latest technologies and tools to deliver high-quality, high-performance experiences for all supported platforms.
These are some main highlights of the Unity 6 family of releases.
Elevate yourscenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces.More info
See inGlossary with scalable, captivating visuals using the latest advances inrendering,lighting, andvisual effects.
Simplify multiplayer game creation with Unity’smultiplayer packages and services.
Build better experiences for mobile platforms, including a newly optimized runtime for mobile browsers, and get the latestmultiplatform advances for all supported platforms.
Unlock new possibilities withRuntime AI powered by Sentis, and create dynamic experiences across all Unity-supported platforms.
Create more engaging visuals with the latest updates toLighting,Graphics performance and profiling,Shader Graph, andVisual Effect Graph.
Improve productivity and functionality across your entire Unity development environment with betterprofiling options,ProBuilder,Cinemachine, andUI Toolkit.
Featured content of the Unity User Manual.
Animation in the Unity Editor, including theavatarAn interface for retargeting animation from one rig to another.More info
See inGlossary system,animation clipsAnimation data that can be used for animated characters or simple animations. It is a simple “unit” piece of motion, such as (one specific instance of) “Idle”, “Walk” or “Run”.More info
See inGlossary, andstate machinesThe set of states in an Animator Controller that a character or animated GameObject can be in, along with a set of transitions between those states and a variable to remember the current state. The states available will depend on the type of gameplay, but typical states include things like idling, walking, running and jumping.More info
See inGlossary.
Unity Editor’s 2D-specific features including gameplay,spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development.More info
See inGlossary, and physics.
Simulation of 3D motion, mass, gravity andcollisionsA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion.More info
See inGlossary.
Choose arender pipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own.More info
See inGlossary and add your own rendering andpost-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field.More infopost processing, postprocessing, postprocess
See inGlossary.
Unity services such as Monetization and Cloud Services, Ads, Cloud Build, and Multiplayer.
Add and customize particle,lens flareA component that simulates the effect of lights refracting inside a camera lens. Use a Lens Flare to represent very bright lights or add atmosphere to your scene.More info
See inGlossary, and full-screen effects.