Expand description
OpenGL implementation of a device, striving to support OpenGL 2.0 with atleast VAOs, but using newer extensions when available.
Structs§
- Buffer
Element - Command
Buffer - A command buffer abstraction for OpenGL.
- Device
- An OpenGL device with GLSL shaders.
- Factory
- GL resource factory.
- FatSampler
- Fence
- Info
- OpenGL implementation information
- Output
Merger - Pipeline
State - Platform
Name - A unique platform identifier that does not change between releases
- Resource
View - Version
- A version number for a specific component of an OpenGL implementation
Enums§
Functions§
- create
- Create a new device with a factory.
- create_
main_ targets_ raw - Create the proxy target views (RTV and DSV) for the attachments of themain framebuffer. These have GL names equal to 0.Not supposed to be used by the users directly.