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Docs.rs

winit 0.22.2

Cross-platform window creation library.
Documentation

winit - Cross-platform window creation and management in Rust

Crates.ioDocs.rsCI Status

[dependencies]winit="0.22.2"

Documentation

For featureswithin the scope of winit, seeFEATURES.md.

For featuresoutside the scope of winit, seeMissing features provided by other crates in the wiki.

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Usage

Winit is a window creation and management library. It can create windows and lets you handleevents (for example: the window being resized, a key being pressed, a mouse movement, etc.)produced by window.

Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order toshow something on the window you need to use the platform-specific getters provided by winit, oranother library.

usewinit::{event::{Event, WindowEvent},event_loop::{ControlFlow, EventLoop},window::WindowBuilder,};fnmain(){let event_loop=EventLoop::new();let window=WindowBuilder::new().build(&event_loop).unwrap();    event_loop.run(move|event,_, control_flow|{*control_flow=ControlFlow::Wait;match event{Event::WindowEvent{                event:WindowEvent::CloseRequested,                window_id,}if window_id== window.id()=>*control_flow=ControlFlow::Exit,_=>(),}});}

Winit is only officially supported on the latest stable version of the Rust compiler.

Cargo Features

Winit provides the following features, which can be enabled in yourCargo.toml file:

  • serde: Enables serialization/deserialization of certain types withSerde.

Platform-specific usage

WebAssembly

Building a binary will yield a.js file. In order to use it in an HTML file, you need to:

  • Put a<canvas id="my_id"></canvas> element somewhere. A canvas corresponds to a winit "window".
  • Write a Javascript code that creates a global variable namedModule. SetModule.canvas tothe element of the<canvas> element (in the example you would retrieve it viadocument.getElementById("my_id")).More informationhere.
  • Make sure that you insert the.js file generated by Rust after theModule variable is created.

Android

This library makes use of thendk-rs crates, refer to that repo for more documentation.

Running on an Android device needs a dynamic system library, add this to Cargo.toml:

[[example]]name="request_redraw_threaded"crate-type=["cdylib"]

And add this to the example file to add the native activity glue:

#[cfg(target_os="android")]ndk_glue::ndk_glue!(main);

And run the application withcargo apk run --example request_redraw_threaded


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