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Version:Unity 6.1 (6000.1)
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    Unity Manual

    • Unity 6.1 User Manual
    Unity 6.1 User Manual
    Documentation versions

    Unity 6.1 User Manual

    Unity 6.1 (6000.1) is the latest supported release of the Unity Engine. It combines the latest technologies and tools to deliver high-quality, high-performance experiences for all supported platforms.

    Highlights of Unity 6

    These are some main highlights of the Unity 6 family of releases.

    Boost rendering performance

    Elevate yourscenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces.More info
    See inGlossary
    with scalable, captivating visuals using the latest advances inrendering,lighting, andvisual effects.

    Multiplayer game creation

    Simplify multiplayer game creation with Unity’smultiplayer packages and services.

    Expand multiplatform reach

    Build better experiences for mobile platforms, including a newly optimized runtime for mobile browsers, and get the latestmultiplatform advances for all supported platforms.

    Unlock possibilities with Runtime AI

    Unlock new possibilities withRuntime AI powered by Sentis, and create dynamic experiences across all Unity-supported platforms.

    Enhance productivity and functionality

    Improve productivity and functionality across your entire Unity development environment with betterprofiling options,ProBuilder,Cinemachine, andUI Toolkit.

    Featured content

    Featured content of the Unity User Manual.

    Animation

    Animation in the Unity Editor, including theavatarAn interface for retargeting animation from one rig to another.More info
    See inGlossary
    system,animation clipsAnimation data that can be used for animated characters or simple animations. It is a simple “unit” piece of motion, such as (one specific instance of) “Idle”, “Walk” or “Run”.More info
    See inGlossary
    , andstate machinesThe set of states in an Animator Controller that a character or animated GameObject can be in, along with a set of transitions between those states and a variable to remember the current state. The states available will depend on the type of gameplay, but typical states include things like idling, walking, running and jumping.More info
    See inGlossary
    .

    Audio

    Audio in the Unity Editor, including clips, sources, listeners, importing and sound settings.

    2D game development

    Unity Editor’s 2D-specific features including gameplay,spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development.More info
    See inGlossary
    , and physics.

    Lighting

    Set up realistic or stylized lighting to apply for a range of art styles.

    Multiplayer

    Multiplayer game development with Unity’s multiplayer packages and services.

    Physics

    Simulation of 3D motion, mass, gravity andcollisionsA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion.More info
    See inGlossary
    .

    Platform development

    Information about the platforms that you can build your application for.

    Rendering

    Choose arender pipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own.More info
    See inGlossary
    and add your own rendering andpost-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field.More infopost processing, postprocessing, postprocess
    See inGlossary
    .

    Scripting

    Program your games by using scripting in the Unity Editor.

    UI

    User interface toolkits available in the Unity Editor.

    Unity services

    Unity services such as Monetization and Cloud Services, Ads, Cloud Build, and Multiplayer.

    Visual effects

    Add and customize particle,lens flareA component that simulates the effect of lights refracting inside a camera lens. Use a Lens Flare to represent very bright lights or add atmosphere to your scene.More info
    See inGlossary
    , and full-screen effects.

    XR

    Develop augmented, mixed, andvirtual realityVirtual Reality (VR) immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking.More info
    See inGlossary
    experiences with the Unity Editor.


    Additional resources

    • E-Book:Advanced best practice guides - Best practice guides created by Unity experts.
    • Community:Unity Discussions - A community-driven forum where you can find answers, announcements, and discussion topics.
    • Resources:Unity Learn Tutorials - Free step-by-step tutorials and courses on using Unity, written by Unity staff.
    • Resources:Unity Support Help Center - A collection of answers to frequently asked questions posed to Unity’s Support teams.
    • Resources:Asset Store help - Answers to frequently asked questions on Asset Store content sharing.
    Unity 6.1 User Manual
    Documentation versions
    Copyright ©2005-2025 Unity Technologies. All rights reserved. Built from 6000.1.13f1 (f90392bf3052). Built on: 2025-07-10.

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