socketserver — A framework for network servers¶
Source code:Lib/socketserver.py
Thesocketserver module simplifies the task of writing network servers.
There are four basic concrete server classes:
- class
socketserver.TCPServer(server_address,RequestHandlerClass,bind_and_activate=True)¶ This uses the Internet TCP protocol, which provides forcontinuous streams of data between the client and server.Ifbind_and_activate is true, the constructor automatically attempts toinvoke
server_bind()andserver_activate(). The other parameters are passed totheBaseServerbase class.
- class
socketserver.UDPServer(server_address,RequestHandlerClass,bind_and_activate=True)¶ This uses datagrams, which are discrete packets of information that mayarrive out of order or be lost while in transit. The parameters arethe same as for
TCPServer.
- class
socketserver.UnixStreamServer(server_address,RequestHandlerClass,bind_and_activate=True)¶ - class
socketserver.UnixDatagramServer(server_address,RequestHandlerClass,bind_and_activate=True)¶ These more infrequently used classes are similar to the TCP andUDP classes, but use Unix domain sockets; they’re not available onnon-Unix platforms. The parameters are the same as for
TCPServer.
These four classes process requestssynchronously; each request must becompleted before the next request can be started. This isn’t suitable if eachrequest takes a long time to complete, because it requires a lot of computation,or because it returns a lot of data which the client is slow to process. Thesolution is to create a separate process or thread to handle each request; theForkingMixIn andThreadingMixIn mix-in classes can be used tosupport asynchronous behaviour.
Creating a server requires several steps. First, you must create a requesthandler class by subclassing theBaseRequestHandler class andoverriding itshandle() method;this method will process incomingrequests. Second, you must instantiate one of the server classes, passing itthe server’s address and the request handler class. It is recommended to usethe server in awith statement. Then call thehandle_request() orserve_forever() method of the server object toprocess one or many requests. Finally, callserver_close()to close the socket (unless you used awith statement).
When inheriting fromThreadingMixIn for threaded connection behavior,you should explicitly declare how you want your threads to behave on an abruptshutdown. TheThreadingMixIn class defines an attributedaemon_threads, which indicates whether or not the server should wait forthread termination. You should set the flag explicitly if you would likethreads to behave autonomously; the default isFalse, meaning thatPython will not exit until all threads created byThreadingMixIn haveexited.
Server classes have the same external methods and attributes, no matter whatnetwork protocol they use.
Server Creation Notes¶
There are five classes in an inheritance diagram, four of which representsynchronous servers of four types:
+------------+|BaseServer|+------------+|v+-----------++------------------+|TCPServer|------->|UnixStreamServer|+-----------++------------------+|v+-----------++--------------------+|UDPServer|------->|UnixDatagramServer|+-----------++--------------------+
Note thatUnixDatagramServer derives fromUDPServer, not fromUnixStreamServer — the only difference between an IP and a Unixstream server is the address family, which is simply repeated in both Unixserver classes.
- class
socketserver.ForkingMixIn¶ - class
socketserver.ThreadingMixIn¶ Forking and threading versions of each type of server can be createdusing these mix-in classes. For instance,
ThreadingUDPServeris created as follows:classThreadingUDPServer(ThreadingMixIn,UDPServer):pass
The mix-in class comes first, since it overrides a method defined in
UDPServer. Setting the various attributes also changes thebehavior of the underlying server mechanism.ForkingMixInand the Forking classes mentioned below areonly available on POSIX platforms that supportfork().socketserver.ForkingMixIn.server_close()waits until all childprocesses complete, except ifsocketserver.ForkingMixIn.block_on_closeattribute is false.socketserver.ThreadingMixIn.server_close()waits until all non-daemonthreads complete, except ifsocketserver.ThreadingMixIn.block_on_closeattribute is false. Usedaemonic threads by settingThreadingMixIn.daemon_threadstoTrueto not wait until threadscomplete.Changed in version 3.7:
socketserver.ForkingMixIn.server_close()andsocketserver.ThreadingMixIn.server_close()now waits until allchild processes and non-daemonic threads complete.Add a newsocketserver.ForkingMixIn.block_on_closeclassattribute to opt-in for the pre-3.7 behaviour.
- class
socketserver.ForkingTCPServer¶ - class
socketserver.ForkingUDPServer¶ - class
socketserver.ThreadingTCPServer¶ - class
socketserver.ThreadingUDPServer¶ These classes are pre-defined using the mix-in classes.
To implement a service, you must derive a class fromBaseRequestHandlerand redefine itshandle() method.You can then run various versions ofthe service by combining one of the server classes with your request handlerclass. The request handler class must be different for datagram or streamservices. This can be hidden by using the handler subclassesStreamRequestHandler orDatagramRequestHandler.
Of course, you still have to use your head! For instance, it makes no sense touse a forking server if the service contains state in memory that can bemodified by different requests, since the modifications in the child processwould never reach the initial state kept in the parent process and passed toeach child. In this case, you can use a threading server, but you will probablyhave to use locks to protect the integrity of the shared data.
On the other hand, if you are building an HTTP server where all data is storedexternally (for instance, in the file system), a synchronous class willessentially render the service “deaf” while one request is being handled –which may be for a very long time if a client is slow to receive all the data ithas requested. Here a threading or forking server is appropriate.
In some cases, it may be appropriate to process part of a request synchronously,but to finish processing in a forked child depending on the request data. Thiscan be implemented by using a synchronous server and doing an explicit fork inthe request handler classhandle() method.
Another approach to handling multiple simultaneous requests in an environmentthat supports neither threads norfork() (or where these are tooexpensive or inappropriate for the service) is to maintain an explicit table ofpartially finished requests and to useselectors to decide whichrequest to work on next (or whether to handle a new incoming request). This isparticularly important for stream services where each client can potentially beconnected for a long time (if threads or subprocesses cannot be used). Seeasyncore for another way to manage this.
Server Objects¶
- class
socketserver.BaseServer(server_address,RequestHandlerClass)¶ This is the superclass of all Server objects in the module. It defines theinterface, given below, but does not implement most of the methods, which isdone in subclasses. The two parameters are stored in the respective
server_addressandRequestHandlerClassattributes.fileno()¶Return an integer file descriptor for the socket on which the server islistening. This function is most commonly passed to
selectors, toallow monitoring multiple servers in the same process.
handle_request()¶Process a single request. This function calls the following methods inorder:
get_request(),verify_request(), andprocess_request(). If the user-providedhandle()method of thehandler class raises an exception, the server’shandle_error()methodwill be called. If no request is received withintimeoutseconds,handle_timeout()will be called andhandle_request()will return.
serve_forever(poll_interval=0.5)¶Handle requests until an explicit
shutdown()request. Poll forshutdown everypoll_interval seconds.Ignores thetimeoutattribute. Italso callsservice_actions(), which may be used by a subclass or mixinto provide actions specific to a given service. For example, theForkingMixInclass usesservice_actions()to clean up zombiechild processes.Changed in version 3.3:Added
service_actionscall to theserve_forevermethod.
service_actions()¶This is called in the
serve_forever()loop. This method can beoverridden by subclasses or mixin classes to perform actions specific toa given service, such as cleanup actions.New in version 3.3.
shutdown()¶Tell the
serve_forever()loop to stop and wait until it does.shutdown()must be called whileserve_forever()is running in adifferent thread otherwise it will deadlock.
server_close()¶Clean up the server. May be overridden.
address_family¶The family of protocols to which the server’s socket belongs.Common examples are
socket.AF_INETandsocket.AF_UNIX.
RequestHandlerClass¶The user-provided request handler class; an instance of this class is createdfor each request.
server_address¶The address on which the server is listening. The format of addresses variesdepending on the protocol family;see the documentation for the
socketmodulefor details. For Internet protocols, this is a tuple containing a string givingthe address, and an integer port number:('127.0.0.1',80), for example.
socket¶The socket object on which the server will listen for incoming requests.
The server classes support the following class variables:
allow_reuse_address¶Whether the server will allow the reuse of an address. This defaults to
False, and can be set in subclasses to change the policy.
request_queue_size¶The size of the request queue. If it takes a long time to process a singlerequest, any requests that arrive while the server is busy are placed into aqueue, up to
request_queue_sizerequests. Once the queue is full,further requests from clients will get a “Connection denied” error. The defaultvalue is usually 5, but this can be overridden by subclasses.
socket_type¶The type of socket used by the server;
socket.SOCK_STREAMandsocket.SOCK_DGRAMare two common values.
timeout¶Timeout duration, measured in seconds, or
Noneif no timeout isdesired. Ifhandle_request()receives no incoming requests within thetimeout period, thehandle_timeout()method is called.
There are various server methods that can be overridden by subclasses of baseserver classes like
TCPServer; these methods aren’t useful to externalusers of the server object.finish_request(request,client_address)¶Actually processes the request by instantiating
RequestHandlerClassandcalling itshandle()method.
get_request()¶Must accept a request from the socket, and return a 2-tuple containing thenewsocket object to be used to communicate with the client, and the client’saddress.
handle_error(request,client_address)¶This function is called if the
handle()method of aRequestHandlerClassinstance raisesan exception. The default action is to print the traceback tostandard error and continue handling further requests.Changed in version 3.6:Now only called for exceptions derived from the
Exceptionclass.
handle_timeout()¶This function is called when the
timeoutattribute has been set to avalue other thanNoneand the timeout period has passed with norequests being received. The default action for forking servers isto collect the status of any child processes that have exited, whilein threading servers this method does nothing.
process_request(request,client_address)¶Calls
finish_request()to create an instance of theRequestHandlerClass. If desired, this function can create a new processor thread to handle the request; theForkingMixInandThreadingMixInclasses do this.
server_activate()¶Called by the server’s constructor to activate the server. The default behaviorfor a TCP server just invokes
listen()on the server’s socket. May be overridden.
server_bind()¶Called by the server’s constructor to bind the socket to the desired address.May be overridden.
verify_request(request,client_address)¶Must return a Boolean value; if the value is
True, the request willbe processed, and if it’sFalse, the request will be denied. Thisfunction can be overridden to implement access controls for a server. Thedefault implementation always returnsTrue.
Changed in version 3.6:Support for thecontext manager protocol was added. Exiting thecontext manager is equivalent to calling
server_close().
Request Handler Objects¶
- class
socketserver.BaseRequestHandler¶ This is the superclass of all request handler objects. It definesthe interface, given below. A concrete request handler subclass mustdefine a new
handle()method, and can override any ofthe other methods. A new instance of the subclass is created for eachrequest.setup()¶Called before the
handle()method to perform any initialization actionsrequired. The default implementation does nothing.
handle()¶This function must do all the work required to service a request. Thedefault implementation does nothing. Several instance attributes areavailable to it; the request is available as
self.request; the clientaddress asself.client_address; and the server instance asself.server, in case it needs access to per-server information.The type of
self.requestis different for datagram or streamservices. For stream services,self.requestis a socket object; fordatagram services,self.requestis a pair of string and socket.
- class
socketserver.StreamRequestHandler¶ - class
socketserver.DatagramRequestHandler¶ These
BaseRequestHandlersubclasses override thesetup()andfinish()methods, and provideself.rfileandself.wfileattributes.Theself.rfileandself.wfileattributes can beread or written, respectively, to get the request data or return datato the client.The
rfileattributes of both classes support theio.BufferedIOBasereadable interface, andDatagramRequestHandler.wfilesupports theio.BufferedIOBasewritable interface.Changed in version 3.6:
StreamRequestHandler.wfilealso supports theio.BufferedIOBasewritable interface.
Examples¶
socketserver.TCPServer Example¶
This is the server side:
importsocketserverclassMyTCPHandler(socketserver.BaseRequestHandler):""" The request handler class for our server. It is instantiated once per connection to the server, and must override the handle() method to implement communication to the client. """defhandle(self):# self.request is the TCP socket connected to the clientself.data=self.request.recv(1024).strip()print("{} wrote:".format(self.client_address[0]))print(self.data)# just send back the same data, but upper-casedself.request.sendall(self.data.upper())if__name__=="__main__":HOST,PORT="localhost",9999# Create the server, binding to localhost on port 9999withsocketserver.TCPServer((HOST,PORT),MyTCPHandler)asserver:# Activate the server; this will keep running until you# interrupt the program with Ctrl-Cserver.serve_forever()
An alternative request handler class that makes use of streams (file-likeobjects that simplify communication by providing the standard file interface):
classMyTCPHandler(socketserver.StreamRequestHandler):defhandle(self):# self.rfile is a file-like object created by the handler;# we can now use e.g. readline() instead of raw recv() callsself.data=self.rfile.readline().strip()print("{} wrote:".format(self.client_address[0]))print(self.data)# Likewise, self.wfile is a file-like object used to write back# to the clientself.wfile.write(self.data.upper())
The difference is that thereadline() call in the second handler will callrecv() multiple times until it encounters a newline character, while thesinglerecv() call in the first handler will just return what has been sentfrom the client in onesendall() call.
This is the client side:
importsocketimportsysHOST,PORT="localhost",9999data=" ".join(sys.argv[1:])# Create a socket (SOCK_STREAM means a TCP socket)withsocket.socket(socket.AF_INET,socket.SOCK_STREAM)assock:# Connect to server and send datasock.connect((HOST,PORT))sock.sendall(bytes(data+"\n","utf-8"))# Receive data from the server and shut downreceived=str(sock.recv(1024),"utf-8")print("Sent:{}".format(data))print("Received:{}".format(received))
The output of the example should look something like this:
Server:
$pythonTCPServer.py127.0.0.1 wrote:b'hello world with TCP'127.0.0.1 wrote:b'python is nice'
Client:
$pythonTCPClient.pyhelloworldwithTCPSent: hello world with TCPReceived: HELLO WORLD WITH TCP$pythonTCPClient.pypythonisniceSent: python is niceReceived: PYTHON IS NICE
socketserver.UDPServer Example¶
This is the server side:
importsocketserverclassMyUDPHandler(socketserver.BaseRequestHandler):""" This class works similar to the TCP handler class, except that self.request consists of a pair of data and client socket, and since there is no connection the client address must be given explicitly when sending data back via sendto(). """defhandle(self):data=self.request[0].strip()socket=self.request[1]print("{} wrote:".format(self.client_address[0]))print(data)socket.sendto(data.upper(),self.client_address)if__name__=="__main__":HOST,PORT="localhost",9999withsocketserver.UDPServer((HOST,PORT),MyUDPHandler)asserver:server.serve_forever()
This is the client side:
importsocketimportsysHOST,PORT="localhost",9999data=" ".join(sys.argv[1:])# SOCK_DGRAM is the socket type to use for UDP socketssock=socket.socket(socket.AF_INET,socket.SOCK_DGRAM)# As you can see, there is no connect() call; UDP has no connections.# Instead, data is directly sent to the recipient via sendto().sock.sendto(bytes(data+"\n","utf-8"),(HOST,PORT))received=str(sock.recv(1024),"utf-8")print("Sent:{}".format(data))print("Received:{}".format(received))
The output of the example should look exactly like for the TCP server example.
Asynchronous Mixins¶
To build asynchronous handlers, use theThreadingMixIn andForkingMixIn classes.
An example for theThreadingMixIn class:
importsocketimportthreadingimportsocketserverclassThreadedTCPRequestHandler(socketserver.BaseRequestHandler):defhandle(self):data=str(self.request.recv(1024),'ascii')cur_thread=threading.current_thread()response=bytes("{}:{}".format(cur_thread.name,data),'ascii')self.request.sendall(response)classThreadedTCPServer(socketserver.ThreadingMixIn,socketserver.TCPServer):passdefclient(ip,port,message):withsocket.socket(socket.AF_INET,socket.SOCK_STREAM)assock:sock.connect((ip,port))sock.sendall(bytes(message,'ascii'))response=str(sock.recv(1024),'ascii')print("Received:{}".format(response))if__name__=="__main__":# Port 0 means to select an arbitrary unused portHOST,PORT="localhost",0server=ThreadedTCPServer((HOST,PORT),ThreadedTCPRequestHandler)withserver:ip,port=server.server_address# Start a thread with the server -- that thread will then start one# more thread for each requestserver_thread=threading.Thread(target=server.serve_forever)# Exit the server thread when the main thread terminatesserver_thread.daemon=Trueserver_thread.start()print("Server loop running in thread:",server_thread.name)client(ip,port,"Hello World 1")client(ip,port,"Hello World 2")client(ip,port,"Hello World 3")server.shutdown()
The output of the example should look something like this:
$pythonThreadedTCPServer.pyServer loop running in thread: Thread-1Received: Thread-2: Hello World 1Received: Thread-3: Hello World 2Received: Thread-4: Hello World 3
TheForkingMixIn class is used in the same way, except that the serverwill spawn a new process for each request.Available only on POSIX platforms that supportfork().